190 lines
6.9 KiB
Lua
190 lines
6.9 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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nssm:register_mob("nssm:morgut", S("Morgut"), {
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type = "monster",
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hp_max = 35,
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hp_min = 28,
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collisionbox = {-0.3, -0.1, -0.3, 0.3, 1.8, 0.3},
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visual = "mesh",
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rotate= 270,
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mesh = "morgut.x",
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textures = {{"morgut.png"}},
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visual_size = {x=5, y=5},
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makes_footstep_sound = true,
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view_range = 26,
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walk_velocity = 0.5,
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reach =2,
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run_velocity = 4,
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damage = 4,
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runaway = true,
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jump = true,
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sounds = {
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random = "morgut",
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},
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 3,},
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{name = "nssm:gluttonous_soul_fragment",
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chance = 3,
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min = 1,
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max = 1,},
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},
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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fear_height = 4,
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floats = 1,
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lava_damage = 0,
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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knock_back=1,
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blood_texture="morparticle.png",
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stepheight=1.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 10,
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stand_end = 40,
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walk_start = 50,
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walk_end = 90,
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run_start = 100,
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run_end = 120,
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punch_start = 130,
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punch_end = 160,
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},
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do_custom = function (self)
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self.flag = (self.flag or 0)
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if self.inv_flag ~= 1 then
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self.inventory = {}
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for i=1,32 do
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self.inventory[i]={name = '', num = 0}
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end
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end
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self.inv_flag = (self.inv_flag or 1)
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if self.flag == 1 then
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self.state = ""
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mobs:set_animation(self, "run")
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self.object:setyaw(self.dir)
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self:set_velocity(4)
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if os.time() - self.morgut_timer > 3 then
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self.flag = 0
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self.state = "stand"
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end
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end
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end,
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custom_attack = function (self)
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self.curr_attack = (self.curr_attack or self.attack)
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self.morgut_timer = (self.morgut_timer or os.time())
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self.dir = (self.dir or 0)
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if (os.time() - self.morgut_timer) > 1 then
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if self.attack then
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local s = self.object:get_pos()
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local p = self.attack:get_pos()
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mobs:set_animation(self, "punch")
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local m = 2
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minetest.add_particlespawner({
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amount = 6,
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time = 1,
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minpos = {x=p.x-0.5, y=p.y-0.5, z=p.z-0.5},
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maxpos = {x=p.x+0.5, y=p.y+0.5, z=p.z+0.5},
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minvel = {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m},
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maxvel = {x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m},
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minacc = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z},
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maxacc = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z},
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minexptime = 0.2,
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maxexptime = 0.3,
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minsize = 2,
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maxsize = 3,
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collisiondetection = false,
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texture = "roasted_duck_legs.png"
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})
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minetest.after(1, function (self)
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if self then
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if self.attack:is_player() then
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local pname = self.attack:get_player_name()
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local player_inv = minetest.get_inventory({type='player', name = pname})
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if player_inv:is_empty('main') then
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--minetest.chat_send_all("Inventory empty")
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else
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for i = 1,32 do
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--minetest.chat_send_all("Inventory is not empty")
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local items = player_inv:get_stack('main', i)
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local n = items:get_name()
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if minetest.get_item_group(n, "eatable")==1 then
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local index
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local found = 0
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for j = 1,32 do
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if found == 0 then
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if self.inventory[j].num == 0 then
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--found an empty place
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found = 2
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index = j
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else
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--found a corrsponding itemstack
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if self.inventory[j].name == n then
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self.inventory[j].num = self.inventory[j].num +1
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found = 1
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end
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end
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end
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end
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if found == 2 then
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self.inventory[index].name = n
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self.inventory[index].num = 1
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end
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items:take_item()
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player_inv:set_stack('main', i, items)
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end
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end
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end
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mobs:set_animation(self, "run")
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self.flag = 1
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self.morgut_timer = os.time()
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self.curr_attack = self.attack
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self.state = ""
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local pyaw = self.curr_attack: get_look_horizontal()+math.pi/2
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self.dir = pyaw
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self.object:setyaw(pyaw)
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if self then
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self:set_velocity(4)
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end
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end
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end
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end,self)
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end
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end
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end,
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on_die = function(self)
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local pos = self.object:get_pos()
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if (self.inventory ~= nil) then
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local elem
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for i = 1,32 do
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if self.inventory[i].num~=0 then
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local items = ItemStack(self.inventory[i].name.." "..self.inventory[i].num)
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local obj = minetest.add_item(pos, items)
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obj:set_velocity({
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x = math.random(-1, 1),
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y = 6,
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z = math.random(-1, 1)
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})
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end
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end
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end
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self.object:remove()
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end,
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})
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