Added the respawn_block function
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@ -1,4 +1,24 @@
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local time_limit = 120
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posmorvalarblock = {x=827, y=-30094, z=-817}
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function respawn_block(self)
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--start a timer if it doesn't exist
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self.stop_timer = self.stop_timer or os.time()
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--create a variable to record the hp if it doesn't exist
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self.hp_record = self.hp_record or self.health
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if self.hp_record ~= self.health then
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self.stop_timer = os.time()
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self.hp_record = self.health
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else
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if os.time() - self.stop_timer > time_limit then
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minetest.chat_send_all("Time is over!")
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self.object:remove()
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minetest.set_node(posmorvalarblock, {name="nssb:morvalar_block"})
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end
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end
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end
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mobs:register_mob("nssm:morvalar", {
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type = "monster",
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@ -44,21 +64,7 @@ mobs:register_mob("nssm:morvalar", {
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},
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do_custom = function(self)
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--start a timer if it doesn't exist
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self.stop_timer = self.stop_timer or os.time()
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--create a variable to record the hp if it doesn't exist
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self.hp_record = self.hp_record or self.object:get_hp()
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if self.hp_record ~= self.object:get_hp() then
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self.stop_timer = os.time()
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self.hp_record = self.object:get_hp()
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else
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if os.time() - self.stop_timer > time_limit then
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self.object:remove()
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end
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end
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respawn_block(self)
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end,
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custom_attack = function (self)
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@ -195,6 +201,9 @@ mobs:register_mob("nssm:morvalar6", {
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punch_start = 132,
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punch_end = 162,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.morvalar6_timer = (self.morvalar6_timer or os.time())
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@ -310,6 +319,9 @@ mobs:register_mob("nssm:morvalar5", {
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punch_start = 215,
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punch_end = 245,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.morvalar5_timer = (self.morvalar5_timer or os.time())
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@ -375,6 +387,9 @@ mobs:register_mob("nssm:morvalar4", {
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punch_start = 300,
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punch_end = 320,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function(self)
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self.morvalar4_timer = (self.morvalar4_timer or os.time())
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if (os.time() - self.morvalar4_timer) > 1 then
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@ -497,6 +512,9 @@ mobs:register_mob("nssm:morvalar3", {
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shoot_start = 400,
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shoot_end = 450,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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on_die = function(self)
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local pos = self.object:getpos()
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self.object:remove()
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@ -546,6 +564,9 @@ mobs:register_mob("nssm:morvalar2", {
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punch_start = 505,
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punch_end = 545,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function(self)
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self.morvalar2_timer = (self.morvalar2_timer or os.time())
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if (os.time() - self.morvalar2_timer) > 1 then
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@ -640,6 +661,9 @@ mobs:register_mob("nssm:morvalar1", {
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punch_start = 610,
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punch_end = 640,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.morvalar1_timer = (self.morvalar1_timer or os.time())
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if (os.time() - self.morvalar1_timer) > 3 then
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@ -724,6 +748,9 @@ mobs:register_mob("nssm:morvalar0", {
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punch_start = 700,
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punch_end = 750,
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},
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do_custom = function(self)
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respawn_block(self)
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end,
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custom_attack = function (self)
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self.morvalar1_timer = (self.morvalar1_timer or os.time())
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if (os.time() - self.morvalar1_timer) > 1 then
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@ -1259,7 +1259,6 @@ minetest.register_tool("nssm:sword_of_gluttony", {
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false, --collisiondetection
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"gluttonous_soul_fragment.png" --texture
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)
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end
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end
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end
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