Make playereffects autosaving optional
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#tnt_requires_priv = false
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# Ignite TNT only with disallowednodes priv
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@ -14,71 +14,52 @@
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# Whether fire should be disabled (all fire nodes will instantly disappear)
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#disable_fire = false
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# Whether steel tools, torches and cobblestone should be given to new players
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# Whether steel tools, wool, and gold should be given to new players
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#give_initial_stuff = false
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# Whether the TNT mod should be enabled
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### TNT
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## Whether the TNT mod should be enabled
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#enable_tnt = <true in singleplayer, false in multiplayer>
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# The radius of a TNT explosion
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## The radius of a TNT explosion
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#tnt_radius = 3
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### Beds
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# Enable beds setting player respawn
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## Enable beds setting player respawn
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#enable_bed_respawn = true
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### Legacy Replacer
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# Replace legacy fences
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### Xconnected
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## Replace legacy fences (deprecated)
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#replace_legacy_fences = false
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# Replace legacy panes
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## Replace legacy panes (deprecated)
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#replace_legacy_panes = false
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## Replace legacy walls (deprecated)
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#replace_legacy_walls = false
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### Server Essentials
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#
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#
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#max_afk_time = 600
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# Number of seconds between activity checks
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#afk_check_interval = 1
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--AFK_WARN_TIME = 20 --Number of seconds before being kicked that a player will start to be warned
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#afk_warn_time = 20
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--SHOW_FIRST_TIME_JOIN_MSG = true --Whether or not to show FIRST_TIME_JOIN_MSG if a new player joins
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#show_first_time_join_msg") or true
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--FIRST_TIME_JOIN_MSG = " has joined the server for the first time, Welcome!" --Message to broadcast to all players when a new player joins the server, will follow the players name
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local name = minetest.setting_get("server_name") or "[SERVER]"
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FIRST_TIME_JOIN_MSG = " has joined the server for the first time! Welcome to "..name --minetest.setting_get("server_name")
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--BROADCAST_PREFIX = "[SERVER]" --All messages sent with the /broadcast command will be prefixed with this
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BROADCAST_PREFIX = minetest.setting_get("broadcast_prefix") or "[SERVER: "..name.."]" or "[SERVER]"
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DISALLOWED_NODES = { --These nodes will be immediatly removed if they are placed. Players with the disallowednodes priv can place them
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"tnt:tnt",
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}
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### DCB
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## Check for disallowednodes priv when igniting TNT
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#tnt_requires_priv = false
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## Check for fglava priv when placing lava bucket
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#lava_requires_priv = false
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--REMOVE_BONES = false --If true, remove bones after REMOVE_BONES_TIME seconds
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REMOVE_BONES = minetest.setting_get("remove_bones") or false
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--REMOVE_BONES_TIME = 600 --Remove bones after this amount of time (seconds)
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REMOVE_BONES_TIME = minetest.setting_get("remove_bones_time") or 600
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--KICK_CHATSPAM = true --Ilf true, players who send a chat message longer than MAX_CHAT_MSG_LENGTH will be kicked
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KICK_CHATSPAM = minetest.setting_get("kick_chatspam") or true
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--MAX_CHAT_MSG_LENGTH = 400
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MAX_CHAT_MSG_LENGTH = minetest.setting_get("max_chat_msg_length") or 400
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## DCB
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# Whether to show the PM button on player inventory formspec.
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#show_pm = false
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# Whether to enable experimental features:
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#enable_experimental
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## CaveRealms
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# Enable falling icicles:
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### CaveRealms
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## Enable falling icicles
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#caverealms.falling_icicles = true
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### Player Effects
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## Write playereffects database file periodically (0 to disable)
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#playereffects_autosave = 0
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@ -6,10 +6,10 @@
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playereffects.use_hud = true
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-- Wheather to use autosave (true or false)
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playereffects.use_autosave = true
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playereffects.use_autosave = minetest.is_yes(minetest.setting_get("playereffects_autosave")) --true
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-- The time interval between autosaves, in seconds (only used when use_autosave is true)
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playereffects.autosave_time = 20
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playereffects.autosave_time = tonumber(minetest.setting_get("playereffects_autosave")) or 20
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-- If true, this loads some examples from example.lua.
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playereffects.use_examples = false
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