Bring in mobs inhibitor

master
Tai Kedzierski 2019-01-02 21:45:27 +00:00
parent 39fb813c63
commit f5c383120c
9 changed files with 105 additions and 0 deletions

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LICENSE_ART.txt Normal file
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License for Artistic Assets
===========================
* License for individual artistic contributions:
* Tai Kedzierski, CC-BY-SA 4.0
* `sounds/nssm_inhibit.*.ogg`

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depends.txt Normal file
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nssm
nssb
default

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init.lua Normal file
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local modpath = minetest.get_modpath("nssm_server")
-- Server
dofile(modpath.."/mob_inhibitor.lua")

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mob_inhibitor.lua Normal file
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--[[
Server node tool to protect from mobs.
Not in creative inventory, intended for admin use only.
--]]
nssm_server = {}
minetest.register_privilege("mob_inhibitor", {description="Allows placing mob inhibitor blocks"})
minetest.register_node("nssm_server:mob_inhibitor", {
description = "NSSM Monster Ward",
tiles = {
"default_obsidian.png^proud_soul_fragment.png", -- top
"default_obsidian.png^greedy_soul_fragment.png", --under
"default_obsidian.png^phoenix_fire_bomb.png", -- back
"default_obsidian.png^phoenix_fire_bomb.png", -- side
"default_obsidian.png^phoenix_fire_bomb.png", --side
"default_obsidian.png^phoenix_fire_bomb.png", --front
},
groups = {cracky = 1, level = 4, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
drop = "",
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
local privs = minetest.get_player_privs(playername)
if privs.mob_inhibitor then
return minetest.item_place(itemstack, placer, pointed_thing)
else
minetest.log("action", playername.." prevented from using nssm_server:mob_inhibitor")
return
end
end
})
-- Remove from main NSSM
minetest.register_alias("nssm:mob_inhibitor", "nssm_server:mob_inhibitor")
function nssm_server:inhibit_effect(pos,radius)
radius = radius or 1
minetest.add_particlespawner({
amount = 80,
time = 1,
minpos = {x=pos.x-radius/2, y=pos.y-radius/2, z=pos.z-radius/2},
maxpos = {x=pos.x+radius/2, y=pos.y+radius/2, z=pos.z+radius/2},
minlevel = {x=-0, y=-0, z=-0},
maxlevel = {x=1, y=1, z=1},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 0.1,
maxexptime = 1,
minsieze = 3,
maxsieze = 4,
collisiondetection = false,
texture = "morparticle.png^[colorize:yellow:200^[colorize:white:100"
})
minetest.sound_play("nssm_inhibit", {
pos = pos,
max_hear_distance = nssm.inhibition_radius,
})
end
-- Inhibition block - place in spawn buildings on servers
minetest.register_abm({
label = "Monster Inhibition Block",
nodenames = {"nssm_server:mob_inhibitor"},
interval = 1,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local obj, istring, lua_entity
for _,obj in pairs(minetest.get_objects_inside_radius(pos , nssm.inhibition_radius)) do
if not obj:is_player() and obj:get_luaentity() then
lua_entity = obj:get_luaentity()
istring = lua_entity["name"]
-- We got a name, it's nssm and it is a mob
if istring and istring:sub(1,5) == "nssm:" and lua_entity.health then
nssm_server:inhibit_effect(obj:get_pos())
obj:remove()
end
end
end
end,
})

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mod.conf Normal file
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name = nssm_server

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sounds/nssm_inhibit.2.ogg Normal file

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sounds/nssm_inhibit.3.ogg Normal file

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