d32a2c856c
Instead of maintaining the short description of each sub-mod manually in a giant README file, distribute the short descriptions into each relevant mod, and then build the README listings automatically at deploy time. This should: - Make it harder to forget to add/remove mods in the list - Prevent them from being out of alphabetical order - Ensure each mod has a description for in-menu use
------------------------------------------------------------------------ This mod displays a particle effect at the hard map boundary, allowing players to visualize the difference between areas not yet loaded and a tangible boundary. It automatically uses the built-in mapgen_limit map setting. No nodes are altered in this process, so the limit can be raised later by simply modifying the map_meta.txt of the world. When the world is reloaded, the new limit will be honored by this mod. ------------------------------------------------------------------------