d32a2c856c
Instead of maintaining the short description of each sub-mod manually in a giant README file, distribute the short descriptions into each relevant mod, and then build the README listings automatically at deploy time. This should: - Make it harder to forget to add/remove mods in the list - Prevent them from being out of alphabetical order - Ensure each mod has a description for in-menu use
------------------------------------------------------------------------ This mod tries to make a player completely invisible, including in-game model, nametag, muting join/leave messages, and not displaying the name in the status line. This can be used for administering a server or spectating the action without accidentally affecting player behavior or disrupting the normal flow of things. Currently the "stealth" attribute is managed by a priv. Granting the priv does not change the player state in realtime; a re-login may be necessary. Players cannot currently toggle stealth voluntarily. Note that toggling the priv while the affected player is logged in may cause login/logout messages to mismatch, revealing the use of stealth. Players who have both stealth and privs will have "interact" revoked automatically on login to prevent revealing the stealth user's presence by accidentally interacting with the environment; use /grantme each time interact privs are necessary. Players without the privs priv will not have interact revoked automatically (including those with basic_privs), since the primary use-case for this is for full admins and the exact meaning of the basic_privs priv can change. ------------------------------------------------------------------------