szutilpack/szutil_cinecam
Aaron Suen 64f28532f1 Fix and optimize line of sight checks
- Check destination medium against source, since it's possible
  to transition from a fluid to air and raycast will NOT collide
  with the air, causing from-fluid-to-air transitions not to be
  detected.
- Pre-cache fluid medium data for all node defs instead of running
  through logic at runtime.
2022-05-03 07:10:15 -04:00
..
textures Clearer, better-proportioned image 2022-04-24 21:09:07 -04:00
README Add new WIP "cinematic camera" mod 2022-04-18 23:46:36 -04:00
init.lua Fix and optimize line of sight checks 2022-05-03 07:10:15 -04:00
mod.conf Fix wrong mod name 2022-04-18 23:52:03 -04:00

README

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This mod provides a more "cinematic" camera positioning system than
szutil_watch, providing a series of 3rd-party "chase" cams that move
via simple jumpcuts.

WARNING: this mod is heavily WIP and is missing a lot of functionality
that you would expect, like rendering the player invisible, preventing
the player from falling or taking damage, etc.

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