81 lines
1.8 KiB
Lua
81 lines
1.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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nssm:register_mob("nssm:duckking", S("Duck King"), {
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type = "monster",
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hp_max = 180,
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hp_min = 180,
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collisionbox = {-1.2, -0.25, -1.2, 1.2, 4, 1.2},
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visual = "mesh",
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mesh = "king_duck.x",
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textures = {{"king_duck.png"}},
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visual_size = {x=10, y=10},
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lifetimer = 300,
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makes_footstep_sound = true,
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view_range = 30,
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rotate = 270,
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duck_father = true,
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walk_velocity = 1,
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fear_height = 4,
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run_velocity = 2,
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damage = 8,
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jump = true,
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sounds = {
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random = "duckking",
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attack = "duckking",
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},
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 7,
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max = 8,},
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{name = "nssm:duck_legs",
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chance = 1,
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min = 40,
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max = 50,},
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{name = "nssm:helmet_crown",
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chance = 1,
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min = 1,
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max = 1,},
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{name = "nssm:duck_beak",
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chance = 4,
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min = 10,
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max = 20,},
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{name = "nssm:duck_feather",
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chance = 3,
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min = 20,
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max = 40,},
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},
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armor = 50,
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drawtype = "front",
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water_damage = 0,
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floats = 1,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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dogshoot_switch = true,
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dogshoot_count_max = 9,
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blood_texture="nssm_blood.png",
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blood_amount=50,
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stepheight=2.1,
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knock_back=0,
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jump_height=12,
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arrow = "nssm:duck_father",
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shoot_interval=3,
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shoot_offset =-1,
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animation = {
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speed_normal = 15,
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speed_run = 25,
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stand_start = 60,
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stand_end = 140,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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punch_start = 190,
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punch_end = 220,
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shoot_start = 160,
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shoot_end = 180,
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},
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})
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