Added logging, isolated act_on_behalf, fixed auto kick proximity
Specifically, if a player's spawn is close to a spawn they are banned from, and they are close to their spawn, we avoid kicking them in loop.master
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82f252a713
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README.md
13
README.md
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@ -1,6 +1,6 @@
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# `[rspawn]` Randomized Spawning for Minetest
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Causes players to receive a spawn point anywhere on the map. Players will likely spawn veeery far from eachother into prisitine areas.
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Causes players to receive a spawn point anywhere on the map. Players will likely spawn very far from eachother into prisitine areas.
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## Features
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@ -10,7 +10,8 @@ Causes players to receive a spawn point anywhere on the map. Players will likely
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* If `beds` spawning is active, then beds can be used to set players' re-spawn point (they still go to their main spawnpoint on invoking `/spawn`).
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* Commands
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* Players can return to their spawn point with the `/spawn` command if they have `spawn` privilege.
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* Players can invite other players to join their spawn - see "Spawn invites" below
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* Players can invite other players to join their spawn - see "Spawn guests" below
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* Players can allow any other player to visit their spawn - see "Town hosting" below
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* Players can request a new spawn point by typing `/newspawn` if they have the `newspawn` privilege.
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* Players can set their spawn point by typing `/setspawn` if they have the `setspawn` privelege.
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* Moderator players can assign a new random spawn for another player using `/playerspawn` if they have the `spawnadmin` privilege.
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@ -31,6 +32,8 @@ The player issuing the invite (host) must typically pay a levvy when adding anot
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* `/spawn guests` - see who you have added to your spawn
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* `/spawn hosts` - see whose spawns you may visit
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Guests can help the spawn owner manage bans on their town.
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### Town hosting
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You can host a town from your spawn if you wish. Hosting a town means that any player who connects to the server will be able to visit your spawn. You can still `/spawn kick <playername>` individually in this mode. If you switch off town hosting, only allowed guests in your normal guestlist can visit.
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@ -41,6 +44,10 @@ There is no levvy on hosting a town.
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* `/spawn town { ban | unban } <playername> [<town>]` - ban or unban a player from a town
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* Town owners can use this, as well as unexiled guests of the town owner
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Explicit guests can ban/unban other players from a town.
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Town owner can forcibly ban a player by first adding the player to their guest list, and then exiling them. Guests cannot override this.
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## Settings
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Note that the spawn generation is performed in the background on a timer, allowing storing a collection of random spawn points to be generated ahead of time.
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@ -94,7 +101,7 @@ Resolutions in order of best to worst:
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* Stop minetest, delete the `force_loaded.txt` file, and start it again
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* (bad - some things in the mods using the forceload mechanism may break)
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## Singple Player Mode
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## Single Player Mode
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This mod is mainly intended for use on servers with multiple players.
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@ -1,4 +1,10 @@
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function rspawn:d(stuff)
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-- Quick debugging
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minetest.debug(dump(stuff))
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end
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function rspawn:debug(message, data)
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-- Debugging from setting
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if not rspawn.debug_on then
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return
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end
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@ -8,7 +14,7 @@ function rspawn:debug(message, data)
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if data ~= nil then
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debug_data = " :: "..dump(data)
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end
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local debug_string = "rspawn : "..message..debug_data
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local debug_string = "[rspawn] DEBUG : "..message..debug_data
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minetest.debug(debug_string)
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end
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@ -32,7 +32,7 @@ local function find_levvy(player)
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local i
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if not player then
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minetest.log("action", "Tried to access undefined player")
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minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
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return false
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end
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@ -41,7 +41,7 @@ local function find_levvy(player)
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local total_count = 0
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if not player_inv then
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minetest.log("action", "Could not access inventory for "..pname)
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minetest.log("error", "[rspawn] Levvy : Could not access inventory for "..pname)
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return false
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end
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@ -67,7 +67,7 @@ end
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function rspawn:consume_levvy(player)
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if not player then
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minetest.log("action", "Tried to access undefined player")
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minetest.log("error", "[rspawn] Levvy : Tried to access undefined player")
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return false
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end
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@ -103,10 +103,6 @@ function rspawn:consume_levvy(player)
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return false
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end
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local function d(stuff)
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minetest.debug(dump(stuff))
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end
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-- Visitation rights check
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local function canvisit(hostname, guestname)
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@ -136,12 +132,14 @@ function rspawn.guestlists:addplayer(hostname, guestname)
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if guestlist[guestname] ~= nil then
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if guestlist[guestname] == GUEST_BAN then
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minetest.chat_send_player(guestname, hostname.." let you back into their spawn.")
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minetest.log("action", "[rspawn] "..hostname.." lifted exile on "..guestname)
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end
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guestlist[guestname] = GUEST_ALLOW
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elseif rspawn:consume_levvy(minetest.get_player_by_name(hostname) ) then -- Automatically notifies host if they don't have enough
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guestlist[guestname] = GUEST_ALLOW
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minetest.chat_send_player(guestname, hostname.." added you to their spawn! You can now visit them with /spawn visit "..hostname)
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minetest.log("action", "[rspawn] "..hostname.." added "..guestname.." to their spawn")
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else
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return
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end
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@ -149,7 +147,6 @@ function rspawn.guestlists:addplayer(hostname, guestname)
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minetest.chat_send_player(hostname, guestname.." is allowed to visit your spawn.")
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rspawn.playerspawns["guest lists"][hostname] = guestlist
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rspawn:spawnsave()
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minetest.log("action", "rspawn - "..hostname.." adds "..guestname.." to their spawn")
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end
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function rspawn.guestlists:exileplayer(hostname, guestname)
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@ -174,15 +171,10 @@ function rspawn.guestlists:exileplayer(hostname, guestname)
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return true
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end
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function rspawn.guestlists:kickplayer(callername, guestname)
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-- Caller is an explicit non-exiled guest
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if hostname then
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else
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if rspawn.guestlists:exileplayer(callername, guestname) then
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minetest.chat_send_player(callername, "Evicted "..guestname.." from "..callername.."'s spawn")
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minetest.log("action", "rspawn - "..callername.." evicts "..guestname)
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end
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function rspawn.guestlists:kickplayer(hostname, guestname)
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if rspawn.guestlists:exileplayer(hostname, guestname) then
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minetest.chat_send_player(hostname, "Evicted "..guestname.." from your spawn")
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minetest.log("action", "rspawn - "..hostname.." evicts "..guestname)
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end
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end
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@ -195,8 +187,16 @@ function rspawn.guestlists:listguests(hostname)
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guests = ", You are an active town host."
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end
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-- Explicit guests
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for guestname,status in pairs(guestlist) do
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if status == GUEST_ALLOW then status = "" else status = " (exiled)" end
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if status == GUEST_ALLOW then status = "" else status = " (exiled guest)" end
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guests = guests..", "..guestname..status
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end
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-- Town bans - always list so this can be maanged even when town is closed
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for guestname,status in pairs(global_hosts[hostname] or {}) do
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if status == GUEST_ALLOW then status = "" else status = " (banned from town)" end
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guests = guests..", "..guestname..status
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end
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@ -249,17 +249,27 @@ function rspawn.guestlists:visitplayer(hostname, guestname)
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end
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if guest and canvisit(hostname, guestname) then
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minetest.log("action", "[rspawn] "..guestname.." visits "..hostname.." (/spawn visit)")
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guest:setpos(hostpos)
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else
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minetest.chat_send_player(guestname, "Could not visit "..hostname)
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end
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end
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local function act_on_behalf(hostname, callername)
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return hostname == callername or -- caller is the town owner, always allow
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( -- caller can act on behalf of town owner
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rspawn.playerspawns["guest lists"][hostname] and
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rspawn.playerspawns["guest lists"][hostname][callername] == GUEST_ALLOW
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)
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end
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local function townban(callername, guestname, hostname)
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if not (callername and guestname) then return end
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hostname = hostname or callername
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if hostname == callername or (rspawn.playerspawns["guest lists"][hostname] and rspawn.playerspawns["guest lists"][hostname][callername] == GUEST_ALLOW) then
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if act_on_behalf(hostname, callername) then
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if not rspawn.playerspawns["town lists"][hostname] then
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minetest.chat_send_player(callername, "No such town "..hostname)
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return
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@ -268,7 +278,7 @@ local function townban(callername, guestname, hostname)
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rspawn.playerspawns["town lists"][hostname][guestname] = GUEST_BAN
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minetest.chat_send_player(callername, "Evicted "..guestname.." from "..hostname.."'s spawn")
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minetest.log("action", "rspawn - "..callername.." evicts "..guestname.." on behalf of "..hostname)
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minetest.log("action", "[rspawn] - "..callername.." evicts "..guestname.." on behalf of "..hostname)
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else
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minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
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end
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if not (callername and guestname) then return end
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hostname = hostname or callername
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if hostname == callername or (rspawn.playerspawns["guest lists"][hostname] and rspawn.playerspawns["guest lists"][hostname][callername] == GUEST_ALLOW) then
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if act_on_behalf(hostname, callername) then
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if not rspawn.playerspawns["town lists"][hostname] then
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minetest.chat_send_player(callername, "No such town "..hostname)
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return
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@ -288,7 +298,7 @@ local function townunban(callername, guestname, hostname)
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rspawn.playerspawns["town lists"][hostname][guestname] = nil
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minetest.chat_send_player(callername, "Evicted "..guestname.." from "..hostname.."'s spawn")
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minetest.log("action", "rspawn - "..callername.." evicts "..guestname.." on behalf of "..hostname)
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minetest.log("action", "[rspawn] - "..callername.." lifts eviction on "..guestname.." on behalf of "..hostname)
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else
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minetest.chat_send_player(callername, "You are not permitted to act on behalf of "..hostname)
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end
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@ -309,10 +319,12 @@ function rspawn.guestlists:townset(hostname, params)
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if mode == "open" then
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town_banlist["town status"] = "on"
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minetest.chat_send_all(hostname.." is opens access to all!")
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minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to open")
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elseif mode == "close" then
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town_banlist["town status"] = "off"
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minetest.chat_send_all(hostname.." closes town access - only guests may directly visit.")
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minetest.log("action", "[rspawn] town: "..hostname.." sets their spawn to closed")
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elseif mode == "status" then
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minetest.chat_send_player(hostname, "Town mode is: "..town_banlist["town status"])
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for hostname,host_guestlist in pairs(rspawn.playerspawns[player_list_name] or {}) do
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if host_guestlist[guestname] == GUEST_BAN then
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-- Check distance of guest from banned pos
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local vdist = vector.distance(guestpos, rspawn.playerspawns[hostname])
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if vdist < exile_distance then
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-- Check distance of guest from their own pos
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-- If their spawn is very close to one they are banned from,
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-- and they are close to their own, kick should not occur
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local sdist = vector.distance(guestpos, rspawn.playerspawns[guestname])
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if vdist < exile_distance and sdist > exile_distance then
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guest:setpos(rspawn.playerspawns[guestname])
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minetest.chat_send_player(guestname, "You got too close to "..hostname.."'s turf.")
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minetest.log("action", "[rspawn] Auto-kicked "..guestname.." for being too close to "..hostname.."'s spawn")
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return
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elseif vdist < exile_distance*1.5 then
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elseif vdist < exile_distance*1.5 and sdist > exile_distance then
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minetest.chat_send_player(guestname, "You are getting too close to "..hostname.."'s turf.")
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return
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end
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