73 lines
1.8 KiB
Plaintext
73 lines
1.8 KiB
Plaintext
Minetest Mod - Railtrack [railtrack]
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====================================
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Minetest version: 0.4.13
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Depends: default
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Proof of concept rail networking system which enables rail-carts to travel
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through unloaded map chunks.
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Please note, this mod makes heavy use of metadata so that much of the processing
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gets done as tracks are laid, for this reason a 'rails' privilege is required in
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order to place rails when using multiplayer mode.
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Crafting
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--------
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R = Rail [default:rail]
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F = Mese Crystal Fragment [default:mese_crystal_fragment]
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C = Coal Lump [default:coal_lump]
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D = Diamond [default:diamond]
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M = Mese Block [default:mese]
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Powered Rail: [railtrack:powerrail]
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By default these rails apply a positive acceleration during the time a cart
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remains on a given section of track. When used with the mesecons mod the rails
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will require power from a mesecon source to become active.
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+---+---+---+
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| R | F | R |
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+---+---+---+
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Braking Rail: [railtrack:brakerail]
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By default these rails apply a negative acceleration during the time a cart
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remains on a given section of track. When used with the mesecons mod the rails
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will require power from a mesecon source to become active.
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+---+---+---+
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| R | C | R |
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+---+---+---+
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Superconducting Rail: [railtrack:superrail]
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Zero friction rails that are easier to manage and are also a little less
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cpu-intensive by avoiding the use of square root calculations.
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+---+---+---+
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| R | D | R |
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+---+---+---+
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Switching Rail: [railtrack:switchrail]
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Currently depends on mesecons to do much other than provide a convenient, zero
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friction union to join long sections of superconducting rails.
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+---+---+---+
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| R | M | R |
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+---+---+---+
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Misc Items
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----------
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Rail Fixer: [railtrack:fixer]
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Only available in creative menu or with give(me) privileges.
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Rail Inspector [railtrack:inspector]
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Only available in creative menu or with give(me) privileges.
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