cec95761d1
There was a redundant expiration check that was hitting the auth database rather intensely every 5 seconds ... reduce that to check only one player name per globalstep to spread it out.
Keep track of player last position, even when players are offline. Add support for some commands utilizing player positions.
- Support
/teleport <player>
to offline players. - Add
/pos <player>
to get player's current position. - Add
/postrack <pattern>
and/posuntrack <pattern>
to enable/disable player position waypoint HUDs.