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-- Minetest 0.4 mod: farming
-- See README.txt for licensing and other information.
--
-- Soil
--
minetest.register_node("farming:straw", {
description = "Straw",
tiles = {"farming_straw.png"},
is_ground_content = false,
groups = {snappy=2, flammable=4},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "farming:straw",
recipe = {
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"}
}
})
minetest.register_node("farming:soil", {
description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dry_dirt",
is_ground_content = true,
groups = {crumbly=default.dig.dirt, not_in_creative_inventory=1, soil=2},
sounds = default.node_sound_dirt_defaults(),
paramtype = "light",
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dry_dirt",
is_ground_content = true,
groups = {crumbly=default.dig.dirt, not_in_creative_inventory=1, soil=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"farming:soil", "farming:soil_wet"},
interval = 15,
chance = 4,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
-- check if there is water nearby
if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil turn it into wet soil
if node.name == "farming:soil" then
minetest.set_node(pos, {name="farming:soil_wet"})
end
else
-- turn it back into dirt if it is already dry
if node.name == "farming:soil" then
-- only turn it back if there is no plant on top of it
if minetest.get_item_group(nn, "plant") == 0 then
-- minetest.set_node(pos, {name="default:dry_dirt"})
end
-- if its wet turn it back into dry soil
elseif node.name == "farming:soil_wet" then
minetest.set_node(pos, {name="farming:soil"})
end
end
end,
})
minetest.register_abm({
nodenames = {"farming:soil"},
interval = 2,
chance = 200,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
pos.y = pos.y-1
if minetest.registered_nodes[nn] and minetest.get_item_group(nn, "plant") == 0 then
minetest.set_node(pos, {name="default:dry_dirt"})
end
end
})
--[[minetest.register_abm({
nodenames = {"group:water"},
interval = 2,
chance = 200,
action = function(p, node)
for _,pos in ipairs(minetest.find_nodes_in_area({x=p.x-3, y=p.y-4, z=p.z-3}, {x=p.x+3, y=p.y+1, z=p.z+3}, {"default:dry_dirt"})) do
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
local ll = 0
ll=minetest.get_node_light(pos)
pos.y = pos.y-1
if ll and ll>8 and minetest.registered_nodes[nn] and minetest.get_item_group(nn, "water") ~= 3 then
minetest.set_node(pos, {name="default:grass"})
break
end
end
end
})]]
minetest.register_abm({
nodenames = {"default:dry_dirt"},
interval = 2,
chance = 200,
action = function(pos, node)
local n = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
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--[[if n == "default:junglegrass" or string.match(n, "default:grass_") then
minetest.set_node(pos, {name = "default:grass"})
return
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end--]]
if (minetest.find_node_near(pos, 6, {"group:water"})
and minetest.find_node_near(pos, 1, {"default:grass"}))
or minetest.find_node_near(pos, 1, {"group:water", "default:junglegrass"}) then
pos.y = pos.y + 1
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local nn = minetest.get_node(pos).name
local ll = 0
ll=minetest.get_node_light(pos)
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pos.y = pos.y - 1
if ll and ll > 8 and minetest.registered_nodes[nn] and minetest.get_item_group(nn, "water") ~= 3 then
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minetest.set_node(pos, {name="default:grass"})
end
end
end
})
minetest.register_abm({
nodenames = {"default:grass"},
interval = 2,
chance = 20,
action = function(pos, node)
local n = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
if n == "default:junglegrass" or string.match(n, "default:grass_") then
return
end
if not minetest.find_node_near(pos, 6, {"group:water", "default:junglegrass"}) then
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--minetest.set_node(pos, {name = "default:dry_dirt"})
minetest.set_node(pos, {name = "default:dry_grass"})
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else
pos.y = pos.y + 1
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local nn = minetest.get_node(pos).name
pos.y = pos.y - 1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable
and not minetest.registered_nodes[nn].sunlight_propagates then
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--minetest.set_node(pos, {name = "default:dry_dirt"})
minetest.set_node(pos, {name = "default:dry_grass"})
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end
end
end
})
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--
-- Hoes
--
-- turns nodes with group soil=1 into soil
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
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if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
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if minetest.is_protected(pt.under, user:get_player_name()) then
return
end
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-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/(uses-1))
end
return itemstack
end
minetest.register_tool("farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 60/3)
end,
})
minetest.register_tool("farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 132/3)
end,
})
minetest.register_tool("farming:hoe_iron", {
description = "Iron Hoe",
inventory_image = "farming_tool_ironhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 251/3)
end,
})
minetest.register_alias("farming:hoe_diamond", "farming:hoe_bronze")
minetest.register_tool("farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 1562/3)
end,
})
minetest.register_craft({
output = "farming:hoe_wood",
recipe = {
{"group:wood", "group:wood"},
{"", "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_stone",
recipe = {
{"group:stone", "group:stone"},
{"", "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_iron",
recipe = {
{"default:iron_ingot", "default:iron_ingot"},
{"", "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "farming:hoe_bronze",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot"},
{"", "group:stick"},
{"", "group:stick"},
}
})
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--
-- Place seeds
--
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local function place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") <= 1 then
return
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name=plantname})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
--
-- Wheat
--
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minetest.register_craftitem("farming:seed_wheat", {
description = "Wheat Seed",
inventory_image = "farming_wheat_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
end,
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stack_max = 60
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})
minetest.register_craftitem("farming:wheat", {
description = "Wheat",
inventory_image = "farming_wheat.png",
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stack_max = 60
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})
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
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stack_max = 60
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})
minetest.register_craftitem("farming:bread", {
description = "Bread",
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(4),
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stack_max = 60
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})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
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recipe = {
"farming:wheat", "farming:wheat",
"farming:wheat", "farming:wheat"
}
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})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
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for i = 1, 8 do
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local drop = {
items = {
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{items = {"farming:wheat"}, rarity = 9 - i},
{items = {"farming:wheat"}, rarity = 18 - i * 2},
{items = {"farming:seed_wheat"}, rarity = 9 - i},
{items = {"farming:seed_wheat"}, rarity = 18 - i * 2}
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}
}
minetest.register_node("farming:wheat_"..i, {
drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_wheat_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
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groups = {
dig = default.dig.instant,
flammable = 2,
plant = 1,
wheat = i,
not_in_creative_inventory = 1,
attached_node = 1
},
sounds = default.node_sound_leaves_defaults()
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})
end
minetest.register_abm({
nodenames = {"group:wheat"},
neighbors = {"group:soil"},
interval = 85,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "wheat") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 and math.random(0,10) < 2 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 12 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "wheat") + 1
minetest.set_node(pos, {name="farming:wheat_"..height})
end
})
--
-- Cotton
--
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minetest.register_craftitem("farming:seed_cotton", {
description = "Cotton Seed",
inventory_image = "farming_cotton_seed.png",
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
end,
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stack_max = 60
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})
minetest.register_craftitem("farming:string", {
description = "String",
inventory_image = "farming_string.png",
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stack_max = 60
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})
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:string", "farming:string"},
{"farming:string", "farming:string"},
}
})
for i=1,8 do
local drop = {
items = {
{items = {'farming:string'},rarity=9-i},
{items = {'farming:string'},rarity=18-i*2},
{items = {'farming:string'},rarity=27-i*3},
{items = {'farming:seed_cotton'},rarity=9-i},
{items = {'farming:seed_cotton'},rarity=18-i*2},
{items = {'farming:seed_cotton'},rarity=27-i*3},
}
}
minetest.register_node("farming:cotton_"..i, {
drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_"..i..".png"},
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = {dig=default.dig.instant,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_abm({
nodenames = {"group:cotton"},
neighbors = {"group:soil"},
interval = 80,
chance = 2,
action = function(pos, node)
-- return if already full grown
if minetest.get_item_group(node.name, "cotton") == 8 then
return
end
-- check if on wet soil
pos.y = pos.y-1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y+1
-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 12 then
return
end
-- grow
local height = minetest.get_item_group(node.name, "cotton") + 1
minetest.set_node(pos, {name="farming:cotton_"..height})
end
})