66 lines
2.1 KiB
Lua
66 lines
2.1 KiB
Lua
--[[
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Late library for Minetest - Library adding temporary effects.
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Integration with 3D armor
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if minetest.global_exists("armor") then
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print("[late] Integration with 3D Armors")
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-- Item equipment. May trigger an effect
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armor:register_on_equip(function(player, index, stack)
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late.set_equip_effect(player, stack:get_name())
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end)
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-- Overload is_equiped function to include armor inventory
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-- TODO: Overloading process could be more elegant
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local is_equiped_old = late.is_equiped
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late.is_equiped = function(target, item_name)
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if is_equiped_old(target, item_name) then return true end
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-- Check only for players
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if target.is_player and target:is_player() then
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local inv = minetest.get_inventory({ type="detached",
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name= target:get_player_name().."_armor" })
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if inv then
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local list = inv:get_list("armor")
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if list then
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for _, stack in pairs(list) do
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if stack:get_name() == item_name then
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return true
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end
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end
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end
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end
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end
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return false
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end
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-- In case of armor update, inform texture impact that base texture has changed
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armor:register_on_update(function(player)
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local data = late.get_storage_for_target(player)
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if data.impacts and data.impacts['texture'] then
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local impact_type = late.get_impact_type('player', 'texture')
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data.impacts['texture'].vars.initial_textures = nil
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-- TODO: add impact_type as metatable of impacts?
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impact_type.update(data.impacts['texture'])
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end
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end)
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end
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