744be01ae0
If no player is connected, just show random views around "spawn" (the origin for now, not actually testing to find the real spawn location or honoring static_spawn setting yet) every ~10s. Make sure the camera is never placed inside a solid; if it is, then it needs to be moved immediately.
------------------------------------------------------------------------ This mod provides a more "cinematic" camera positioning system than szutil_watch, providing a series of 3rd-party "chase" cams that move via simple jumpcuts. WARNING: this mod is heavily WIP and is missing a lot of functionality that you would expect, like rendering the player invisible, preventing the player from falling or taking damage, etc. ------------------------------------------------------------------------