szutilpack-cd2025/.gitignore
Aaron Suen 6658dc6775 Revived the "slime" monster idea, with better performances.
Spawning logic now takes into account nearby slimes much better,
and runs fewer loops (globalstep instead of abm).  There are
multiple variety of slime, all camouflage-textured, that spawn
based on nearby materials.
2013-11-17 16:15:06 -05:00

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