283 lines
7.3 KiB
Lua
283 lines
7.3 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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nssm:register_mob("nssm:morvy", S("Morvy"), {
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type = "monster",
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hp_max = 39,
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hp_min = 21,
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collisionbox = {-0.3, -0.1, -0.3, 0.3, 2.3, 0.3},
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visual = "mesh",
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mesh = "morvy.x",
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textures = {{"morvy.png"}},
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visual_size = {x=6, y=6},
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makes_footstep_sound = true,
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view_range = 35,
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fear_height = 5,
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walk_velocity = 0.7,
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run_velocity = 2,
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rotate = 270,
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damage = 4,
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sounds = {
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random = "morvy",
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},
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 5,
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max = 7,},
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{name = "nssm:envious_soul_fragment",
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chance = 3,
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min = 1,
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max = 1,},
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},
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reach = 8,
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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knock_back=1,
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blood_texture="morparticle.png",
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stepheight=1.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 25,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 50,
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run_end = 90,
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punch_start = 100,
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punch_end = 130,
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},
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custom_attack = function(self)
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mobs:set_animation(self, "stand")
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self.morvy_counter = (self.morvy_counter or 0) + 1
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if self.morvy_counter == 4 then
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mobs:set_animation(self, "punch")
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self.morvy_counter = 0
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local counter = 0
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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p.y = p.y + 1.5
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s.y = s.y + 1.5
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if mobs:line_of_sight(self, p, s) == true then
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--[[play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end]]
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local pos1 = {x=s.x+math.random(-0.5,0.5), y=s.y+0.2, z=s.z+math.random(-0.5,0.5)}
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local objects = minetest.get_objects_inside_radius(s, 10)
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for _,obj in ipairs(objects) do
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if (obj:get_luaentity() and ((obj:get_luaentity().name == "nssm:morbat1") or (obj:get_luaentity().name == "nssm:morbat2") or (obj:get_luaentity().name == "nssm:morbat3"))) then
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counter = counter + 1
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end
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end
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if (minetest.get_node(pos1).name == "air")
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and (counter < 5)
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then
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local bat
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local which = math.random(1,3)
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if which == 1 then
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bat = "nssm:morbat1"
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elseif which == 2 then
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bat = "nssm:morbat2"
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elseif which == 3 then
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bat = "nssm:morbat3"
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end
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if (bat=="nssm:morbat3") then
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pos1.y=pos1.y+1.5
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end
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minetest.add_entity(pos1, bat)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.1,
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minpos = {x=pos1.x-0.2, y=pos1.y-0.2, z=pos1.z-0.2},
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maxpos = {x=pos1.x+0.2, y=pos1.y+0.2, z=pos1.z+0.2},
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minvel = {x=0, y=0, z=0},
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maxvel = {x=0.1, y=0.3, z=0.1},
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minacc = {x=-0.5,y=1,z=-0.5},
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maxacc = {x=0.5,y=1,z=0.5},
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minexptime = 0.1,
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maxexptime = 4,
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minsize = 2,
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maxsize = 6,
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collisiondetection = false,
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texture = "morparticle.png"
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})
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end
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end
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end
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end
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})
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--Morbats
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nssm:register_mob("nssm:morbat1", S("Morbat I"), {
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type = "monster",
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hp_max = 15,
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hp_min = 13,
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collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
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visual = "mesh",
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mesh = "morbat.x",
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textures = {{"morbat1.png"}},
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visual_size = {x=2, y=2},
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view_range = 40,
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walk_velocity = 0.5,
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run_velocity = 3,
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fall_speed = 0,
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stepheight = 3,
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--[[ sounds = {
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random = "duck",
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},]]
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damage = 4,
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reach = 2,
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jump = true,
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rotate = 270,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2,},
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},
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armor = 80,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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blood_texture="morparticle.png",
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on_rightclick = nil,
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fly = true,
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attack_type = "dogfight",
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animation = {
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speed_normal = 25,
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speed_run = 35,
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stand_start = 60,
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stand_end = 90,
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walk_start = 10,
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walk_end = 50,
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run_start = 10,
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run_end = 50,
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punch_start = 100,
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punch_end = 115,
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}
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})
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nssm:register_mob("nssm:morbat2", S("Morbat II"), {
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type = "monster",
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hp_max = 13,
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hp_min = 5,
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collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
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visual = "mesh",
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mesh = "morbat.x",
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textures = {{"morbat2.png"}},
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visual_size = {x=2, y=2},
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view_range = 40,
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walk_velocity = 0.5,
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run_velocity = 3,
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fall_speed = 0,
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stepheight = 3,
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--[[ sounds = {
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random = "duck",
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},]]
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damage = 4,
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reach = 1,
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jump = true,
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rotate = 270,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2,},
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},
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armor = 100,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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blood_texture="morparticle.png",
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on_rightclick = nil,
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fly = true,
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attack_type = "explode",
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explosion_radius = 3,
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animation = {
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speed_normal = 25,
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speed_run = 35,
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stand_start = 60,
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stand_end = 90,
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walk_start = 10,
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walk_end = 50,
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run_start = 10,
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run_end = 50,
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punch_start = 100,
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punch_end = 115,
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}
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})
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nssm:register_mob("nssm:morbat3", S("Morbat III"), {
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type = "monster",
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hp_max = 13,
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hp_min = 12,
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collisionbox = {-0.1, 0.2, -0.1, 0.1, 0.4, 0.1},
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visual = "mesh",
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mesh = "morbat.x",
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textures = {{"morbat3.png"}},
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visual_size = {x=2, y=2},
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view_range = 40,
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walk_velocity = 0.5,
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run_velocity = 3,
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fall_speed = 0,
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stepheight = 3,
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--[[ sounds = {
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random = "duck",
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},]]
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damage = 4,
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reach = 1,
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jump = true,
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rotate = 270,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 2,},
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},
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armor = 100,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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blood_texture="morparticle.png",
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on_rightclick = nil,
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fly = true,
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attack_type = "shoot",
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arrow = "nssm:morarrow",
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shoot_interval = 3,
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animation = {
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speed_normal = 25,
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speed_run = 35,
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stand_start = 60,
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stand_end = 90,
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walk_start = 10,
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walk_end = 50,
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run_start = 10,
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run_end = 50,
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punch_start = 100,
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punch_end = 115,
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},
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})
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