Add fix to prevent player joining being held at 0,0,0

master
Tai @ Flex 2016-12-09 16:29:11 +00:00
parent 933c8499c9
commit 6dca90e6d9
3 changed files with 7 additions and 3 deletions

View File

@ -360,7 +360,9 @@ minetest.register_on_joinplayer(function(player)
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end
})
},
name) -- fix to prevent data leak on servers with many players
--[[if inv_mod == "inventory_plus" then
inventory_plus.register_button(player,"armor", "Armor")
end--]]

View File

@ -181,7 +181,8 @@ minetest.register_on_joinplayer(function(player)
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count
end
})
},
name) -- fix to prevent on_join_player hang due to data leak
--[[if inv_mod == "inventory_plus" then
inventory_plus.register_button(player,"clothing", "Clothing")
end]]

View File

@ -50,7 +50,8 @@ creative.init_creative_inventory = function(player)
--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
end
end,
})
},
player_name) -- fix to prevent hang due to data leak
creative.update_creative_inventory(player_name)
--print("creative inventory size: " .. player_inventory[player_name].size)