129 lines
3.7 KiB
Lua
129 lines
3.7 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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nssm:register_mob("nssm:masticone", S("Masticone"), {
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type = "monster",
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hp_max = 25,
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hp_min = 24,
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collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45},
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visual = "mesh",
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mesh = "masticone.x",
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textures = {{"masticone.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 15,
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lifetimer = 500,
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fear_height = 4,
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rotate = 270,
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walk_velocity = 1.5,
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run_velocity = 2.5,
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sounds = {
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random = "masticone",
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},
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damage = 5,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 7,
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max = 8,},
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{name = "nssm:masticone_fang",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "nssm:masticone_skull_fragments",
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chance = 2,
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min = 1,
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max = 2,},
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},
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armor = 60,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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floats=0,
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light_damage = 0,
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group_attack=true,
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attack_animals=true,
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knock_back=4,
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blood_texture="nssm_blood_blue.png",
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stepheight=1.1,
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on_rightclick = nil,
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attack_type = "dogfight",
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reach =1.5,
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animation = {
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speed_normal = 20,
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speed_run = 25,
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stand_start = 80,
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stand_end = 140,
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walk_start = 20,
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walk_end = 40,
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run_start = 20,
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run_end = 40,
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punch_start = 150,
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punch_end = 180,
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},
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on_die = function(self, pos)
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self.object:remove()
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core.after(2, function()
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minetest.add_particlespawner({
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amount = 200,
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time = 0.1,
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minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
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maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
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minvel = {x=-0, y=-0, z=-0},
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maxvel = {x=1, y=1, z=1},
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minacc = {x=-0.5,y=5,z=-0.5},
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maxacc = {x=0.5,y=5,z=0.5},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 3,
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maxsize = 4,
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collisiondetection = false,
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texture = "tnt_smoke.png"
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})
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local respawn_count = 4
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for i = 1,respawn_count do
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local chance = math.random(1,math.ceil(respawn_count * 1.5))
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if chance == 1 then
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local pos = {x=pos.x+math.random(-1,1), y=pos.y+0.5, z=pos.z+math.random(-1,1)}
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local n = minetest.get_node(pos).name
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if n == "air" then
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minetest.add_entity(pos, "nssm:masticone")
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end
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end
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end
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end)
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end,
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do_custom = function (self)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if n == "default:lava_source" or n == "default:lava_flowing" then
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self.object:set_hp(self.object:get_hp()-5)
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if self.object:get_hp() <=0 then
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for _,drop in pairs(self.drops) do
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if math.random(1, drop.chance) == 1 then
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obj = minetest.add_item(pos,
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ItemStack(drop.name .. " "
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.. math.random(drop.min, drop.max)))
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if obj then
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obj:set_velocity({
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x = math.random(-1, 1),
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y = 6,
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z = math.random(-1, 1)
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})
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end
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end
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end
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self.object:remove()
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end
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end
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end,
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})
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