* Players can assign a new random spawn for another player using `/playerspawn` if they have the `spawnadmin` privilege.
KNOWN ISSUE - Any player not yet registered with a spawn point will be given a spawn point anywhere in the world. If applying retroactively to a server, this will cause existing players to be re-spawned once.
Randomized spawning typically causes players to spawn far from eachother. If players wish to share a single spawn point, a player can invite another to join their spawn position.
The player issuing the invite (host) must typically pay a levvy when the other player (guest) accepts.
When the guest accepts:
* The host will pay the levvy from their inventory
* The guest's spawn will be set to the host's spawn position
* The guest will be transported to their new spawn immediately
This effect is permanent ; the guest cannot "undo" to retrieve their old spawn. The guest should cleanup their old spawn before leaving it. Server admins may wish to allow extended transportable inventory, like bags or ender chests, to facilitate such transitions.
Note that the spawn generation is performed in the background on a timer, allowing storing a collection of random spawn points to be generated ahead of time.