rspawn/lua/guestlists.lua

430 lines
15 KiB
Lua

-- API holder object
rspawn.guestlists = {}
local kick_step = 0
local kick_period = tonumber(minetest.settings:get("rspawn.kick_period")) or 3
local exile_distance = tonumber(minetest.settings:get("rspawn.exile_distance")) or 64
local GUEST_BAN = 0
local GUEST_ALLOW = 1
-- Levvy helpers
-- FIXME Minetest API might actually be able to do this cross-stacks with a single call at inventory level.
local levvy_name = minetest.settings:get("rspawn.levvy_name") or "default:cobble"
local levvy_qtty = tonumber(minetest.settings:get("rspawn.levvy_qtty")) or 10
local levvy_nicename = "cobblestone"
minetest.after(0,function()
if minetest.registered_items[levvy_name] then
levvy_nicename = minetest.registered_nodes[levvy_name].description
else
minetest.debug("No such item "..levvy_name.." -- reverting to defaults.")
levvy_name = "default:cobble"
levvy_qtty = 99
end
end)
local function find_levvy(player)
-- return itemstack index, and stack itself, with qtty removed
-- or none if not found/not enough found
local i
if not player then
minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
return false
end
local pname = player:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
local total_count = 0
if not player_inv then
minetest.log("error", "[rspawn] Levvy : Could not access inventory for "..pname)
return false
end
for i = 1,32 do
local itemstack = player_inv:get_stack('main', i)
local itemname = itemstack:get_name()
if itemname == levvy_name then
if itemstack:get_count() >= levvy_qtty then
return true
else
total_count = total_count + itemstack:get_count()
if total_count >= (levvy_qtty) then
return true
end
end
end
end
minetest.chat_send_player(pname, "You do not have enough "..levvy_nicename.." to pay the spawn levvy for your invitation.")
return false
end
function rspawn:consume_levvy(player)
if not player then
minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
return false
end
local i
local pname = player:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
local total_count = 0
-- TODO combine find_levvy and consume_levvy so that we're
-- not scouring the inventory twice...
if find_levvy(player) then
for i = 1,32 do
local itemstack = player_inv:get_stack('main', i)
local itemname = itemstack:get_name()
if itemname == levvy_name then
if itemstack:get_count() >= levvy_qtty then
itemstack:take_item(levvy_qtty)
player_inv:set_stack('main', i, itemstack)
return true
else
total_count = total_count + itemstack:get_count()
itemstack:clear()
player_inv:set_stack('main', i, itemstack)
if total_count >= (levvy_qtty) then
return true
end
end
end
end
end
return false
end
-- Visitation rights check
local function canvisit(hostname, guestname)
local host_glist = rspawn.playerspawns["guest lists"][hostname] or {}
local town_lists = rspawn.playerspawns["town lists"] or {}
local explicitly_banned = host_glist[guestname] == GUEST_BAN
local explicitly_banned_from_town = town_lists[hostname] and
town_lists[hostname][guestname] == GUEST_BAN
local open_town = town_lists[hostname] and town_lists[hostname]["town status"] == "on"
if explicitly_banned or explicitly_banned_from_town then
return false
elseif host_glist[guestname] == GUEST_ALLOW then
return true
elseif open_town then
return true
end
return false
end
-- Operational functions (to be invoked by /command)
function rspawn.guestlists:addplayer(hostname, guestname)
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
if guestlist[guestname] ~= nil then
if guestlist[guestname] == GUEST_BAN then
minetest.chat_send_player(guestname, hostname.." let you back into their spawn.")
minetest.log("action", "[rspawn] "..hostname.." lifted exile on "..guestname)
end
guestlist[guestname] = GUEST_ALLOW
elseif rspawn:consume_levvy(minetest.get_player_by_name(hostname) ) then -- Automatically notifies host if they don't have enough
guestlist[guestname] = GUEST_ALLOW
minetest.chat_send_player(guestname, hostname.." added you to their spawn! You can now visit them with /spawn visit "..hostname)
minetest.log("action", "[rspawn] "..hostname.." added "..guestname.." to their spawn")
else
return
end
minetest.chat_send_player(hostname, guestname.." is allowed to visit your spawn.")
rspawn.playerspawns["guest lists"][hostname] = guestlist
rspawn:spawnsave()
end
function rspawn.guestlists:exileplayer(hostname, guestname)
if hostname == guestname then
minetest.chat_send_player(hostname, "Cannot ban yourself!")
return false
end
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
if guestlist[guestname] == GUEST_ALLOW then
guestlist[guestname] = GUEST_BAN
rspawn.playerspawns["guest lists"][hostname] = guestlist
else
minetest.chat_send_player(hostname, guestname.." is not in accepted guests list for "..hostname)
return false
end
minetest.chat_send_player(guestname, "You may no longer visit "..hostname)
minetest.log("action", "rspawn - "..hostname.." exiles "..guestname)
rspawn:spawnsave()
return true
end
function rspawn.guestlists:kickplayer(hostname, guestname)
if rspawn.guestlists:exileplayer(hostname, guestname) then
minetest.chat_send_player(hostname, "Evicted "..guestname.." from your spawn")
minetest.log("action", "rspawn - "..hostname.." evicts "..guestname)
end
end
function rspawn.guestlists:listguests(hostname)
local guests = ""
local guestlist = rspawn.playerspawns["guest lists"][hostname] or {}
local global_hosts = rspawn.playerspawns["town lists"] or {}
if global_hosts[hostname] then
guests = ", You are an active town host."
end
-- Explicit guests
for guestname,status in pairs(guestlist) do
if status == GUEST_ALLOW then status = "" else status = " (exiled guest)" end
guests = guests..", "..guestname..status
end
-- Town bans - always list so this can be maanged even when town is closed
for guestname,status in pairs(global_hosts[hostname] or {}) do
if guestname ~= "town status" then
if status == GUEST_ALLOW then status = "" else status = " (banned from town)" end
guests = guests..", "..guestname..status
end
end
if guests == "" then
guests = ", No guests, not hosting a town."
end
minetest.chat_send_player(hostname, guests:sub(3))
end
function rspawn.guestlists:listhosts(guestname)
local hosts = ""
for hostname,hostguestlist in pairs(rspawn.playerspawns["guest lists"]) do
for gname,status in pairs(hostguestlist) do
if guestname == gname then
if status == GUEST_ALLOWED then
hosts = hosts..", "..hostname
end
end
end
end
local global_hostlist = rspawn.playerspawns["town lists"] or {}
for hostname,host_banlist in pairs(global_hostlist) do
if host_banlist["town status"] == "on" and
host_banlist[guestname] ~= GUEST_BAN
then
hosts = hosts..", "..hostname.." (town)"
end
end
if hosts == "" then
hosts = ", (no visitable hosts)"
end
minetest.chat_send_player(guestname, hosts:sub(3))
end
function rspawn.guestlists:visitplayer(hostname, guestname)
if not (hostname and guestname) then return end
local guest = minetest.get_player_by_name(guestname)
local hostpos = rspawn.playerspawns[hostname]
if not hostpos then
minetest.log("error", "[rspawn] Missing spawn position data for "..hostname)
minetest.chat_send_player(guestname, "Could not find spawn position for "..hostname)
end
if guest and canvisit(hostname, guestname) then
minetest.log("action", "[rspawn] "..guestname.." visits "..hostname.." (/spawn visit)")
guest:setpos(hostpos)
else
minetest.chat_send_player(guestname, "Could not visit "..hostname)
end
end
local function act_on_behalf(hostname, callername)
return hostname == callername or -- caller is the town owner, always allow
( -- caller can act on behalf of town owner
rspawn.playerspawns["guest lists"][hostname] and
rspawn.playerspawns["guest lists"][hostname][callername] == GUEST_ALLOW
)
end
local function townban(callername, guestname, hostname)
if not (callername and guestname) then return end
hostname = hostname or callername
if act_on_behalf(hostname, callername) then
if not rspawn.playerspawns["town lists"][hostname] then
minetest.chat_send_player(callername, "No such town "..hostname)
return
end
rspawn.playerspawns["town lists"][hostname][guestname] = GUEST_BAN
minetest.chat_send_player(callername, "Evicted "..guestname.." from "..hostname.."'s spawn")
minetest.log("action", "[rspawn] - "..callername.." evicts "..guestname.." on behalf of "..hostname)
else
minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
end
rspawn:spawnsave()
end
local function townunban(callername, guestname, hostname)
if not (callername and guestname) then return end
hostname = hostname or callername
if act_on_behalf(hostname, callername) then
if not rspawn.playerspawns["town lists"][hostname] then
minetest.chat_send_player(callername, "No such town "..hostname)
return
end
rspawn.playerspawns["town lists"][hostname][guestname] = nil
minetest.chat_send_player(callername, "Allowed "..guestname.." back to town "..hostname)
minetest.log("action", "[rspawn] - "..callername.." lifts eviction on "..guestname.." on behalf of "..hostname)
else
minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
end
rspawn:spawnsave()
end
local function listtowns()
local town_lists = rspawn.playerspawns["town lists"] or {}
local open_towns = ""
for townname,banlist in pairs(town_lists) do
if banlist["town status"] == "on" then
open_towns = open_towns..", "..townname
end
end
if open_towns ~= "" then
return open_towns:sub(3)
end
end
function rspawn.guestlists:townset(hostname, params)
if not hostname then return end
params = params or ""
params = params:split(" ")
local mode = params[1]
local guestname = params[2]
local town_lists = rspawn.playerspawns["town lists"] or {}
local town_banlist = town_lists[hostname] or {}
if mode == "open" then
town_banlist["town status"] = "on"
minetest.chat_send_all(hostname.." is opens access to all!")
minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to open")
elseif mode == "close" then
town_banlist["town status"] = "off"
minetest.chat_send_all(hostname.." closes town access - only guests may directly visit.")
minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to closed")
elseif mode == "status" then
minetest.chat_send_player(hostname, "Town mode is: "..town_banlist["town status"])
return
elseif mode == "ban" and guestname and guestname ~= hostname then
townban(hostname, guestname, params[3])
elseif mode == "unban" and guestname then
townunban(hostname, guestname, params[3])
elseif mode == nil or mode == "" then
local open_towns = listtowns()
if not open_towns then
open_towns = "(none yet)"
end
minetest.chat_send_player(hostname, open_towns)
else
minetest.chat_send_player(hostname, "Unknown parameterless town operation: "..tostring(mode) )
return
end
town_lists[hostname] = town_banlist
rspawn.playerspawns["town lists"] = town_lists
rspawn:spawnsave()
end
-- Exile check
minetest.register_globalstep(function(dtime)
if kick_step < kick_period then
kick_step = kick_step + dtime
return
else
kick_step = 0
end
for _x,guest in ipairs(minetest.get_connected_players()) do
local guestname = guest:get_player_name()
local playerprivs = minetest.get_player_privs(guestname)
if not (playerprivs.basic_privs or playerprivs.server) then
local guestpos = guest:getpos()
for _y,player_list_name in ipairs({"guest lists", "town lists"}) do
for hostname,host_guestlist in pairs(rspawn.playerspawns[player_list_name] or {}) do
if host_guestlist[guestname] == GUEST_BAN then
-- Check distance of guest from banned pos
local vdist = vector.distance(guestpos, rspawn.playerspawns[hostname])
-- Check distance of guest from their own pos
-- If their spawn is very close to one they are banned from,
-- and they are close to their own, kick should not occur
local sdist = vector.distance(guestpos, rspawn.playerspawns[guestname])
if vdist < exile_distance and sdist > exile_distance then
guest:setpos(rspawn.playerspawns[guestname])
minetest.chat_send_player(guestname, "You got too close to "..hostname.."'s turf.")
minetest.log("action", "[rspawn] Auto-kicked "..guestname.." for being too close to "..hostname.."'s spawn")
elseif vdist < exile_distance*1.5 and sdist > exile_distance then
minetest.chat_send_player(guestname, "You are getting too close to "..hostname.."'s turf.")
end
end
end
end
end
end
end)
-- Announce towns!
minetest.register_on_joinplayer(function(player)
local open_towns = listtowns()
if open_towns then
minetest.chat_send_player(player:get_player_name(), "Currently open towns: "..open_towns..". Visit with '/spawn visit <townname>' !")
end
end)