64f28532f1
- Check destination medium against source, since it's possible to transition from a fluid to air and raycast will NOT collide with the air, causing from-fluid-to-air transitions not to be detected. - Pre-cache fluid medium data for all node defs instead of running through logic at runtime. |
||
---|---|---|
.. | ||
textures | ||
README | ||
init.lua | ||
mod.conf |
README
------------------------------------------------------------------------ This mod provides a more "cinematic" camera positioning system than szutil_watch, providing a series of 3rd-party "chase" cams that move via simple jumpcuts. WARNING: this mod is heavily WIP and is missing a lot of functionality that you would expect, like rendering the player invisible, preventing the player from falling or taking damage, etc. ------------------------------------------------------------------------