telemosaic/init.lua
2017-04-24 19:43:43 +02:00

504 lines
19 KiB
Lua

--[[
Telemosaic [telemosaic]
=======================
A mod which provides player-placed teleport pads
Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
License
-------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
]]
telemosaic = {
-- configuration
config = {
-- keep emerge_delay lower than teleport_delay!
emerge_delay = 0.5, -- seconds
teleport_delay = tonumber(minetest.setting_get("telemosaic_teleport_delay")) or 2.0, -- seconds
beacon_range = tonumber(minetest.setting_get("telemosaic_beacon_range")) or 20.0, -- max teleport distance
extender_ranges = {
-- note: not adding beacons here, since they don't extend
-- also: base name of colored versions
['telemosaic:extender_one'] = tonumber(minetest.setting_get("telemosaic_extender_one_range")) or 5.0,
['telemosaic:extender_two'] = tonumber(minetest.setting_get("telemosaic_extender_two_range")) or 20.0,
['telemosaic:extender_three'] = tonumber(minetest.setting_get("telemosaic_extender_three_range")) or 80.0,
},
},
players = {
--[[
name = {
last_pos = '-10:5:3',
time_in_pos = 0.0,
allow_teleport = true,
started_emerge = false,
}
]]
},
}
local M = telemosaic
local C = M.config
local function hash_pos(pos)
return math.floor(pos.x + 0.5) .. ':' ..
math.floor(pos.y + 0.5) .. ':' ..
math.floor(pos.z + 0.5)
end
local function unhash_pos(hash)
local pos = {}
local list = string.split(hash, ':')
pos.x = tonumber(list[1])
pos.y = tonumber(list[2])
pos.z = tonumber(list[3])
return pos
end
local function count_extenders(pos)
local extended = 0.0
for z=-3,3 do
for x=-3,3 do
local node = minetest.get_node({ x=pos.x+x, y=pos.y, z=pos.z+z})
local name = node.name
-- trim color off the back
name = string.gsub(name, '^(telemosaic:extender_%a+)_%a+', '%1')
extended = extended + ( C.extender_ranges[name] or 0.0 )
end
end
--print("Total extended: " .. extended)
return extended
end
local function beacon_rightclick(pos, node, player, itemstack, pointed_thing)
local name = itemstack:get_name()
--print("Clicked by a " ..name)
if name == 'default:mese_crystal_fragment' and itemstack:get_count() == 1 then
--print("Clicked by a single key")
itemstack = ItemStack({
name = "telemosaic:key",
count = 1,
wear = 0,
metadata = hash_pos(pointed_thing.under),
})
elseif name == 'telemosaic:key' then
local posstring = itemstack:get_metadata()
local thispos = hash_pos(pointed_thing.under)
--print("Key with metadata " .. posstring)
if posstring ~= thispos and not minetest.is_protected(pointed_thing.under, player:get_player_name()) then
local dest_pos = unhash_pos(posstring)
local extended = count_extenders(pointed_thing.under)
if vector.distance(dest_pos, pointed_thing.under) <= C.beacon_range + extended then
minetest.swap_node(pointed_thing.under, { name = "telemosaic:beacon" })
else
minetest.swap_node(pointed_thing.under, { name = "telemosaic:beacon_err" })
end
-- set the destination anyway, it just won't work as
-- long as the beacon is in err state
local meta = minetest.get_meta(pointed_thing.under)
meta:set_string('telemosaic:dest', posstring)
--print ("set to " .. meta:get_string('telemosaic:dest'))
itemstack = ItemStack({
name = "default:mese_crystal_fragment",
count = 1, wear = 0,
})
end
else
-- normal place-item thing
if itemstack:get_definition().type == "node" then
return core.item_place_node(itemstack, player, pointed_thing)
end
end
return itemstack
end
local function extender_place(placepos, placer, itemstack, pointed_thing)
-- go over all possible *err* beacons, and update them
for z=-3,3 do
for x=-3,3 do
local pos = { x=placepos.x+x, y=placepos.y, z=placepos.z+z }
local node = minetest.get_node(pos)
if node ~= nil and node.name == 'telemosaic:beacon_err' then
-- candidate!
local dest_hash = minetest.get_meta(pos):get_string('telemosaic:dest')
if dest_hash ~= nil and dest_hash ~= '' then
local dest = unhash_pos(dest_hash)
local extended = count_extenders(pos)
local dist = vector.distance(pos, dest)
if dist <= C.beacon_range + extended then
-- upgrade :-)
minetest.swap_node(pos, { name = "telemosaic:beacon" })
else
local count = math.ceil(dist - (C.beacon_range + extended))
minetest.chat_send_player(placer:get_player_name(), "You still need to add extensions for "..count.." nodes" )
end
end
end
end
end
end
local function extender_dig(digpos, oldnode, oldmetadata, digger)
-- go over all possible *actual* beacons, and update them
for z=-3,3 do
for x=-3,3 do
local pos = { x=digpos.x+x, y=digpos.y, z=digpos.z+z }
local node = minetest.get_node(pos)
if node ~= nil and node.name == 'telemosaic:beacon' then
-- candidate!
local dest_hash = minetest.get_meta(pos):get_string('telemosaic:dest')
if dest_hash ~= nil and dest_hash ~= '' then
local dest = unhash_pos(dest_hash)
local extended = count_extenders(pos)
local dist = vector.distance(pos, dest)
if dist > C.beacon_range + extended then
-- downgrade :-(
minetest.swap_node(pos, { name = "telemosaic:beacon_err" })
end
end
end
end
end
end
local function check_teleport_dest(dest)
-- check the destination node for beacons, and the two nodes
-- above for "walkthrough"
-- "ignore" is ok, we could not emerge in time then.
local dest_bot = minetest.get_node({ x = dest.x, y = dest.y , z = dest.z })
local dest_mid = minetest.get_node({ x = dest.x, y = dest.y+1, z = dest.z })
local dest_top = minetest.get_node({ x = dest.x, y = dest.y+2, z = dest.z })
--print ("Looking at " .. dest_bot.name .. ", " .. dest_mid.name .. ", " .. dest_top.name)
local dest_ok = true
if dest_bot.name ~= 'ignore' and not string.match(dest_bot.name, '^telemosaic:beacon') then
dest_ok = false
--print("Bottom is not beacon")
end
if dest_mid.name ~= 'ignore' and dest_mid.name ~= 'air' then
local def = minetest.registered_nodes[dest_mid.name]
if def and def.walkable then
dest_ok = false
--print("Mid is walkable")
end
end
if dest_top.name ~= 'ignore' and dest_top.name ~= 'air' then
local def = minetest.registered_nodes[dest_top.name]
if def and def.walkable then
dest_ok = false
--print("Top is walkable")
end
end
return dest_ok
end
minetest.register_node('telemosaic:beacon_off', {
description = 'Telemosaic beacon',
tiles = {
'telemosaic_beacon_off.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
},
paramtype = 'light',
groups = { cracky = 2 },
on_rightclick = beacon_rightclick,
})
minetest.register_node('telemosaic:beacon', {
description = 'Telemosaic beacon (on)',
tiles = {
'telemosaic_beacon_top.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
},
paramtype = 'light',
groups = { cracky = 2, not_in_creative_inventory = 1 },
drop = 'telemosaic:beacon_off',
on_rightclick = beacon_rightclick,
})
minetest.register_node('telemosaic:beacon_err', {
description = 'Telemosaic beacon (err)',
tiles = {
'telemosaic_beacon_err.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
},
paramtype = 'light',
groups = { cracky = 2, not_in_creative_inventory = 1 },
drop = 'telemosaic:beacon_off',
on_rightclick = beacon_rightclick,
})
minetest.register_node('telemosaic:beacon_off', {
description = 'Telemosaic beacon',
tiles = {
'telemosaic_beacon_off.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
'telemosaic_beacon_side.png',
},
paramtype = 'light',
groups = { cracky = 2 },
on_rightclick = beacon_rightclick,
})
minetest.register_tool('telemosaic:key', {
description = 'Telemosaic key',
inventory_image = 'telemosaic_key.png',
stack_max = 1,
groups = { not_in_creative_inventory = 1 },
})
-- extenders come in three strengths, and many colors
local strengths = {
-- index starts at 1
'one',
'two',
'three',
}
local colors = {
-- TODO: localisation
-- default: { name= 'grey', value= '#ffffff00'},
{ name= 'white', value= '#ffffff80'},
{ name= 'dark_grey', value= '#000000c0'},
{ name= 'black', value= '#00000080'},
{ name= 'violet', value= '#40008080'},
{ name= 'blue', value= '#0000ff80'},
{ name= 'cyan', value= '#00ffff80'},
{ name= 'dark_green', value= '#00800080'},
{ name= 'green', value= '#00ff0080'},
{ name= 'yellow', value= '#ffff0080'},
{ name= 'brown', value= '#80400080'},
{ name= 'orange', value= '#ff800080'},
{ name= 'red', value= '#ff000080'},
{ name= 'magenta', value= '#ff00ff80'},
{ name= 'pink', value= '#ff808080'},
}
for num, strength in ipairs(strengths) do
minetest.register_node(string.format('telemosaic:extender_%s', strength), {
description = string.format('Telemosaic extender, tier %d', num),
tiles = {
string.format('telemosaic_extender_%s.png', strength)
},
paramtype = 'light',
groups = { cracky = 2, [string.format('telemosaic_extender_%s', strength)] = 1 },
after_place_node = extender_place,
after_dig_node = extender_dig,
})
-- colored versions, not in creative inventory, if dyes available
if minetest.get_modpath('dye') then
for _,c in ipairs(colors) do
minetest.register_node(string.format('telemosaic:extender_%s_%s', strength, c.name), {
description = string.format('Telemosaic extender, tier %d (%s)', num, c.name),
tiles = {
string.format('telemosaic_extender_%s.png^[colorize:%s', strength, c.value),
},
paramtype = 'light',
groups = { cracky = 2, [string.format('telemosaic_extender_%s', strength)] = 1, not_in_creative_inventory = 1 },
after_place_node = extender_place,
after_dig_node = extender_dig,
})
end
end
end
minetest.register_craft({
output = 'telemosaic:beacon_off',
recipe = {
{'default:diamond', 'doors:door_wood', 'default:diamond'},
{'default:obsidian','default:obsidian','default:obsidian'}
}
})
minetest.register_craft({
output = 'telemosaic:extender_one',
recipe = {
{'default:obsidian','doors:door_wood','default:obsidian'}
}
})
minetest.register_craft({
output = 'telemosaic:extender_two',
recipe = {
{'', 'group:telemosaic_extender_one',''},
{'group:telemosaic_extender_one','default:obsidian','group:telemosaic_extender_one'},
{'', 'group:telemosaic_extender_one',''}
}
})
minetest.register_craft({
output = 'telemosaic:extender_three',
recipe = {
{'', 'group:telemosaic_extender_two',''},
{'group:telemosaic_extender_two','default:obsidian','group:telemosaic_extender_two'},
{'', 'group:telemosaic_extender_two',''}
}
})
-- coloring recipes
if minetest.get_modpath('dye') then
for num, strength in ipairs(strengths) do
-- uncolor
minetest.register_craft({
type = "shapeless",
output = string.format('telemosaic:extender_%s', strength),
recipe = { string.format('group:telemosaic_extender_%s', strength), 'dye:grey' },
})
-- color with dye
for _,c in ipairs(colors) do
minetest.register_craft({
type = "shapeless",
output = string.format('telemosaic:extender_%s_%s', strength, c.name),
recipe = { string.format('group:telemosaic_extender_%s', strength), string.format('dye:%s', c.name) },
})
end
end
end
-- how to recycle a key
minetest.register_craft({
type = 'shapeless',
recipe = {'telemosaic:key'},
output = 'default:mese_crystal_fragment'
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not M.players[name] then
local pos = player:getpos()
local pos_hash = hash_pos(pos)
M.players[name] = {
last_pos = pos_hash,
time_in_pos = 0.0,
allow_teleport = false, -- no teleport after join
started_emerge = false, -- had not emerged destination yet
}
end
end)
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pl = M.players[name]
local pos = player:getpos()
local pos_hash = hash_pos(pos)
-- from now on, pos is slightly *under* the player
pos.y = pos.y - 0.01
local stand_node = minetest.get_node(pos)
--print ("At position " .. pos_hash .. " standing on a " .. stand_node.name)
if pos_hash ~= pl.last_pos then
--print("Moved to " .. pos_hash)
pl.last_pos = pos_hash
pl.time_in_pos = 0.0
pl.allow_teleport = true
pl.started_emerge = false
elseif pl.allow_teleport and stand_node.name == 'telemosaic:beacon' then
pl.time_in_pos = pl.time_in_pos + dtime
if pl.time_in_pos > C.emerge_delay and not pl.started_emerge then
pl.started_emerge = true
if minetest.emerge_area then
local dest_hash = minetest.get_meta(pos):get_string('telemosaic:dest')
if dest_hash ~= nil and dest_hash ~= '' then
local dest = unhash_pos(dest_hash)
local pos_top = { x = dest.x, y = dest.y - 2, z = dest.z }
-- try to emerge the area
--print("Emerging " .. hash_pos(dest) .. " to " .. hash_pos(pos_top))
minetest.emerge_area(dest, pos_top)
end
end
end
if pl.time_in_pos > C.teleport_delay then
local dest_hash = minetest.get_meta(pos):get_string('telemosaic:dest')
if dest_hash ~= nil and dest_hash ~= '' then
local dest = unhash_pos(dest_hash)
-- test destination nodes
local dest_ok = check_teleport_dest(dest)
--print("Ping to " .. dest_hash)
local extended = count_extenders(pos)
-- check for range before teleport (with leeway)
local dist = vector.distance(pos, dest)
--print("Dist :" .. (dist-0.5) .. " to " .. (C.beacon_range + extended))
if dest_ok and dist - 0.5 <= C.beacon_range + extended then
dest.y = dest.y + 0.5
minetest.sound_play( {name="telemosaic_set", gain=1}, {pos=pos, max_hear_distance=30})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x=pos.x, y=pos.y+0.3, z=pos.z},
maxpos = {x=pos.x, y=pos.y+2, z=pos.z},
minvel = {x = 1, y = -6, z = 1},
maxvel = {x = -1, y = -1, z = -1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_departure.png",
glow = 15,
})
player:setpos(dest)
minetest.sound_play( {name="telemosaic_teleport", gain=1}, {pos=dest, max_hear_distance=30})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x=dest.x, y=dest.y+0.3, z=dest.z},
maxpos = {x=dest.x, y=dest.y+2, z=dest.z},
minvel = {x = -1, y = 1, z = -1},
maxvel = {x = 1, y = 6, z = 1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_arrival.png",
glow = 15,
})
pl.last_pos = hash_pos(dest)
else
-- beacon is in error, one way or another.
-- but don't swap it out - we won't get it back otherwise!
end
pl.allow_teleport = false -- need to move first, regardless
end
end
end
end
end)