Fix to workaround #13 when a node seems undefined
parent
677442f7f8
commit
38f74c8451
25
init.lua
25
init.lua
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@ -90,15 +90,22 @@ function rspawn:newspawn(pos, radius)
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under = minetest.registered_nodes[under]
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under = minetest.registered_nodes[under]
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over = minetest.registered_nodes[over]
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over = minetest.registered_nodes[over]
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if under.walkable
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if under == nil or over == nil then
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and not over.walkable
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-- `under` or `over` could be nil if a mod that defined that node was removed.
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and not minetest.is_protected(anode, "")
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-- Not something this mod can resolve, and so we just ignore it.
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and not (under.groups and under.groups.leaves ) -- no spawning on treetops!
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rspawn:debug("Found an undefined node around "..minetest.pos_to_string(anode))
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and daylight_above(7, anode) then
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if under.buildable_to then
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else
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validnodes[#validnodes+1] = {x=anode.x, y=anode.y-1, z=anode.z}
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if under.walkable
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else
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and not over.walkable
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validnodes[#validnodes+1] = anode
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and not minetest.is_protected(anode, "")
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and not (under.groups and under.groups.leaves ) -- no spawning on treetops!
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and daylight_above(7, anode) then
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if under.buildable_to then
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validnodes[#validnodes+1] = {x=anode.x, y=anode.y-1, z=anode.z}
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else
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validnodes[#validnodes+1] = anode
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end
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end
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end
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end
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end
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end
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end
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