first commit
23
Changelog.txt
Normal file
@ -0,0 +1,23 @@
|
||||
Version 0.3:
|
||||
------------
|
||||
- Fix dead tree generation
|
||||
- Digged nodes are dropped and need to be collected by pressing "USE"-Key (default E)
|
||||
- Fix some mapgen bugs and crashes
|
||||
- Fix wheat bug (digging)
|
||||
- Added zombies
|
||||
- Reduce stack sizes (depending on context between 20 and 60)
|
||||
- Added beds (currently no way to get wool for crafting)
|
||||
- Chests in ruins (and coffins) cant be opened anymore (items are dropped when cracked)
|
||||
- New formspec background
|
||||
- Many, many smaller fixes and tweaks
|
||||
|
||||
|
||||
Version 0.5 BETA:
|
||||
-----------------
|
||||
- Added mineralsand back (an restored original wasteland's sand texture)
|
||||
- Made torches 3D
|
||||
- Reduced water range
|
||||
- Updated hud and hunger
|
||||
- Removed remains of bronze (by andersje)
|
||||
- A lot of cleanup (code, textures)
|
||||
- Relicensed to GPL 3.0
|
674
LICENSE.txt
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
70
README.txt
Normal file
@ -0,0 +1,70 @@
|
||||
WASTELAND - a game for the Minetest game engine
|
||||
===============================================
|
||||
Version 0.5 BETA
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
|
||||
|
||||
Story:
|
||||
~~~~~~
|
||||
A long time ago there where trees, grass and the ocean. But that is all gone, everything that is left is a WASTELAND and
|
||||
|
||||
YOU.
|
||||
|
||||
|
||||
|
||||
How to play:
|
||||
~~~~~~~~~~~~
|
||||
Your only chance to survive are the ruined houses you can find in the world. There you can find
|
||||
usefull stuff to survive: Food, water, seeds and even saplings. But you wont find that in every ruin.
|
||||
Some contain just food and just rarely you can find water or a sapling.
|
||||
Seeds can rarely be dropped when digging the dry shrub, wood can be get from the dead trees or from ruins.
|
||||
((Currently removed: Sand with minerals can be found in the dry out oceans which can be used to grow wheat, grass or trees faster.))
|
||||
If you die there will be a grave with your stuff, also there are very (!) rarely spawning graves with stuff.
|
||||
|
||||
Keep in mind, you must eat or you will starve. And hunger comes faster than you think.
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
Code:
|
||||
If not stated differently in a mod directory the code is licensed under
|
||||
the GNU General Public License version 3 or later.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Textures/Sounds/Models aka (Media):
|
||||
If not stated differently in a mod directory everything is licensed under CC-BY 3.0.
|
||||
See <https://creativecommons.org/licenses/by/3.0/> for more informations.
|
||||
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/Wasteland
|
||||
|
||||
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=7243
|
||||
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
See "Changelog.txt"
|
BIN
menu/header.png
Normal file
After Width: | Height: | Size: 46 KiB |
BIN
menu/icon.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
menu/overlay.png
Normal file
After Width: | Height: | Size: 78 KiB |
22
minetest.conf
Normal file
@ -0,0 +1,22 @@
|
||||
#mapgen
|
||||
mg_flags = notrees, caves, nodungeons, noflat, light, decorations
|
||||
mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes, noflat, trees
|
||||
|
||||
#physics
|
||||
movement_acceleration_default = 6
|
||||
movement_acceleration_air = 4
|
||||
movement_acceleration_fast = 20
|
||||
movement_speed_walk = 8
|
||||
movement_speed_crouch = 2.7
|
||||
movement_speed_fast = 40
|
||||
movement_speed_climb = 4
|
||||
|
||||
movement_liquid_sink = 25
|
||||
movement_speed_jump = 6.2
|
||||
|
||||
movement_liquid_fluidity = 0.8
|
||||
movement_liquid_fluidity_smooth = 2
|
||||
|
||||
#other
|
||||
selectionbox_color = (12,12,12)
|
||||
#remove_items = 0
|
9
mods/ambience/README.md
Normal file
@ -0,0 +1,9 @@
|
||||
Ambience Lite mod for Minetest
|
||||
|
||||
Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...
|
||||
|
||||
0.1 - Initial release
|
||||
0.2 - Code change and new water sounds added
|
||||
0.3 - Works with Fire Redo mod to provide fire sounds
|
||||
0.4 - Code optimized
|
||||
0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
|
4
mods/ambience/depends.txt
Normal file
@ -0,0 +1,4 @@
|
||||
default
|
||||
fire?
|
||||
ethereal?
|
||||
xanadu?
|
318
mods/ambience/init.lua
Normal file
@ -0,0 +1,318 @@
|
||||
|
||||
--= Ambience lite by TenPlus1 (30th September 2015)
|
||||
|
||||
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
|
||||
local SOUNDVOLUME = 1
|
||||
local volume = 0.3
|
||||
local ambiences
|
||||
local played_on_start = false
|
||||
local tempy = {}
|
||||
|
||||
-- sound sets
|
||||
local night = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="hornedowl", length = 2},
|
||||
{name="wolves", length = 4},
|
||||
{name="cricket", length = 6},
|
||||
{name="deer", length = 7},
|
||||
{name="frog", length = 1},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="cardinal", length = 3},
|
||||
{name="craw", length = 3},
|
||||
{name="bluejay", length = 6},
|
||||
{name="canadianloon2", length = 14},
|
||||
{name="robin", length = 4},
|
||||
{name="bird1", length = 11},
|
||||
{name="bird2", length = 6},
|
||||
{name="crestedlark", length = 6},
|
||||
{name="peacock", length = 2}
|
||||
}
|
||||
|
||||
local high_up = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="desertwind", length = 8},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {}, frequency = 60,
|
||||
{name="drippingwater1", length = 1.5},
|
||||
{name="drippingwater2", length = 1.5}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {}, frequency = 40,
|
||||
{name="seagull", length = 4.5},
|
||||
{name="beach", length = 13},
|
||||
{name="gull", length = 1}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {}, frequency = 20,
|
||||
{name="coyote", length = 2.5},
|
||||
{name="desertwind", length = 8}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="waterfall", length = 6}
|
||||
}
|
||||
|
||||
local underwater = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="scuba", length = 8}
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="swim_splashing", length=3},
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="lava", length = 7}
|
||||
}
|
||||
|
||||
local smallfire = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="fire_small", length = 6}
|
||||
}
|
||||
|
||||
local largefire = {
|
||||
handler = {}, frequency = 1000,
|
||||
{name="fire_large", length = 8}
|
||||
}
|
||||
|
||||
local c_lavaf = minetest.get_content_id("default:lava_flowing")
|
||||
local c_lavas = minetest.get_content_id("default:lava_source")
|
||||
local c_waterf = minetest.get_content_id("default:water_flowing")
|
||||
local c_waters = minetest.get_content_id("default:water_source")
|
||||
local c_rwaterf = minetest.get_content_id("default:river_water_flowing")
|
||||
local c_rwaters = minetest.get_content_id("default:river_water_source")
|
||||
local c_dsand = minetest.get_content_id("default:desert_sand")
|
||||
local c_dstone = minetest.get_content_id("default:desert_stone")
|
||||
local c_snow = minetest.get_content_id("default:snowblock")
|
||||
local c_bflame = minetest.get_content_id("fire:basic_flame")
|
||||
local c_sflame = minetest.get_content_id("xanadu:safe_fire")
|
||||
local c_xflame = minetest.get_content_id("fire:eternal_flame")
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
|
||||
local vi
|
||||
local radius = 6
|
||||
|
||||
-- check where player is and which sounds are played
|
||||
local get_ambience = function(player)
|
||||
|
||||
-- where am I?
|
||||
local pos = player:getpos()
|
||||
|
||||
-- what is around me?
|
||||
pos.y = pos.y - 0.1 -- standing on
|
||||
--local nod_stand = minetest.get_node_or_nil(pos)
|
||||
--if nod_stand then nod_stand = nod_stand.name else nod_stand = "" end
|
||||
|
||||
pos.y = pos.y + 1.5 -- head level
|
||||
local nod_head = minetest.get_node_or_nil(pos)
|
||||
if nod_head then nod_head = nod_head.name else nod_head = "" end
|
||||
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local nod_feet = minetest.get_node_or_nil(pos)
|
||||
if nod_feet then nod_feet = nod_feet.name else nod_feet = "" end
|
||||
|
||||
pos.y = pos.y - 0.2 -- reset pos
|
||||
|
||||
--= START Ambiance
|
||||
|
||||
if nod_head ~= ""
|
||||
and minetest.registered_nodes[nod_head]
|
||||
and minetest.registered_nodes[nod_head].groups.water then
|
||||
return {underwater = underwater}
|
||||
end
|
||||
|
||||
if nod_feet ~= ""
|
||||
and minetest.registered_nodes[nod_feet]
|
||||
and minetest.registered_nodes[nod_feet].groups.water then
|
||||
return {splash = splash}
|
||||
end
|
||||
|
||||
local num_fire, num_lava, num_water_source, num_water_flowing,
|
||||
num_desert, num_snow, num_ignore = 0,0,0,0,0,0,0
|
||||
|
||||
pos = vector.round(pos)
|
||||
-- outside map limits
|
||||
if pos.x < -30900 or pos.x > 30900
|
||||
or pos.y < -30900 or pos.y > 30900
|
||||
or pos.z < -30900 or pos.z > 30900 then return {high_up = high_up} end
|
||||
|
||||
-- use voxelmanip to get and count node instances
|
||||
local vm = VoxelManip()
|
||||
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
|
||||
if data[vi] == c_bflame or data[vi] == c_sflame or data[vi] == c_xflame then num_fire = num_fire + 1 end
|
||||
if data[vi] == c_lavaf or data[vi] == c_lavas then num_lava = num_lava + 1 end
|
||||
if data[vi] == c_waterf or data[vi] == c_rwaterf then num_water_flowing = num_water_flowing + 1 end
|
||||
if data[vi] == c_waters or data[vi] == c_rwaters then num_water_source = num_water_source + 1 end
|
||||
if data[vi] == c_dstone or data[vi] == c_dsand then num_desert = num_desert + 1 end
|
||||
if data[vi] == c_snow then num_snow = num_snow + 1 end
|
||||
--if data[vi] == c_ignore then num_ignore = num_ignore + 1 end
|
||||
|
||||
vi = vi + 1
|
||||
|
||||
end
|
||||
end
|
||||
end ; --print (num_fire, num_lava, num_water_flowing, num_water_source, num_desert, num_snow, num_ignore)
|
||||
|
||||
--if num_ignore > 0 then print (num_ignore.." blocks found at "..pos.x..","..pos.y..","..pos.z) end
|
||||
|
||||
-- is fire redo mod active?
|
||||
if fire and fire.mod and fire.mod == "redo" then
|
||||
if num_fire > 8 then
|
||||
return {largefire = largefire}
|
||||
elseif num_fire > 0 then
|
||||
return {smallfire = smallfire}
|
||||
end
|
||||
end
|
||||
|
||||
if num_lava > 5 then
|
||||
return {lava = lava}
|
||||
end
|
||||
|
||||
if num_water_flowing > 30 then
|
||||
return {flowing_water = flowing_water}
|
||||
end
|
||||
|
||||
if pos.y < 7 and pos.y > 0 and num_water_source > 100 then
|
||||
return {beach = beach}
|
||||
end
|
||||
|
||||
if num_desert > 150 then
|
||||
return {desert = desert}
|
||||
end
|
||||
|
||||
if pos.y > 60
|
||||
or num_snow > 150 then
|
||||
return {high_up = high_up}
|
||||
end
|
||||
|
||||
if pos.y < -10 then
|
||||
return {cave = cave}
|
||||
end
|
||||
|
||||
if minetest.get_timeofday() > 0.2
|
||||
and minetest.get_timeofday() < 0.8 then
|
||||
return {day = day}
|
||||
else
|
||||
return {night = night}
|
||||
end
|
||||
|
||||
-- END Ambiance
|
||||
|
||||
end
|
||||
|
||||
-- play sound, set handler then delete handler when sound finished
|
||||
local play_sound = function(player, list, number)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if list.handler[player_name] == nil then
|
||||
|
||||
local gain = volume * SOUNDVOLUME
|
||||
local handler = minetest.sound_play(
|
||||
list[number].name,
|
||||
{to_player = player_name, gain=gain})
|
||||
|
||||
if handler then
|
||||
list.handler[player_name] = handler
|
||||
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
|
||||
if list.handler[player_name] then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stop sound in still_playing
|
||||
local stop_sound = function (list, player)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if list.handler[player_name] then
|
||||
if list.on_stop then
|
||||
minetest.sound_play(list.on_stop,
|
||||
{to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- check sounds that are not in still_playing
|
||||
local still_playing = function(still_playing, player)
|
||||
if not still_playing.cave then stop_sound(cave, player) end
|
||||
if not still_playing.high_up then stop_sound(high_up, player) end
|
||||
if not still_playing.beach then stop_sound(beach, player) end
|
||||
if not still_playing.desert then stop_sound(desert, player) end
|
||||
if not still_playing.night then stop_sound(night, player) end
|
||||
if not still_playing.day then stop_sound(day, player) end
|
||||
if not still_playing.flowing_water then stop_sound(flowing_water, player) end
|
||||
if not still_playing.splash then stop_sound(splash, player) end
|
||||
if not still_playing.underwater then stop_sound(underwater, player) end
|
||||
if not still_playing.lava then stop_sound(lava, player) end
|
||||
if not still_playing.smallfire then stop_sound(smallfire, player) end
|
||||
if not still_playing.largefire then stop_sound(largefire, player) end
|
||||
end
|
||||
|
||||
-- player routine
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
|
||||
-- every 1 second
|
||||
if timer < 1 then return end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
--local t1 = os.clock()
|
||||
ambiences = get_ambience(player)
|
||||
--print ("[TEST] "..math.ceil((os.clock() - t1) * 1000).." ms")
|
||||
still_playing(ambiences, player)
|
||||
|
||||
for _,ambience in pairs(ambiences) do
|
||||
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start,
|
||||
{to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- set volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server = true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end,
|
||||
})
|
118
mods/ambience/sounds/SoundLicenses.txt
Normal file
@ -0,0 +1,118 @@
|
||||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
|
||||
"I can't give you a formal license (legal paperwork) for it, but as long as it's non-commercial I can give you my personal blessing and guarantee that you won't get in trouble for using it :) If that's enough just feel free to use any of my tracks. Please credit the music properly though, and include a link to www.amethystium.com and www.am.mu (it's the same site right now, but the latter will be a label/music store site soon).
|
||||
Best regards,
|
||||
Øystein Ramfjord"
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
BIN
mods/ambience/sounds/beach.ogg
Normal file
BIN
mods/ambience/sounds/bird1.ogg
Normal file
BIN
mods/ambience/sounds/bird2.ogg
Normal file
BIN
mods/ambience/sounds/bluejay.ogg
Normal file
BIN
mods/ambience/sounds/canadianloon2.ogg
Normal file
BIN
mods/ambience/sounds/cardinal.ogg
Normal file
BIN
mods/ambience/sounds/coyote.ogg
Normal file
BIN
mods/ambience/sounds/craw.ogg
Normal file
BIN
mods/ambience/sounds/crestedlark.ogg
Normal file
BIN
mods/ambience/sounds/cricket.ogg
Normal file
BIN
mods/ambience/sounds/deer.ogg
Normal file
BIN
mods/ambience/sounds/desertwind.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater1.ogg
Normal file
BIN
mods/ambience/sounds/drippingwater2.ogg
Normal file
BIN
mods/ambience/sounds/fire_large.ogg
Normal file
BIN
mods/ambience/sounds/fire_small.ogg
Normal file
BIN
mods/ambience/sounds/frog.ogg
Normal file
BIN
mods/ambience/sounds/gull.ogg
Normal file
BIN
mods/ambience/sounds/hornedowl.ogg
Normal file
BIN
mods/ambience/sounds/lava.ogg
Normal file
BIN
mods/ambience/sounds/peacock.ogg
Normal file
BIN
mods/ambience/sounds/robin.ogg
Normal file
BIN
mods/ambience/sounds/scuba.ogg
Normal file
BIN
mods/ambience/sounds/seagull.ogg
Normal file
BIN
mods/ambience/sounds/swim_splashing.ogg
Normal file
BIN
mods/ambience/sounds/waterfall.ogg
Normal file
BIN
mods/ambience/sounds/wind.ogg
Normal file
BIN
mods/ambience/sounds/wolves.ogg
Normal file
502
mods/areas/LICENSE.txt
Normal file
@ -0,0 +1,502 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
104
mods/areas/README.md
Normal file
@ -0,0 +1,104 @@
|
||||
Areas mod for Minetest 0.4.8+
|
||||
=============================
|
||||
|
||||
|
||||
Configuration
|
||||
-------------
|
||||
|
||||
If you wish to specify configuration options, such as whether players are
|
||||
allowed to protect their own areas with the `protect` command (disabled by
|
||||
default), you should check config.lua and set the appropriate settings in your
|
||||
server's configuration file (probably `minetest.conf`).
|
||||
|
||||
|
||||
Tutorial
|
||||
--------
|
||||
|
||||
To protect an area you must first set the corner positions of the area.
|
||||
In order to set the corner positions you can run:
|
||||
* `/area_pos set` and punch the two corner nodes to set them.
|
||||
* `/area_pos set1/set2` and punch only the first or second corner node to
|
||||
set them one at a time.
|
||||
* `/area_pos1/2` to set one of the positions to your current position.
|
||||
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
|
||||
coordinates.
|
||||
|
||||
Once you have set the border positions you can protect the area by running one
|
||||
of the following commands:
|
||||
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
|
||||
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
|
||||
administrator has enabled area self-protection.
|
||||
|
||||
The area name is used only for informational purposes (so that you know what
|
||||
an area is for). It is not used for any other purpose.
|
||||
For example: `/set_owner SomePlayer Mese city`
|
||||
|
||||
Now that you own an area you may want to add sub-owners to it. You can do this
|
||||
with the `add_owner` command. Anyone with an area can use the `add_owner`
|
||||
command on their areas. Before using the `add_owner` command you have to
|
||||
select the corners of the sub-area as you did for `set_owner`. If your markers
|
||||
are still around your original area and you want to grant access to your
|
||||
entire area you will not have to re-set them. You can also use `select_area` to
|
||||
place the markers at the corners of an existing area if you've reset your
|
||||
markers and want to grant access to a full area.
|
||||
The `add_owner` command expects three arguments:
|
||||
1. The ID number of the parent area (the area that you want to add a
|
||||
sub-area to).
|
||||
2. The name of the player that will own the sub-area.
|
||||
3. The name of the sub-area. (can contain spaces)
|
||||
|
||||
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
|
||||
|
||||
|
||||
Commands
|
||||
--------
|
||||
|
||||
* `/protect <AreaName>` -- Protects an area for yourself. (if
|
||||
self-protection is enabled)
|
||||
|
||||
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
|
||||
player. (requires the `areas` privilege)
|
||||
|
||||
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
|
||||
control over part (or all) of an area.
|
||||
|
||||
* `/rename_area <ID> <NewName>` -- Renames an existing area.
|
||||
|
||||
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
|
||||
have the `areas` privilege.
|
||||
|
||||
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
|
||||
For example, to find castles:
|
||||
|
||||
/find_areas [Cc]astle
|
||||
|
||||
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
|
||||
area are made sub-areas of the removed area's parent, if it exists.
|
||||
If the removed area has no parent it's sub-areas will have no parent.
|
||||
|
||||
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
|
||||
|
||||
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
|
||||
|
||||
* `/area_info` -- Returns information about area configuration and usage.
|
||||
|
||||
* `/select_area <ID>` -- Sets the area positions to those of an existing
|
||||
area.
|
||||
|
||||
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
|
||||
nodes or shows the current area positions.
|
||||
|
||||
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
|
||||
the one supplied.
|
||||
|
||||
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
|
||||
the one supplied.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
Copyright (C) 2013 ShadowNinja
|
||||
|
||||
Licensed under the GNU LGPL version 2.1 or later.
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
128
mods/areas/api.lua
Normal file
@ -0,0 +1,128 @@
|
||||
|
||||
--- Returns a list of areas that include the provided position.
|
||||
function areas:getAreasAtPos(pos)
|
||||
local res = {}
|
||||
if self.store then
|
||||
local a = self.store:get_areas_for_pos(pos, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
local px, py, pz = pos.x, pos.y, pos.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(px >= ap1.x and px <= ap2.x) and
|
||||
(py >= ap1.y and py <= ap2.y) and
|
||||
(pz >= ap1.z and pz <= ap2.z) then
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
--- Returns areas that intersect with the passed area.
|
||||
function areas:getAreasIntersectingArea(pos1, pos2)
|
||||
local res = {}
|
||||
if self.store then
|
||||
local a = self.store:get_areas_in_area(pos1, pos2,
|
||||
true, false, true)
|
||||
for store_id, store_area in pairs(a) do
|
||||
local id = tonumber(store_area.data)
|
||||
res[id] = self.areas[id]
|
||||
end
|
||||
else
|
||||
self:sortPos(pos1, pos2)
|
||||
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
|
||||
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
|
||||
for id, area in pairs(self.areas) do
|
||||
local ap1, ap2 = area.pos1, area.pos2
|
||||
if
|
||||
(ap1.x <= p2x and ap2.x >= p1x) and
|
||||
(ap1.y <= p2y and ap2.y >= p1y) and
|
||||
(ap1.z <= p2z and ap2.z >= p1z) then
|
||||
-- Found an intersecting area.
|
||||
res[id] = area
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Checks if the area is unprotected or owned by you
|
||||
function areas:canInteract(pos, name)
|
||||
if minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
local owned = false
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
if area.owner == name or area.open then
|
||||
return true
|
||||
else
|
||||
owned = true
|
||||
end
|
||||
end
|
||||
return not owned
|
||||
end
|
||||
|
||||
-- Returns a table (list) of all players that own an area
|
||||
function areas:getNodeOwners(pos)
|
||||
local owners = {}
|
||||
for _, area in pairs(self:getAreasAtPos(pos)) do
|
||||
table.insert(owners, area.owner)
|
||||
end
|
||||
return owners
|
||||
end
|
||||
|
||||
--- Checks if the area intersects with an area that the player can't interact in.
|
||||
-- Note that this fails and returns false when the specified area is fully
|
||||
-- owned by the player, but with multiple protection zones, none of which
|
||||
-- cover the entire checked area.
|
||||
-- @param name (optional) Player name. If not specified checks for any intersecting areas.
|
||||
-- @param allow_open Whether open areas should be counted as if they didn't exist.
|
||||
-- @return Boolean indicating whether the player can interact in that area.
|
||||
-- @return Un-owned intersecting area ID, if found.
|
||||
function areas:canInteractInArea(pos1, pos2, name, allow_open)
|
||||
if name and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
self:sortPos(pos1, pos2)
|
||||
|
||||
-- Intersecting non-owned area ID, if found.
|
||||
local blocking_area = nil
|
||||
|
||||
local areas = self:getAreasIntersectingArea(pos1, pos2)
|
||||
for id, area in pairs(areas) do
|
||||
-- First check for a fully enclosing owned area.
|
||||
-- A little optimization: isAreaOwner isn't necessary
|
||||
-- here since we're iterating over all relevant areas.
|
||||
if area.owner == name and
|
||||
self:isSubarea(pos1, pos2, id) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Then check for intersecting non-owned (blocking) areas.
|
||||
-- We don't bother with this check if we've already found a
|
||||
-- blocking area, as the check is somewhat expensive.
|
||||
-- The area blocks if the area is closed or open areas aren't
|
||||
-- acceptable to the caller, and the area isn't owned.
|
||||
-- Note: We can't return directly here, because there might be
|
||||
-- an exclosing owned area that we haven't gotten to yet.
|
||||
if not blocking_area and
|
||||
(not allow_open or not area.open) and
|
||||
(not name or not self:isAreaOwner(id, name)) then
|
||||
blocking_area = id
|
||||
end
|
||||
end
|
||||
|
||||
if blocking_area then
|
||||
return false, blocking_area
|
||||
end
|
||||
|
||||
-- There are no intersecting areas or they are only partially
|
||||
-- intersecting areas and they are all owned by the player.
|
||||
return true
|
||||
end
|
||||
|
404
mods/areas/chatcommands.lua
Normal file
@ -0,0 +1,404 @@
|
||||
|
||||
minetest.register_chatcommand("protect", {
|
||||
params = "<AreaName>",
|
||||
description = "Protect your own area",
|
||||
privs = {[areas.config.self_protection_privilege]=true},
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "Invalid usage, see /help protect."
|
||||
end
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
minetest.log("action", "/protect invoked, owner="..name..
|
||||
" AreaName="..param..
|
||||
" StartPos="..minetest.pos_to_string(pos1)..
|
||||
" EndPos=" ..minetest.pos_to_string(pos2))
|
||||
|
||||
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
|
||||
if not canAdd then
|
||||
return false, "You can't protect that area: "..errMsg
|
||||
end
|
||||
|
||||
local id = areas:add(name, param, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("set_owner", {
|
||||
params = "<PlayerName> <AreaName>",
|
||||
description = "Protect an area beetween two positions and give"
|
||||
.." a player access to it without setting the parent of the"
|
||||
.." area to any existing area",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
|
||||
|
||||
if not ownerName then
|
||||
return false, "Incorrect usage, see /help set_owner."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""
|
||||
..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName..
|
||||
" StartPos = "..minetest.pos_to_string(pos1)..
|
||||
" EndPos = " ..minetest.pos_to_string(pos2))
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("add_owner", {
|
||||
params = "<ParentID> <Player> <AreaName>",
|
||||
description = "Give a player access to a sub-area beetween two"
|
||||
.." positions that have already been protected,"
|
||||
.." Use set_owner if you don't want the parent to be set.",
|
||||
func = function(name, param)
|
||||
local pid, ownerName, areaName
|
||||
= param:match('^(%d+) ([^ ]+) (.+)$')
|
||||
|
||||
if not pid then
|
||||
minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
|
||||
return
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not (pos1 and pos2) then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
if not areas:player_exists(ownerName) then
|
||||
return false, "The player \""..ownerName.."\" does not exist."
|
||||
end
|
||||
|
||||
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
|
||||
" AreaName = "..areaName.." ParentID = "..pid..
|
||||
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
|
||||
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
|
||||
|
||||
-- Check if this new area is inside an area owned by the player
|
||||
pid = tonumber(pid)
|
||||
if (not areas:isAreaOwner(pid, name)) or
|
||||
(not areas:isSubarea(pos1, pos2, pid)) then
|
||||
return false, "You can't protect that area."
|
||||
end
|
||||
|
||||
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
|
||||
areas:save()
|
||||
|
||||
minetest.chat_send_player(ownerName,
|
||||
"You have been granted control over area #"..
|
||||
id..". Type /list_areas to show your areas.")
|
||||
return true, "Area protected. ID: "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("rename_area", {
|
||||
params = "<ID> <newName>",
|
||||
description = "Rename a area that you own",
|
||||
func = function(name, param)
|
||||
local id, newName = param:match("^(%d+)%s(.+)$")
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help rename_area."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not id then
|
||||
return false, "That area doesn't exist."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return true, "You don't own that area."
|
||||
end
|
||||
|
||||
areas.areas[id].name = newName
|
||||
areas:save()
|
||||
return true, "Area renamed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("find_areas", {
|
||||
params = "<regexp>",
|
||||
description = "Find areas using a Lua regular expression",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
if param == "" then
|
||||
return false, "A regular expression is required."
|
||||
end
|
||||
|
||||
-- Check expression for validity
|
||||
local function testRegExp()
|
||||
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
|
||||
end
|
||||
if not pcall(testRegExp) then
|
||||
return false, "Invalid regular expression."
|
||||
end
|
||||
|
||||
local matches = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local str = areas:toString(id)
|
||||
if str:find(param) then
|
||||
table.insert(matches, str)
|
||||
end
|
||||
end
|
||||
if #matches > 0 then
|
||||
return true, table.concat(matches, "\n")
|
||||
else
|
||||
return true, "No matches found."
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("list_areas", {
|
||||
description = "List your areas, or all areas if you are an admin.",
|
||||
func = function(name, param)
|
||||
local admin = minetest.check_player_privs(name, areas.adminPrivs)
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
if admin or areas:isAreaOwner(id, name) then
|
||||
table.insert(areaStrings, areas:toString(id))
|
||||
end
|
||||
end
|
||||
if #areaStrings == 0 then
|
||||
return true, "No visible areas."
|
||||
end
|
||||
return true, table.concat(areaStrings, "\n")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("recursive_remove_areas", {
|
||||
params = "<id>",
|
||||
description = "Recursively remove areas using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help recursive_remove_areas"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or is"
|
||||
.." not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id, true)
|
||||
areas:save()
|
||||
return true, "Removed area "..id.." and it's sub areas."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("remove_area", {
|
||||
params = "<id>",
|
||||
description = "Remove an area using an id",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help remove_area"
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist or"
|
||||
.." is not owned by you."
|
||||
end
|
||||
|
||||
areas:remove(id)
|
||||
areas:save()
|
||||
return true, "Removed area "..id
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("change_owner", {
|
||||
params = "<ID> <NewOwner>",
|
||||
description = "Change the owner of an area using it's ID",
|
||||
func = function(name, param)
|
||||
local id, newOwner = param:match("^(%d+)%s(%S+)$")
|
||||
if not id then
|
||||
return false, "Invalid usage, see"
|
||||
.." /help change_owner."
|
||||
end
|
||||
|
||||
if not areas:player_exists(newOwner) then
|
||||
return false, "The player \""..newOwner
|
||||
.."\" does not exist."
|
||||
end
|
||||
|
||||
id = tonumber(id)
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
areas.areas[id].owner = newOwner
|
||||
areas:save()
|
||||
minetest.chat_send_player(newOwner,
|
||||
("%s has given you control over the area %q (ID %d).")
|
||||
:format(name, areas.areas[id].name, id))
|
||||
return true, "Owner changed."
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_open", {
|
||||
params = "<ID>",
|
||||
description = "Toggle an area open (anyone can interact) or closed",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help area_open."
|
||||
end
|
||||
|
||||
if not areas:isAreaOwner(id, name) then
|
||||
return false, "Area "..id.." does not exist"
|
||||
.." or is not owned by you."
|
||||
end
|
||||
local open = not areas.areas[id].open
|
||||
-- Save false as nil to avoid inflating the DB.
|
||||
areas.areas[id].open = open or nil
|
||||
areas:save()
|
||||
return true, ("Area %s."):format(open and "opened" or "closed")
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("move_area", {
|
||||
params = "<ID>",
|
||||
description = "Move (or resize) an area to the current positions.",
|
||||
privs = areas.adminPrivs,
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help move_area."
|
||||
end
|
||||
|
||||
local area = areas.areas[id]
|
||||
if not area then
|
||||
return false, "Area does not exist."
|
||||
end
|
||||
|
||||
local pos1, pos2 = areas:getPos(name)
|
||||
if not pos1 then
|
||||
return false, "You need to select an area first."
|
||||
end
|
||||
|
||||
area.pos1 = pos1
|
||||
area.pos2 = pos2
|
||||
areas:save()
|
||||
return true, "Area successfully moved."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_info", {
|
||||
description = "Get information about area configuration and usage.",
|
||||
func = function(name, param)
|
||||
local lines = {}
|
||||
local privs = minetest.get_player_privs(name)
|
||||
|
||||
-- Short (and fast to access) names
|
||||
local cfg = areas.config
|
||||
local self_prot = cfg.self_protection
|
||||
local prot_priv = cfg.self_protection_privilege
|
||||
local limit = cfg.self_protection_max_areas
|
||||
local limit_high = cfg.self_protection_max_areas_high
|
||||
local size_limit = cfg.self_protection_max_size
|
||||
local size_limit_high = cfg.self_protection_max_size_high
|
||||
|
||||
local has_high_limit = privs.areas_high_limit
|
||||
local has_prot_priv = not prot_priv or privs[prot_priv]
|
||||
local can_prot = privs.areas or (self_prot and has_prot_priv)
|
||||
local max_count = can_prot and
|
||||
(has_high_limit and limit_high or limit) or 0
|
||||
local max_size = has_high_limit and
|
||||
size_limit_high or size_limit
|
||||
|
||||
-- Privilege information
|
||||
local self_prot_line = ("Self protection is %sabled"):format(
|
||||
self_prot and "en" or "dis")
|
||||
if self_prot and prot_priv then
|
||||
self_prot_line = self_prot_line..
|
||||
(" %s have the neccessary privilege (%q).")
|
||||
:format(
|
||||
has_prot_priv and "and you" or
|
||||
"but you don't",
|
||||
prot_priv)
|
||||
else
|
||||
self_prot_line = self_prot_line.."."
|
||||
end
|
||||
table.insert(lines, self_prot_line)
|
||||
if privs.areas then
|
||||
table.insert(lines, "You are an area"..
|
||||
" administrator (\"areas\" privilege).")
|
||||
elseif has_high_limit then
|
||||
table.insert(lines,
|
||||
"You have extended area protection"..
|
||||
" limits (\"areas_high_limit\" privilege).")
|
||||
end
|
||||
|
||||
-- Area count
|
||||
local area_num = 0
|
||||
for id, area in pairs(areas.areas) do
|
||||
if area.owner == name then
|
||||
area_num = area_num + 1
|
||||
end
|
||||
end
|
||||
local count_line = ("You have %d area%s"):format(
|
||||
area_num, area_num == 1 and "" or "s")
|
||||
if privs.areas then
|
||||
count_line = count_line..
|
||||
" and have no area protection limits."
|
||||
elseif can_prot then
|
||||
count_line = count_line..(", out of a maximum of %d.")
|
||||
:format(max_count)
|
||||
end
|
||||
table.insert(lines, count_line)
|
||||
|
||||
-- Area size limits
|
||||
local function size_info(str, size)
|
||||
table.insert(lines, ("%s spanning up to %dx%dx%d.")
|
||||
:format(str, size.x, size.y, size.z))
|
||||
end
|
||||
local function priv_limit_info(priv, max_count, max_size)
|
||||
size_info(("Players with the %q privilege"..
|
||||
" can protect up to %d areas"):format(
|
||||
priv, max_count), max_size)
|
||||
end
|
||||
if self_prot then
|
||||
if privs.areas then
|
||||
priv_limit_info(prot_priv,
|
||||
limit, size_limit)
|
||||
priv_limit_info("areas_high_limit",
|
||||
limit_high, size_limit_high)
|
||||
elseif has_prot_priv then
|
||||
size_info("You can protect areas", max_size)
|
||||
end
|
||||
end
|
||||
|
||||
return true, table.concat(lines, "\n")
|
||||
end,
|
||||
})
|
||||
|
46
mods/areas/hud.lua
Normal file
@ -0,0 +1,46 @@
|
||||
-- This is inspired by the landrush mod by Bremaweb
|
||||
|
||||
areas.hud = {}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:getpos())
|
||||
local areaStrings = {}
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
table.insert(areaStrings, ("%s [%u] (%s%s)")
|
||||
:format(area.name, id, area.owner,
|
||||
area.open and ":open" or ""))
|
||||
end
|
||||
local areaString = "Areas:"
|
||||
if #areaStrings > 0 then
|
||||
areaString = areaString.."\n"..
|
||||
table.concat(areaStrings, "\n")
|
||||
end
|
||||
local hud = areas.hud[name]
|
||||
if not hud then
|
||||
hud = {}
|
||||
areas.hud[name] = hud
|
||||
hud.areasId = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "Areas",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0, y=1},
|
||||
offset = {x=8, y=-8},
|
||||
text = areaString,
|
||||
scale = {x=200, y=60},
|
||||
alignment = {x=1, y=-1},
|
||||
})
|
||||
hud.oldAreas = areaString
|
||||
return
|
||||
elseif hud.oldAreas ~= areaString then
|
||||
player:hud_change(hud.areasId, "text", areaString)
|
||||
hud.oldAreas = areaString
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
areas.hud[player:get_player_name()] = nil
|
||||
end)
|
||||
|
40
mods/areas/init.lua
Normal file
@ -0,0 +1,40 @@
|
||||
-- Areas mod by ShadowNinja
|
||||
-- Based on node_ownership
|
||||
-- License: LGPLv2+
|
||||
|
||||
areas = {}
|
||||
|
||||
areas.adminPrivs = {areas=true}
|
||||
areas.startTime = os.clock()
|
||||
|
||||
areas.modpath = minetest.get_modpath("areas")
|
||||
dofile(areas.modpath.."/settings.lua")
|
||||
dofile(areas.modpath.."/api.lua")
|
||||
dofile(areas.modpath.."/internal.lua")
|
||||
dofile(areas.modpath.."/chatcommands.lua")
|
||||
dofile(areas.modpath.."/pos.lua")
|
||||
dofile(areas.modpath.."/interact.lua")
|
||||
dofile(areas.modpath.."/legacy.lua")
|
||||
--dofile(areas.modpath.."/hud.lua")
|
||||
--dofile(areas.modpath.."/supply.lua")
|
||||
|
||||
areas:load()
|
||||
|
||||
minetest.register_privilege("areas", {
|
||||
description = "Can administer areas."
|
||||
})
|
||||
minetest.register_privilege("areas_high_limit", {
|
||||
description = "Can protect more, and bigger, areas."
|
||||
})
|
||||
|
||||
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
|
||||
minetest.register_privilege(areas.config.self_protection_privilege, {
|
||||
description = "Can protect areas.",
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("log_mod") then
|
||||
local diffTime = os.clock() - areas.startTime
|
||||
minetest.log("action", "areas loaded in "..diffTime.."s.")
|
||||
end
|
||||
|
19
mods/areas/interact.lua
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
local old_is_protected = minetest.is_protected
|
||||
function minetest.is_protected(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
return true
|
||||
end
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
minetest.register_on_protection_violation(function(pos, name)
|
||||
if not areas:canInteract(pos, name) then
|
||||
local owners = areas:getNodeOwners(pos)
|
||||
minetest.chat_send_player(name,
|
||||
("%s is protected by %s."):format(
|
||||
minetest.pos_to_string(pos),
|
||||
table.concat(owners, ", ")))
|
||||
end
|
||||
end)
|
||||
|
265
mods/areas/internal.lua
Normal file
@ -0,0 +1,265 @@
|
||||
|
||||
function areas:player_exists(name)
|
||||
return minetest.auth_table[name] ~= nil
|
||||
end
|
||||
|
||||
-- Save the areas table to a file
|
||||
function areas:save()
|
||||
local datastr = minetest.serialize(self.areas)
|
||||
if not datastr then
|
||||
minetest.log("error", "[areas] Failed to serialize area data!")
|
||||
return
|
||||
end
|
||||
local file, err = io.open(self.config.filename, "w")
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
file:write(datastr)
|
||||
file:close()
|
||||
end
|
||||
|
||||
-- Load the areas table from the save file
|
||||
function areas:load()
|
||||
local file, err = io.open(self.config.filename, "r")
|
||||
if err then
|
||||
self.areas = self.areas or {}
|
||||
return err
|
||||
end
|
||||
self.areas = minetest.deserialize(file:read("*a"))
|
||||
if type(self.areas) ~= "table" then
|
||||
self.areas = {}
|
||||
end
|
||||
file:close()
|
||||
self:populateStore()
|
||||
end
|
||||
|
||||
--- Checks an AreaStore ID.
|
||||
-- Deletes the AreaStore (falling back to the iterative method)
|
||||
-- and prints an error message if the ID is invalid.
|
||||
-- @return Whether the ID was valid.
|
||||
function areas:checkAreaStoreId(sid)
|
||||
if not sid then
|
||||
minetest.log("error", "AreaStore failed to find an ID for an "
|
||||
.."area! Falling back to iterative area checking.")
|
||||
self.store = nil
|
||||
self.store_ids = nil
|
||||
end
|
||||
return sid and true or false
|
||||
end
|
||||
|
||||
-- Populates the AreaStore after loading, if needed.
|
||||
function areas:populateStore()
|
||||
if not rawget(_G, "AreaStore") then
|
||||
return
|
||||
end
|
||||
local store = AreaStore()
|
||||
local store_ids = {}
|
||||
for id, area in pairs(areas.areas) do
|
||||
local sid = store:insert_area(area.pos1,
|
||||
area.pos2, tostring(id))
|
||||
if not self:checkAreaStoreId(sid) then
|
||||
return
|
||||
end
|
||||
store_ids[id] = sid
|
||||
end
|
||||
self.store = store
|
||||
self.store_ids = store_ids
|
||||
end
|
||||
|
||||
-- Finds the first usable index in a table
|
||||
-- Eg: {[1]=false,[4]=true} -> 2
|
||||
local function findFirstUnusedIndex(t)
|
||||
local i = 0
|
||||
repeat i = i + 1
|
||||
until t[i] == nil
|
||||
return i
|
||||
end
|
||||
|
||||
--- Add a area.
|
||||
-- @return The new area's ID.
|
||||
function areas:add(owner, name, pos1, pos2, parent)
|
||||
local id = findFirstUnusedIndex(self.areas)
|
||||
self.areas[id] = {
|
||||
name = name,
|
||||
pos1 = pos1,
|
||||
pos2 = pos2,
|
||||
owner = owner,
|
||||
parent = parent
|
||||
}
|
||||
-- Add to AreaStore
|
||||
if self.store then
|
||||
local sid = self.store:insert_area(pos1, pos2, tostring(id))
|
||||
if self:checkAreaStoreId(sid) then
|
||||
self.store_ids[id] = sid
|
||||
end
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
--- Remove a area, and optionally it's children recursively.
|
||||
-- If a area is deleted non-recursively the children will
|
||||
-- have the removed area's parent as their new parent.
|
||||
function areas:remove(id, recurse)
|
||||
if recurse then
|
||||
-- Recursively find child entries and remove them
|
||||
local cids = self:getChildren(id)
|
||||
for _, cid in pairs(cids) do
|
||||
self:remove(cid, true)
|
||||
end
|
||||
else
|
||||
-- Update parents
|
||||
local parent = self.areas[id].parent
|
||||
local children = self:getChildren(id)
|
||||
for _, cid in pairs(children) do
|
||||
-- The subarea parent will be niled out if the
|
||||
-- removed area does not have a parent
|
||||
self.areas[cid].parent = parent
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove main entry
|
||||
self.areas[id] = nil
|
||||
|
||||
-- Remove from AreaStore
|
||||
if self.store then
|
||||
self.store:remove_area(self.store_ids[id])
|
||||
self.store_ids[id] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if a area between two points is entirely contained by another area
|
||||
function areas:isSubarea(pos1, pos2, id)
|
||||
local area = self.areas[id]
|
||||
if not area then
|
||||
return false
|
||||
end
|
||||
local p1, p2 = area.pos1, area.pos2
|
||||
if (pos1.x >= p1.x and pos1.x <= p2.x) and
|
||||
(pos2.x >= p1.x and pos2.x <= p2.x) and
|
||||
(pos1.y >= p1.y and pos1.y <= p2.y) and
|
||||
(pos2.y >= p1.y and pos2.y <= p2.y) and
|
||||
(pos1.z >= p1.z and pos1.z <= p2.z) and
|
||||
(pos2.z >= p1.z and pos2.z <= p2.z) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table (list) of children of an area given it's identifier
|
||||
function areas:getChildren(id)
|
||||
local children = {}
|
||||
for cid, area in pairs(self.areas) do
|
||||
if area.parent and area.parent == id then
|
||||
table.insert(children, cid)
|
||||
end
|
||||
end
|
||||
return children
|
||||
end
|
||||
|
||||
-- Checks if the user has sufficient privileges.
|
||||
-- If the player is not a administrator it also checks
|
||||
-- if the area intersects other areas that they do not own.
|
||||
-- Also checks the size of the area and if the user already
|
||||
-- has more than max_areas.
|
||||
function areas:canPlayerAddArea(pos1, pos2, name)
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs.areas then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check self protection privilege, if it is enabled,
|
||||
-- and if the area is too big.
|
||||
if not self.config.self_protection or
|
||||
not privs[areas.config.self_protection_privilege] then
|
||||
return false, "Self protection is disabled or you do not have"
|
||||
.." the necessary privilege."
|
||||
end
|
||||
|
||||
local max_size = privs.areas_high_limit and
|
||||
self.config.self_protection_max_size_high or
|
||||
self.config.self_protection_max_size
|
||||
if
|
||||
(pos2.x - pos1.x) > max_size.x or
|
||||
(pos2.y - pos1.y) > max_size.y or
|
||||
(pos2.z - pos1.z) > max_size.z then
|
||||
return false, "Area is too big."
|
||||
end
|
||||
|
||||
-- Check number of areas the user has and make sure it not above the max
|
||||
local count = 0
|
||||
for _, area in pairs(self.areas) do
|
||||
if area.owner == name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
local max_areas = privs.areas_high_limit and
|
||||
self.config.self_protection_max_areas_high or
|
||||
self.config.self_protection_max_areas
|
||||
if count >= max_areas then
|
||||
return false, "You have reached the maximum amount of"
|
||||
.." areas that you are allowed to protect."
|
||||
end
|
||||
|
||||
-- Check intersecting areas
|
||||
local can, id = self:canInteractInArea(pos1, pos2, name)
|
||||
if not can then
|
||||
local area = self.areas[id]
|
||||
return false, ("The area intersects with %s [%u] (%s).")
|
||||
:format(area.name, id, area.owner)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Given a id returns a string in the format:
|
||||
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
|
||||
function areas:toString(id)
|
||||
local area = self.areas[id]
|
||||
local message = ("%s [%d]: %s %s %s"):format(
|
||||
area.name, id, area.owner,
|
||||
minetest.pos_to_string(area.pos1),
|
||||
minetest.pos_to_string(area.pos2))
|
||||
|
||||
local children = areas:getChildren(id)
|
||||
if #children > 0 then
|
||||
message = message.." -> "..table.concat(children, ", ")
|
||||
end
|
||||
return message
|
||||
end
|
||||
|
||||
-- Re-order areas in table by their identifiers
|
||||
function areas:sort()
|
||||
local sa = {}
|
||||
for k, area in pairs(self.areas) do
|
||||
if not area.parent then
|
||||
table.insert(sa, area)
|
||||
local newid = #sa
|
||||
for _, subarea in pairs(self.areas) do
|
||||
if subarea.parent == k then
|
||||
subarea.parent = newid
|
||||
table.insert(sa, subarea)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.areas = sa
|
||||
end
|
||||
|
||||
-- Checks if a player owns an area or a parent of it
|
||||
function areas:isAreaOwner(id, name)
|
||||
local cur = self.areas[id]
|
||||
if cur and minetest.check_player_privs(name, self.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
while cur do
|
||||
if cur.owner == name then
|
||||
return true
|
||||
elseif cur.parent then
|
||||
cur = self.areas[cur.parent]
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
138
mods/areas/legacy.lua
Normal file
@ -0,0 +1,138 @@
|
||||
-- This file contains functions to convert from
|
||||
-- the old areas format and other compatability code.
|
||||
|
||||
minetest.register_chatcommand("legacy_load_areas", {
|
||||
params = "<version>",
|
||||
description = "Loads, converts, and saves the areas from"
|
||||
.." a legacy save file.",
|
||||
privs = {areas=true, server=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, "Converting areas...")
|
||||
local version = tonumber(param)
|
||||
if version == 0 then
|
||||
err = areas:node_ownership_load()
|
||||
if err then
|
||||
minetest.chat_send_player(name, "Error loading legacy file: "..err)
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
|
||||
return
|
||||
end
|
||||
minetest.chat_send_player(name, "Legacy file loaded.")
|
||||
|
||||
for k, area in pairs(areas.areas) do
|
||||
-- New position format
|
||||
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
|
||||
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
|
||||
|
||||
area.x1, area.y1, area.z1,
|
||||
area.x2, area.y2, area.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
|
||||
-- Area positions sorting
|
||||
areas:sortPos(area.pos1, area.pos2)
|
||||
|
||||
-- Add name
|
||||
area.name = "unnamed"
|
||||
|
||||
-- Remove ID
|
||||
area.id = nil
|
||||
end
|
||||
minetest.chat_send_player(name, "Table format updated.")
|
||||
|
||||
areas:save()
|
||||
minetest.chat_send_player(name, "Converted areas saved. Done.")
|
||||
end
|
||||
})
|
||||
|
||||
function areas:node_ownership_load()
|
||||
local filename = minetest.get_worldpath().."/owners.tbl"
|
||||
tables, err = loadfile(filename)
|
||||
if err then
|
||||
return err
|
||||
end
|
||||
|
||||
tables = tables()
|
||||
for idx = 1, #tables do
|
||||
local tolinkv, tolinki = {}, {}
|
||||
for i, v in pairs(tables[idx]) do
|
||||
if type(v) == "table" and tables[v[1]] then
|
||||
table.insert(tolinkv, {i, tables[v[1]]})
|
||||
end
|
||||
if type(i) == "table" and tables[i[1]] then
|
||||
table.insert(tolinki, {i, tables[i[1]]})
|
||||
end
|
||||
end
|
||||
-- link values, first due to possible changes of indices
|
||||
for _, v in ipairs(tolinkv) do
|
||||
tables[idx][v[1]] = v[2]
|
||||
end
|
||||
-- link indices
|
||||
for _, v in ipairs(tolinki) do
|
||||
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
|
||||
end
|
||||
end
|
||||
self.areas = tables[1]
|
||||
end
|
||||
|
||||
-- Returns the name of the first player that owns an area
|
||||
function areas.getNodeOwnerName(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return area.owner
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if a node is owned by you
|
||||
function areas.isNodeOwner(pos, name)
|
||||
if minetest.check_player_privs(name, areas.adminPrivs) then
|
||||
return true
|
||||
end
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
if name == area.owner then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks if an area has an owner
|
||||
function areas.hasOwner(pos)
|
||||
for id, area in pairs(areas:getAreasAtPos(pos)) do
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
IsPlayerNodeOwner = areas.isNodeOwner
|
||||
GetNodeOwnerName = areas.getNodeOwnerName
|
||||
HasOwner = areas.hasOwner
|
||||
|
||||
-- This is entirely untested and may break in strange and new ways.
|
||||
if areas.config.legacy_table then
|
||||
owner_defs = setmetatable({}, {
|
||||
__index = function(table, key)
|
||||
local a = rawget(areas.areas, key)
|
||||
if not a then return a end
|
||||
local b = {}
|
||||
for k, v in pairs(a) do b[k] = v end
|
||||
b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z
|
||||
b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z
|
||||
b.pos1, b.pos2 = nil, nil
|
||||
b.id = key
|
||||
return b
|
||||
end,
|
||||
__newindex = function(table, key, value)
|
||||
local a = value
|
||||
a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1},
|
||||
{x=a.x2, y=a.y2, z=a.z2}
|
||||
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
|
||||
nil, nil, nil, nil, nil, nil
|
||||
a.name = a.name or "unnamed"
|
||||
a.id = nil
|
||||
return rawset(areas.areas, key, a)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
255
mods/areas/pos.lua
Normal file
@ -0,0 +1,255 @@
|
||||
|
||||
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
||||
-- permission to use those commands and you don't have
|
||||
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is a exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
|
||||
minetest.register_chatcommand("select_area", {
|
||||
params = "<ID>",
|
||||
description = "Select a area by id.",
|
||||
func = function(name, param)
|
||||
local id = tonumber(param)
|
||||
if not id then
|
||||
return false, "Invalid usage, see /help select_area."
|
||||
end
|
||||
if not areas.areas[id] then
|
||||
return false, "The area "..id.." does not exist."
|
||||
end
|
||||
|
||||
areas:setPos1(name, areas.areas[id].pos1)
|
||||
areas:setPos2(name, areas.areas[id].pos2)
|
||||
return true, "Area "..id.." selected."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos1", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 1 to your"
|
||||
.." location or the one specified",
|
||||
privs = {},
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos1."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos1(name, pos)
|
||||
return true, "Area position 1 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("area_pos2", {
|
||||
params = "[X Y Z|X,Y,Z]",
|
||||
description = "Set area protection region position 2 to your"
|
||||
.." location or the one specified",
|
||||
func = function(name, param)
|
||||
local pos = nil
|
||||
local found, _, x, y, z = param:find(
|
||||
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
||||
if found then
|
||||
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
||||
elseif param == "" then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
pos = player:getpos()
|
||||
else
|
||||
return false, "Unable to get position."
|
||||
end
|
||||
else
|
||||
return false, "Invalid usage, see /help area_pos2."
|
||||
end
|
||||
pos = vector.round(pos)
|
||||
areas:setPos2(name, pos)
|
||||
return true, "Area position 2 set to "
|
||||
..minetest.pos_to_string(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("area_pos", {
|
||||
params = "set/set1/set2/get",
|
||||
description = "Set area protection region, position 1, or position 2"
|
||||
.." by punching nodes, or display the region",
|
||||
func = function(name, param)
|
||||
if param == "set" then -- Set both area positions
|
||||
areas.set_pos[name] = "pos1"
|
||||
return true, "Select positions by punching two nodes."
|
||||
elseif param == "set1" then -- Set area position 1
|
||||
areas.set_pos[name] = "pos1only"
|
||||
return true, "Select position 1 by punching a node."
|
||||
elseif param == "set2" then -- Set area position 2
|
||||
areas.set_pos[name] = "pos2"
|
||||
return true, "Select position 2 by punching a node."
|
||||
elseif param == "get" then -- Display current area positions
|
||||
local pos1str, pos2str = "Position 1: ", "Position 2: "
|
||||
if areas.pos1[name] then
|
||||
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
||||
else
|
||||
pos1str = pos1str.."<not set>"
|
||||
end
|
||||
if areas.pos2[name] then
|
||||
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
||||
else
|
||||
pos2str = pos2str.."<not set>"
|
||||
end
|
||||
return true, pos1str.."\n"..pos2str
|
||||
else
|
||||
return false, "Unknown subcommand: "..param
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
function areas:getPos(playerName)
|
||||
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
||||
if not (pos1 and pos2) then
|
||||
return nil
|
||||
end
|
||||
-- Copy positions so that the area table doesn't contain multiple
|
||||
-- references to the same position.
|
||||
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = pos
|
||||
areas.markPos1(playerName)
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = pos
|
||||
areas.markPos2(playerName)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 1 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
"Position 2 set to "
|
||||
..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
||||
-- is less than or equal to its corresponding component of `pos2`,
|
||||
-- returning the two positions.
|
||||
function areas:sortPos(pos1, pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
43
mods/areas/settings.lua
Normal file
@ -0,0 +1,43 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
|
||||
areas.config = {}
|
||||
|
||||
local function setting(tp, name, default)
|
||||
local full_name = "areas."..name
|
||||
local value
|
||||
if tp == "boolean" then
|
||||
value = minetest.setting_getbool(full_name)
|
||||
elseif tp == "string" then
|
||||
value = minetest.setting_get(full_name)
|
||||
elseif tp == "position" then
|
||||
value = minetest.setting_get_pos(full_name)
|
||||
elseif tp == "number" then
|
||||
value = tonumber(minetest.setting_get(full_name))
|
||||
else
|
||||
error("Invalid setting type!")
|
||||
end
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
areas.config[name] = value
|
||||
end
|
||||
|
||||
--------------
|
||||
-- Settings --
|
||||
--------------
|
||||
|
||||
setting("string", "filename", world_path.."/areas.dat")
|
||||
|
||||
-- Allow players with a privilege create their own areas
|
||||
-- within the maximum size and number.
|
||||
setting("boolean", "self_protection", false)
|
||||
setting("string", "self_protection_privilege", "interact")
|
||||
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
|
||||
setting("number", "self_protection_max_areas", 4)
|
||||
-- For players with the areas_high_limit privilege.
|
||||
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
|
||||
setting("number", "self_protection_max_areas_high", 32)
|
||||
|
||||
-- legacy_table (owner_defs) compatibility. Untested and has known issues.
|
||||
setting("boolean", "legacy_table", false)
|
||||
|
9
mods/areas/supply.lua
Normal file
@ -0,0 +1,9 @@
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
for i=1, #areas:getAreasAtPos(pos) do
|
||||
if areas:getAreasAtPos(pos)[i].name == "Supplies" then
|
||||
--print(placer:get_player_name() .. " tried to place a node in a supply area.")
|
||||
minetest.set_node(pos, {name="air"})
|
||||
return true
|
||||
end
|
||||
end
|
||||
end)
|
BIN
mods/areas/textures/areas_pos1.png
Normal file
After Width: | Height: | Size: 142 B |
BIN
mods/areas/textures/areas_pos2.png
Normal file
After Width: | Height: | Size: 157 B |
30
mods/beds/README.txt
Normal file
@ -0,0 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
by BlockMen (c) 2014-2015
|
||||
|
||||
Version: 1.1.1
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||
the /set command ingame.
|
||||
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
115
mods/beds/api.lua
Normal file
@ -0,0 +1,115 @@
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {
|
||||
dig = default.dig.bed,
|
||||
flammable = 3,
|
||||
bed = 1,
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {
|
||||
dig = default.dig.bed,
|
||||
flammable = 3,
|
||||
bed = 2,
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
88
mods/beds/beds.lua
Normal file
@ -0,0 +1,88 @@
|
||||
-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
|
||||
-- aliases for PA's beds mod
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
wool
|
234
mods/beds/functions.lua
Normal file
@ -0,0 +1,234 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi/2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi/2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(0.5, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
--beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- set spawn
|
||||
if not minetest.is_protected(pos, name) then
|
||||
beds.set_spawns()
|
||||
minetest.chat_send_player(name, "Respawn position set!")
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
16
mods/beds/init.lua
Normal file
@ -0,0 +1,16 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
58
mods/beds/spawns.lua
Normal file
@ -0,0 +1,58 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
26
mods/bucket/README.txt
Normal file
@ -0,0 +1,26 @@
|
||||
Minetest Game mod: bucket
|
||||
=========================
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
|
2
mods/bucket/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
|
185
mods/bucket/init.lua
Normal file
@ -0,0 +1,185 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
local function check_protection(pos, name, text)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " tried to " .. text
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos)
|
||||
.. " with a bucket")
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef
|
||||
if node then
|
||||
ndef = minetest.registered_nodes[node.name]
|
||||
end
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
user and not user:get_player_control().sneak then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack) or itemstack
|
||||
end
|
||||
|
||||
local place_liquid = function(pos, node, source, flowing)
|
||||
if check_protection(pos,
|
||||
user and user:get_player_name() or "",
|
||||
"place "..source) then
|
||||
return
|
||||
end
|
||||
minetest.add_node(pos, {name=source})
|
||||
end
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
place_liquid(pointed_thing.under, node,
|
||||
source, flowing)
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
local node = minetest.get_node_or_nil(pointed_thing.above)
|
||||
if node and minetest.registered_nodes[node.name].buildable_to then
|
||||
place_liquid(pointed_thing.above,
|
||||
node, source,
|
||||
flowing)
|
||||
else
|
||||
-- do not remove the bucket with the liquid
|
||||
return
|
||||
end
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
|
||||
return ItemStack(giving_back)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
"Lava Bucket"
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "bucket:bucket_lava",
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
dofile(minetest.get_modpath("bucket") .. "/snowbucket.lua")
|
||||
|
86
mods/bucket/snowbucket.lua
Normal file
@ -0,0 +1,86 @@
|
||||
minetest.register_craftitem("bucket:bucket_snow", {
|
||||
description = "Bucket with Snow",
|
||||
inventory_image = "bucket_snow.png",
|
||||
--groups = {not_in_creative_inventory=1},
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if is buildable to
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef
|
||||
if node then
|
||||
ndef = minetest.registered_nodes[node.name]
|
||||
end
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
-- Doesn't seem to work for warpstone. Thinking because
|
||||
-- There's no on_rightclick, but instead a simple formspec
|
||||
-- metadata, which is automatic on rightclick without
|
||||
-- definition.
|
||||
--[[
|
||||
if ndef and ndef.on_rightclick and
|
||||
user and not user:get_player_control().sneak then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack) or itemstack
|
||||
end
|
||||
print(dump(pointed_thing))
|
||||
--]]
|
||||
--[[
|
||||
if minetest.is_protected(pos, user:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
--]]
|
||||
--[[
|
||||
if check_protection(pos,
|
||||
user and user:get_player_name() or "",
|
||||
"place "..source) then
|
||||
return
|
||||
end
|
||||
--]]
|
||||
local p = pointed_thing.above
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
return
|
||||
end
|
||||
node = minetest.get_node(p)
|
||||
local def = minetest.registered_items[node.name]
|
||||
if def ~= nil and def.buildable_to then
|
||||
local cnt = 0
|
||||
for iz = -1,1,1 do
|
||||
for ix = -1,1,1 do
|
||||
local np = {x=p.x+ix,y=p.y,z=p.z+iz}
|
||||
local n = minetest.get_node(np)
|
||||
local n_def = minetest.registered_items[n.name]
|
||||
if n_def ~= nil and n_def.buildable_to and cnt < 8 then
|
||||
if not minetest.is_protected(np, user:get_player_name()) then
|
||||
minetest.set_node(np, {name="default:snow"})
|
||||
cnt = cnt+1
|
||||
nodeupdate(np)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return {name = "bucket:bucket_empty"}
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_snow',
|
||||
recipe = {
|
||||
{'default:snow', 'default:snow', 'default:snow'},
|
||||
{'default:snow', 'bucket:bucket_empty', 'default:snow'},
|
||||
{'default:snow', 'default:snow', 'default:snow'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "bucket:bucket_water",
|
||||
recipe = "bucket:bucket_snow",
|
||||
})
|
||||
|
BIN
mods/bucket/textures/bucket.png
Normal file
After Width: | Height: | Size: 278 B |
BIN
mods/bucket/textures/bucket_lava.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
mods/bucket/textures/bucket_snow.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
mods/bucket/textures/bucket_water.png
Normal file
After Width: | Height: | Size: 288 B |
220
mods/builtin_item/init.lua
Normal file
@ -0,0 +1,220 @@
|
||||
-- Minetest: builtin/item_entity.lua
|
||||
|
||||
--[[
|
||||
function core.spawn_item(pos, item)
|
||||
-- Take item in any format
|
||||
local stack = ItemStack(item)
|
||||
local obj = core.add_entity(pos, "__builtin:item")
|
||||
-- Don't use obj if it couldn't be added to the map.
|
||||
if obj then
|
||||
obj:get_luaentity():set_item(stack:to_string())
|
||||
end
|
||||
return obj
|
||||
end
|
||||
--]]
|
||||
|
||||
-- If item_entity_ttl is not set, enity will have default life time
|
||||
-- Setting it to -1 disables the feature
|
||||
|
||||
local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
|
||||
if not time_to_live then
|
||||
time_to_live = 900
|
||||
end
|
||||
|
||||
core.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||
visual = "wielditem",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
age = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
count = max_count
|
||||
self.itemstring = stack:get_name().." "..max_count
|
||||
end
|
||||
local s = 0.2 + 0.1 * (count / max_count)
|
||||
local c = s
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if core.registered_items[itemname] then
|
||||
item_texture = core.registered_items[itemname].inventory_image
|
||||
item_type = core.registered_items[itemname].type
|
||||
end
|
||||
local prop = {
|
||||
is_visible = true,
|
||||
visual = "wielditem",
|
||||
textures = {itemname},
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c},
|
||||
automatic_rotate = math.pi * 0.5,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
dropped_by = self.dropped_by
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
if data.age then
|
||||
self.age = data.age + dtime_s
|
||||
else
|
||||
self.age = dtime_s
|
||||
end
|
||||
self.dropped_by = data.dropped_by
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:setvelocity({x = 0, y = 2, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
try_merge_with = function(self, own_stack, object, obj)
|
||||
local stack = ItemStack(obj.itemstring)
|
||||
if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
|
||||
local overflow = false
|
||||
local count = stack:get_count() + own_stack:get_count()
|
||||
local max_count = stack:get_stack_max()
|
||||
if count > max_count then
|
||||
overflow = true
|
||||
count = count - max_count
|
||||
else
|
||||
self.itemstring = ''
|
||||
end
|
||||
local pos = object:getpos()
|
||||
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
|
||||
object:moveto(pos, false)
|
||||
local s, c
|
||||
local max_count = stack:get_stack_max()
|
||||
local name = stack:get_name()
|
||||
if not overflow then
|
||||
obj.itemstring = name .. " " .. count
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.object:remove()
|
||||
-- merging succeeded
|
||||
return true
|
||||
else
|
||||
s = 0.4
|
||||
c = 0.3
|
||||
object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
obj.itemstring = name .. " " .. max_count
|
||||
s = 0.2 + 0.1 * (count / max_count)
|
||||
c = s
|
||||
self.object:set_properties({
|
||||
visual_size = {x = s, y = s},
|
||||
collisionbox = {-c, -c, -c, c, c, c}
|
||||
})
|
||||
self.itemstring = name .. " " .. count
|
||||
end
|
||||
end
|
||||
-- merging didn't succeed
|
||||
return false
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.age = self.age + dtime
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local node = core.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
return
|
||||
end
|
||||
local nn = node.name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.object:setacceleration({x = 0, y = -10, z = 0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
local pos = hitter:getpos()
|
||||
local inv = hitter:get_inventory()
|
||||
if inv and self.itemstring ~= '' then
|
||||
local left = inv:add_item("main", self.itemstring)
|
||||
if left and not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.itemstring = ''
|
||||
self.object:remove()
|
||||
minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3, max_hear_distance = 8})
|
||||
end,
|
||||
})
|
25
mods/carts/README.txt
Normal file
@ -0,0 +1,25 @@
|
||||
Minetest 0.4 mod: carts
|
||||
=======================
|
||||
by PilzAdam
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
WTFPL
|
||||
|
||||
License of media (textures, sounds and models):
|
||||
-----------------------------------------------
|
||||
CC-0
|
||||
|
||||
Authors of media files:
|
||||
-----------------------
|
||||
kddekadenz:
|
||||
cart_bottom.png
|
||||
cart_side.png
|
||||
cart_top.png
|
||||
|
||||
Zeg9:
|
||||
cart.x
|
||||
cart.png
|
||||
|
||||
rarkenin:
|
||||
cart_rail_*.png
|
1
mods/carts/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
56
mods/carts/functions.lua
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
cart_func = {}
|
||||
|
||||
function cart_func:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
else
|
||||
return z/math.abs(z)
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the velocity as a unit vector
|
||||
-- The smaller part of the vector will be turned to 0
|
||||
function cart_func:velocity_to_dir(v)
|
||||
if math.abs(v.x) > math.abs(v.z) then
|
||||
return {x=cart_func:get_sign(v.x), y=cart_func:get_sign(v.y), z=0}
|
||||
else
|
||||
return {x=0, y=cart_func:get_sign(v.y), z=cart_func:get_sign(v.z)}
|
||||
end
|
||||
end
|
||||
|
||||
function cart_func:is_rail(p)
|
||||
local nn = minetest.get_node(p).name
|
||||
return minetest.get_item_group(nn, "rail") ~= 0
|
||||
end
|
||||
|
||||
function cart_func:is_int(z)
|
||||
z = math.abs(z)
|
||||
return math.abs(math.floor(z+0.5)-z) <= 0.1
|
||||
end
|
||||
|
||||
cart_func.v3 = {}
|
||||
|
||||
function cart_func.v3:add(v1, v2)
|
||||
return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
|
||||
end
|
||||
|
||||
function cart_func.v3:copy(v)
|
||||
return {x=v.x, y=v.y, z=v.z}
|
||||
end
|
||||
|
||||
function cart_func.v3:round(v)
|
||||
return {
|
||||
x = math.floor(v.x+0.5),
|
||||
y = math.floor(v.y+0.5),
|
||||
z = math.floor(v.z+0.5),
|
||||
}
|
||||
end
|
||||
|
||||
function cart_func.v3:equal(v1, v2)
|
||||
return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z
|
||||
end
|
600
mods/carts/init.lua
Normal file
@ -0,0 +1,600 @@
|
||||
|
||||
dofile(minetest.get_modpath("carts").."/functions.lua")
|
||||
|
||||
--
|
||||
-- Cart entity
|
||||
--
|
||||
|
||||
local cart = {
|
||||
physical = false,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "mesh",
|
||||
mesh = "cart.x",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"cart.png"},
|
||||
|
||||
driver = nil,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
old_pos = nil,
|
||||
old_velocity = nil,
|
||||
pre_stop_dir = nil,
|
||||
MAX_V = 8, -- Limit of the velocity
|
||||
}
|
||||
|
||||
function cart:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
elseif not self.driver then
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
function cart:on_activate(staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp then
|
||||
self.velocity = tmp.velocity
|
||||
end
|
||||
if tmp and tmp.pre_stop_dir then
|
||||
self.pre_stop_dir = tmp.pre_stop_dir
|
||||
end
|
||||
end
|
||||
self.old_pos = self.object:getpos()
|
||||
self.old_velocity = self.velocity
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
return minetest.serialize({
|
||||
velocity = self.velocity,
|
||||
pre_stop_dir = self.pre_stop_dir,
|
||||
})
|
||||
end
|
||||
|
||||
-- Remove the cart if holding a tool or accelerate it
|
||||
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
if not puncher or not puncher:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
if puncher:get_player_control().sneak then
|
||||
self.object:remove()
|
||||
local inv = puncher:get_inventory()
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
if not inv:contains_item("main", "carts:cart") then
|
||||
inv:add_item("main", "carts:cart")
|
||||
end
|
||||
else
|
||||
inv:add_item("main", "carts:cart")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if puncher == self.driver then
|
||||
return
|
||||
end
|
||||
|
||||
local d = cart_func:velocity_to_dir(direction)
|
||||
local s = self.velocity
|
||||
if time_from_last_punch > tool_capabilities.full_punch_interval then
|
||||
time_from_last_punch = tool_capabilities.full_punch_interval
|
||||
end
|
||||
local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval)
|
||||
local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f}
|
||||
if math.abs(v.x) < 6 and math.abs(v.z) < 6 then
|
||||
self.velocity = v
|
||||
else
|
||||
if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then
|
||||
self.velocity.x = 6*cart_func:get_sign(self.velocity.x)
|
||||
end
|
||||
if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then
|
||||
self.velocity.z = 6*cart_func:get_sign(self.velocity.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the direction as a unit vector
|
||||
function cart:get_rail_direction(pos, dir)
|
||||
local d = cart_func.v3:copy(dir)
|
||||
|
||||
-- Check front
|
||||
d.y = 0
|
||||
local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
|
||||
-- Check downhill
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
|
||||
-- Check uphill
|
||||
d.y = 1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
|
||||
-- Check left and right
|
||||
local view_dir
|
||||
local other_dir
|
||||
local a
|
||||
|
||||
if d.x == 0 and d.z ~= 0 then
|
||||
view_dir = "z"
|
||||
other_dir = "x"
|
||||
if d.z < 0 then
|
||||
a = {1, -1}
|
||||
else
|
||||
a = {-1, 1}
|
||||
end
|
||||
elseif d.z == 0 and d.x ~= 0 then
|
||||
view_dir = "x"
|
||||
other_dir = "z"
|
||||
if d.x > 0 then
|
||||
a = {1, -1}
|
||||
else
|
||||
a = {-1, 1}
|
||||
end
|
||||
else
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
d[view_dir] = 0
|
||||
d[other_dir] = a[1]
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
d[other_dir] = a[2]
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = -1
|
||||
p = cart_func.v3:add(cart_func.v3:copy(pos), d)
|
||||
if cart_func:is_rail(p) then
|
||||
return d
|
||||
end
|
||||
d.y = 0
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function cart:calc_rail_direction(pos, vel)
|
||||
local velocity = cart_func.v3:copy(vel)
|
||||
local p = cart_func.v3:copy(pos)
|
||||
if cart_func:is_int(p.x) and cart_func:is_int(p.z) then
|
||||
|
||||
local dir = cart_func:velocity_to_dir(velocity)
|
||||
local dir_old = cart_func.v3:copy(dir)
|
||||
|
||||
dir = self:get_rail_direction(cart_func.v3:round(p), dir)
|
||||
|
||||
local v = math.max(math.abs(velocity.x), math.abs(velocity.z))
|
||||
velocity = {
|
||||
x = v * dir.x,
|
||||
y = v * dir.y,
|
||||
z = v * dir.z,
|
||||
}
|
||||
|
||||
if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then
|
||||
|
||||
-- First try this HACK
|
||||
-- Move the cart on the rail if above or under it
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=-1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
-- Now the HACK gets really dirty
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then
|
||||
p = cart_func.v3:add(p, {x=0, y=-1, z=0})
|
||||
return self:calc_rail_direction(p, vel)
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}, p
|
||||
end
|
||||
|
||||
if not cart_func.v3:equal(dir, dir_old) then
|
||||
return velocity, cart_func.v3:round(p)
|
||||
end
|
||||
|
||||
end
|
||||
return velocity, p
|
||||
end
|
||||
|
||||
function cart:on_step(dtime)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local dir = cart_func:velocity_to_dir(self.velocity)
|
||||
|
||||
if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then
|
||||
self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity)
|
||||
end
|
||||
|
||||
-- Stop the cart if the velocity is nearly 0
|
||||
-- Only if on a flat railway
|
||||
if dir.y == 0 then
|
||||
if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then
|
||||
-- Start the cart if powered from mesecons
|
||||
local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
|
||||
if a and a ~= 0 then
|
||||
if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then
|
||||
self.velocity = {
|
||||
x = self.pre_stop_dir.x * 0.2,
|
||||
y = self.pre_stop_dir.y * 0.2,
|
||||
z = self.pre_stop_dir.z * 0.2,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
for _,y in ipairs({0,-1,1}) do
|
||||
for _,z in ipairs({1,-1}) do
|
||||
if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then
|
||||
self.velocity = {
|
||||
x = 0,
|
||||
y = 0.2*y,
|
||||
z = 0.2*z,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
end
|
||||
for _,x in ipairs({1,-1}) do
|
||||
if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then
|
||||
self.velocity = {
|
||||
x = 0.2*x,
|
||||
y = 0.2*y,
|
||||
z = 0,
|
||||
}
|
||||
self.old_velocity = self.velocity
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.velocity = {x=0, y=0, z=0}
|
||||
self.object:setvelocity(self.velocity)
|
||||
self.old_velocity = self.velocity
|
||||
self.old_pos = self.object:getpos()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Set the new moving direction
|
||||
--
|
||||
|
||||
-- Recalcualte the rails that are passed since the last server step
|
||||
local old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if old_dir.x ~= 0 then
|
||||
local sign = cart_func:get_sign(pos.x-self.old_pos.x)
|
||||
while true do
|
||||
if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then
|
||||
break
|
||||
end
|
||||
self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1
|
||||
self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y
|
||||
self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
|
||||
old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
|
||||
self.velocity = self.old_velocity
|
||||
pos = self.old_pos
|
||||
self.object:setpos(self.old_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif old_dir.z ~= 0 then
|
||||
local sign = cart_func:get_sign(pos.z-self.old_pos.z)
|
||||
while true do
|
||||
if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then
|
||||
break
|
||||
end
|
||||
self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1
|
||||
self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y
|
||||
self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
|
||||
old_dir = cart_func:velocity_to_dir(self.old_velocity)
|
||||
if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
|
||||
self.velocity = self.old_velocity
|
||||
pos = self.old_pos
|
||||
self.object:setpos(self.old_pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Calculate the new step
|
||||
self.velocity, pos = self:calc_rail_direction(pos, self.velocity)
|
||||
self.object:setpos(pos)
|
||||
dir = cart_func:velocity_to_dir(self.velocity)
|
||||
|
||||
-- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node
|
||||
local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
|
||||
if not a then
|
||||
a = 0
|
||||
end
|
||||
if self.velocity.y < 0 then
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
elseif self.velocity.y > 0 then
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
else
|
||||
self.velocity = {
|
||||
x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x),
|
||||
y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y),
|
||||
z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z),
|
||||
}
|
||||
|
||||
-- Place the cart exactly on top of the rail
|
||||
if cart_func:is_rail(cart_func.v3:round(pos)) then
|
||||
self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z})
|
||||
pos = self.object:getpos()
|
||||
end
|
||||
end
|
||||
|
||||
-- Dont switch moving direction
|
||||
-- Only if on flat railway
|
||||
if dir.y == 0 then
|
||||
if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then
|
||||
self.velocity.x = 0
|
||||
end
|
||||
if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then
|
||||
self.velocity.y = 0
|
||||
end
|
||||
if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then
|
||||
self.velocity.z = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Allow only one moving direction (multiply the other one with 0)
|
||||
dir = cart_func:velocity_to_dir(self.velocity)
|
||||
self.velocity = {
|
||||
x = math.abs(self.velocity.x) * dir.x,
|
||||
y = self.velocity.y,
|
||||
z = math.abs(self.velocity.z) * dir.z,
|
||||
}
|
||||
|
||||
-- Move cart exactly on the rail
|
||||
if dir.x ~= 0 and not cart_func:is_int(pos.z) then
|
||||
pos.z = math.floor(0.5+pos.z)
|
||||
self.object:setpos(pos)
|
||||
elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then
|
||||
pos.x = math.floor(0.5+pos.x)
|
||||
self.object:setpos(pos)
|
||||
end
|
||||
|
||||
-- Limit the velocity
|
||||
if math.abs(self.velocity.x) > self.MAX_V then
|
||||
self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x)
|
||||
end
|
||||
if math.abs(self.velocity.y) > self.MAX_V then
|
||||
self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y)
|
||||
end
|
||||
if math.abs(self.velocity.z) > self.MAX_V then
|
||||
self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z)
|
||||
end
|
||||
|
||||
self.object:setvelocity(self.velocity)
|
||||
|
||||
self.old_pos = self.object:getpos()
|
||||
self.old_velocity = cart_func.v3:copy(self.velocity)
|
||||
|
||||
if dir.x < 0 then
|
||||
self.object:setyaw(math.pi/2)
|
||||
elseif dir.x > 0 then
|
||||
self.object:setyaw(3*math.pi/2)
|
||||
elseif dir.z < 0 then
|
||||
self.object:setyaw(math.pi)
|
||||
elseif dir.z > 0 then
|
||||
self.object:setyaw(0)
|
||||
end
|
||||
|
||||
if dir.y == -1 then
|
||||
self.object:set_animation({x=1, y=1}, 1, 0)
|
||||
elseif dir.y == 1 then
|
||||
self.object:set_animation({x=2, y=2}, 1, 0)
|
||||
else
|
||||
self.object:set_animation({x=0, y=0}, 1, 0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
minetest.register_entity("carts:cart", cart)
|
||||
|
||||
|
||||
minetest.register_craftitem("carts:cart", {
|
||||
description = "Minecart",
|
||||
inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
|
||||
wield_image = "cart_side.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
if cart_func:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "carts:cart")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
elseif cart_func:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "carts:cart")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:cart",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Mesecon support
|
||||
--
|
||||
|
||||
|
||||
minetest.register_node(":default:rail", {
|
||||
description = "Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
|
||||
inventory_image = "default_rail.png",
|
||||
wield_image = "default_rail.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
})
|
||||
|
||||
--[[
|
||||
|
||||
minetest.register_node("carts:powerrail", {
|
||||
description = "Powered Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
|
||||
inventory_image = "carts_rail_pwr.png",
|
||||
wield_image = "carts_rail_pwr.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if not mesecon then
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("carts:brakerail", {
|
||||
description = "Brake Rail",
|
||||
drawtype = "raillike",
|
||||
tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"},
|
||||
inventory_image = "carts_rail_brk.png",
|
||||
wield_image = "carts_rail_brk.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- but how to specify the dimensions for curved and sideways rails?
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
if not mesecon then
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
|
||||
end,
|
||||
|
||||
action_off = function(pos, node)
|
||||
minetest.get_meta(pos):set_string("cart_acceleration", "0")
|
||||
end,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:powerrail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:powerrail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:brakerail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:brakerail 2",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
--]]
|
BIN
mods/carts/models/cart.png
Normal file
After Width: | Height: | Size: 422 B |
339
mods/carts/models/cart.x
Normal file
@ -0,0 +1,339 @@
|
||||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000,-0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube {
|
||||
FrameTransformMatrix {
|
||||
5.000000, 0.000000,-0.000000, 0.000000,
|
||||
-0.000000, 3.535534, 3.535534, 0.000000,
|
||||
0.000000,-3.535534, 3.535534, 0.000000,
|
||||
0.000000,-3.000000, 3.000000, 1.000000;;
|
||||
}
|
||||
Mesh { //Cube_001 Mesh
|
||||
72;
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
-0.833334;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-0.833333; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
0.833332;-1.000000; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
1.000000;-0.833334; 1.000000;,
|
||||
0.833332;-1.000000; 1.000000;,
|
||||
-0.833334;-1.000000; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
1.000000; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
0.833334; 1.000000; 1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000;-0.833334; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
1.000000; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-0.833333; 1.000000; 1.000000;,
|
||||
0.833334; 1.000000; 1.000000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-1.000000; 0.833333; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-0.833333; 1.000000; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-1.000000;-0.833333; 1.000000;,
|
||||
-1.000000; 0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
-0.833333; 0.833333;-0.800000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
-0.833333; 0.833333; 1.000000;,
|
||||
-0.833334;-0.833333;-0.800000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
-0.833334;-0.833333; 1.000000;,
|
||||
0.833333;-0.833334;-0.800000;,
|
||||
0.833334; 0.833333;-0.800000;,
|
||||
0.833334; 0.833333; 1.000000;,
|
||||
0.833333;-0.833334; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
0.999999;-1.000001; 1.000000;,
|
||||
1.000000; 0.999999; 1.000000;,
|
||||
1.000000; 1.000000;-1.000000;;
|
||||
18;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;;
|
||||
MeshNormals { //Cube_001 Normals
|
||||
72;
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
-0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;;
|
||||
18;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;;
|
||||
} //End of Cube_001 Normals
|
||||
MeshMaterialList { //Cube_001 Material List
|
||||
1;
|
||||
18;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0;;
|
||||
Material Material {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
TextureFilename {"cart.png";}
|
||||
}
|
||||
} //End of Cube_001 Material List
|
||||
MeshTextureCoords { //Cube_001 UV Coordinates
|
||||
72;
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
0.031250; 0.500000;,
|
||||
-0.000000; 0.500000;,
|
||||
-0.000000; 0.468750;,
|
||||
0.031250; 0.468750;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.468750; 0.468750;,
|
||||
0.500000; 0.468750;,
|
||||
0.500000; 0.500000;,
|
||||
0.468750; 0.500000;,
|
||||
0.031250; 0.468750;,
|
||||
0.468750; 0.468750;,
|
||||
0.468750; 0.500000;,
|
||||
0.031250; 0.500000;,
|
||||
0.468750; 0.000000;,
|
||||
0.500000; 0.000000;,
|
||||
0.500000; 0.031250;,
|
||||
0.468750; 0.031250;,
|
||||
0.468750; 0.031250;,
|
||||
0.500000; 0.031250;,
|
||||
0.500000; 0.468750;,
|
||||
0.468750; 0.468750;,
|
||||
0.468750; 0.031250;,
|
||||
0.031250; 0.031250;,
|
||||
0.031250; 0.000000;,
|
||||
0.468750; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
0.031250; 0.031250;,
|
||||
0.000000; 0.031250;,
|
||||
0.000000; 0.000000;,
|
||||
0.031250; 0.000000;,
|
||||
0.031250; 0.468750;,
|
||||
-0.000000; 0.468750;,
|
||||
0.000000; 0.031250;,
|
||||
0.031250; 0.031250;,
|
||||
0.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 1.000000;,
|
||||
0.000000; 1.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
0.500000; 0.500000;,
|
||||
0.500000; 0.000000;,
|
||||
1.000000; 0.000000;,
|
||||
1.000000; 0.500000;;
|
||||
} //End of Cube_001 UV Coordinates
|
||||
} //End of Cube_001 Mesh
|
||||
} //End of Cube
|
||||
} //End of Root Frame
|
||||
AnimationSet {
|
||||
Animation {
|
||||
{Cube}
|
||||
AnimationKey { //Position
|
||||
2;
|
||||
4;
|
||||
0;3; 0.000000, 0.000000, 0.000000;;,
|
||||
1;3; 0.000000, 3.000000, 3.000000;;,
|
||||
2;3; 0.000000,-3.000000, 3.000000;;,
|
||||
3;3; 0.000000,-3.000000, 3.000000;;;
|
||||
}
|
||||
AnimationKey { //Rotation
|
||||
0;
|
||||
4;
|
||||
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4; -0.923880,-0.382683,-0.000000, 0.000000;;,
|
||||
2;4; -0.923880, 0.382683, 0.000000, 0.000000;;,
|
||||
3;4; -0.923880, 0.382683, 0.000000, 0.000000;;;
|
||||
}
|
||||
AnimationKey { //Scale
|
||||
1;
|
||||
4;
|
||||
0;3; 5.000000, 5.000000, 5.000000;;,
|
||||
1;3; 5.000000, 5.000000, 5.000000;;,
|
||||
2;3; 5.000000, 5.000000, 5.000000;;,
|
||||
3;3; 5.000000, 5.000000, 5.000000;;;
|
||||
}
|
||||
}
|
||||
} //End of AnimationSet
|
BIN
mods/carts/textures/cart_bottom.png
Normal file
After Width: | Height: | Size: 154 B |
BIN
mods/carts/textures/cart_side.png
Normal file
After Width: | Height: | Size: 192 B |
BIN
mods/carts/textures/cart_top.png
Normal file
After Width: | Height: | Size: 262 B |
16
mods/caverealms/README.md
Normal file
@ -0,0 +1,16 @@
|
||||
# minetest-caverealms
|
||||
|
||||
A mod for Minetest to add underground realms
|
||||
|
||||
## Forum Topic
|
||||
For more information, view the official forum topic at:
|
||||
- https://forum.minetest.net/viewtopic.php?f=9&t=9522
|
||||
|
||||
## Contributors
|
||||
- HeroOfTheWinds - everything
|
||||
- Zeno - additional ideas and fine tuning
|
||||
|
||||
##Licensing
|
||||
- WTFPL
|
||||
|
||||
Also be sure to check out VanessaE's texturepack "HDX", which supports this mod!
|
68
mods/caverealms/abms.lua
Normal file
@ -0,0 +1,68 @@
|
||||
--grab schematics
|
||||
local fortress = minetest.get_modpath("caverealms").."/schems/DMFort.mts"
|
||||
local fountain = minetest.get_modpath("caverealms").."/schems/DMFountain.mts"
|
||||
|
||||
local DM_TOP = caverealms.config.dm_top -- -4000 --level at which Dungeon Master Realms start to appear
|
||||
|
||||
--place Dungeon Master Statue fountains
|
||||
minetest.register_abm({
|
||||
nodenames = {"caverealms:s_fountain"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if pos.y > DM_TOP then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
minetest.place_schematic(pos, fountain, "random", {}, true)
|
||||
end,
|
||||
})
|
||||
|
||||
--place Dungeon Master Fortresses
|
||||
minetest.register_abm({
|
||||
nodenames = {"caverealms:s_fortress"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if pos.y > DM_TOP then
|
||||
minetest.remove_node(pos)
|
||||
return
|
||||
end
|
||||
npos = {x=pos.x,y=pos.y-7,z=pos.z}
|
||||
minetest.place_schematic(npos, fortress, "random", {}, true)
|
||||
end,
|
||||
})
|
||||
|
||||
local MIN_ITEMS = caverealms.config.min_items--2 --minimum number of items to put in chests - do not set to greater than MAX_ITEMS
|
||||
local MAX_ITEMS = caverealms.config.max_items--5 --maximum number of items to put in chests - do not set to less than MIN_ITEMS
|
||||
|
||||
--table of itemstrings
|
||||
local ITEMS = {
|
||||
"default:diamond",
|
||||
"default:obsidian 33",
|
||||
"default:mese",
|
||||
"default:pick_diamond",
|
||||
"default:stonebrick 50",
|
||||
"default:sandstone 75",
|
||||
"default:torch 99",
|
||||
"default:water_source 4",
|
||||
}
|
||||
|
||||
--spawn and fill chests
|
||||
minetest.register_abm({
|
||||
nodenames = {"caverealms:s_chest"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
oldparam = minetest.get_node(pos).param2
|
||||
minetest.set_node(pos, {name="default:chest", param2=oldparam})
|
||||
minetest.after(1.0, function()
|
||||
local inv = minetest.get_inventory({type="node", pos=pos})
|
||||
local item_num = math.random(MIN_ITEMS, MAX_ITEMS)
|
||||
for i = 1, item_num do
|
||||
item_i = math.random(8) --if you add or subtract items from ITEMS, be sure to change this value to reflect it
|
||||
inv:add_item("main", ITEMS[item_i])
|
||||
end
|
||||
end)
|
||||
end,
|
||||
})
|
65
mods/caverealms/config.lua
Normal file
@ -0,0 +1,65 @@
|
||||
|
||||
local CONFIG_FILE_PREFIX = "caverealms."
|
||||
|
||||
caverealms.config = {}
|
||||
|
||||
-- This function based on kaeza/minetest-irc/config.lua and used under the
|
||||
-- terms of BSD 2-clause license.
|
||||
local function setting(stype, name, default)
|
||||
local value
|
||||
if stype == "bool" then
|
||||
value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name)
|
||||
elseif stype == "string" then
|
||||
value = minetest.setting_get(CONFIG_FILE_PREFIX..name)
|
||||
elseif stype == "number" then
|
||||
value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name))
|
||||
end
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
caverealms.config[name] = value
|
||||
end
|
||||
|
||||
--generation settings
|
||||
setting("number", "ymin", -33000) --bottom realm limit
|
||||
setting("number", "ymax", -700) --top realm limit
|
||||
setting("number", "tcave", 0.5) --cave threshold
|
||||
|
||||
--should player spawn in caves?
|
||||
setting("bool", "cavespawn", false)
|
||||
|
||||
--falling icicles
|
||||
setting("bool", "falling_icicles", true) --enable/disable falling icicles
|
||||
setting("number", "fallcha", 0.33) --chance of icicles falling when dug
|
||||
|
||||
--decoration chances
|
||||
setting("number", "stagcha", 0.002) --chance of stalagmites
|
||||
setting("number", "stalcha", 0.003) --chance of stalactites
|
||||
setting("number", "h_lag", 15) --max height for stalagmites
|
||||
setting("number", "h_lac", 20) --...stalactites
|
||||
setting("number", "crystal", 0.007) --chance of glow crystal formations
|
||||
setting("number", "h_cry", 9) --max height of glow crystals
|
||||
setting("number", "h_clac", 13) --max height of glow crystal stalactites
|
||||
setting("number", "gemcha", 0.03) --chance of small glow gems
|
||||
setting("number", "mushcha", 0.04) --chance of mushrooms
|
||||
setting("number", "myccha", 0.03) --chance of mycena mushrooms
|
||||
setting("number", "wormcha", 0.02) --chance of glow worms
|
||||
setting("number", "giantcha", 0.001) --chance of giant mushrooms
|
||||
setting("number", "icicha", 0.035) --chance of icicles
|
||||
setting("number", "flacha", 0.04) --chance of constant flames
|
||||
setting("number", "founcha", 0.001) --chance of fountains
|
||||
setting("number", "fortcha", 0.0003) --chance of fortresses
|
||||
|
||||
--realm limits for Dungeon Masters' Lair
|
||||
setting("number", "dm_top", -4000) --upper limit
|
||||
setting("number", "dm_bot", -5000) --lower limit
|
||||
--should fortresses and fountains spawn?
|
||||
setting("bool", "fortresses", true)
|
||||
setting("bool", "fountains", true)
|
||||
--Deep cave settings
|
||||
setting("number", "deep_cave", -7000) -- upper limit
|
||||
|
||||
--minimum number of items in chests found in fortresses
|
||||
setting("number", "min_items", 2)
|
||||
--maximum number of items in chests found in fortresses
|
||||
setting("number", "max_items", 5)
|
95
mods/caverealms/crafting.lua
Normal file
@ -0,0 +1,95 @@
|
||||
--CaveRealms crafting.lua
|
||||
|
||||
--CRAFT ITEMS--
|
||||
|
||||
--mycena powder
|
||||
minetest.register_craftitem("caverealms:mycena_powder", {
|
||||
description = "Mycena Powder",
|
||||
inventory_image = "caverealms_mycena_powder.png",
|
||||
})
|
||||
|
||||
--CRAFT RECIPES--
|
||||
|
||||
--mycena powder
|
||||
minetest.register_craft({
|
||||
output = "caverealms:mycena_powder",
|
||||
type = "shapeless",
|
||||
recipe = {"caverealms:mycena"}
|
||||
})
|
||||
|
||||
-- Thin ice from ice for four
|
||||
minetest.register_craft({
|
||||
output = "caverealms:thin_ice 4",
|
||||
type = "shapeless",
|
||||
recipe = {"default:ice"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ice",
|
||||
--type = "shapeless",
|
||||
recipe = {{"caverealms:thin_ice", "caverealms:thin_ice"},
|
||||
{"caverealms:thin_ice", "caverealms:thin_ice"}}})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian_shard 9",
|
||||
type = "shapeless",
|
||||
recipe = {"caverealms:glow_obsidian"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian_shard 9",
|
||||
type = "shapeless",
|
||||
recipe = {"caverealms:glow_obsidian_2"},
|
||||
})
|
||||
|
||||
--glow mese block
|
||||
--[[
|
||||
minetest.register_craft({
|
||||
output = "caverealms:glow_mese",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment","caverealms:mycena_powder","default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"}
|
||||
}
|
||||
})
|
||||
--]]
|
||||
|
||||
--reverse craft for glow mese
|
||||
--[[
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal_fragment 8",
|
||||
type = "shapeless",
|
||||
recipe = {"caverealms:glow_mese"}
|
||||
})
|
||||
--]]
|
||||
|
||||
--thin ice to water
|
||||
--[[
|
||||
minetest.register_craft({
|
||||
output = "bucket:bucket_water",
|
||||
type = "shapeless",
|
||||
recipe = {"caverealms:thin_ice", "bucket:bucket_empty"},
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:snow 8",
|
||||
recipe = {"caverealms:thin_ice"}
|
||||
})
|
||||
|
||||
--use for coal dust
|
||||
minetest.register_craft({
|
||||
output = "default:coalblock",
|
||||
recipe = {
|
||||
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"},
|
||||
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"},
|
||||
{"caverealms:coal_dust","caverealms:coal_dust","caverealms:coal_dust"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:torch 2",
|
||||
recipe = {"default:stick", "caverealms:coal_dust"}
|
||||
})
|
1
mods/caverealms/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|