131 lines
4.8 KiB
Plaintext
131 lines
4.8 KiB
Plaintext
------------------------------------------------------------------------
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- Teleportation regression needs to support player:add_pos now.
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- Mapgen limit mod:
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- Import from my_* mods
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- Add a property to the nodes to indicate that they are out of
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bounds dummy nodes for maplimitfx mod.
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- Make maplimitfx mod detect dummy nodes.
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- Check for 1 node at distance limit for each direction.
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- Scan inward to find actual limit.
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- Handle limit expansion.
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- Make one special node for LBM use, add one per mapblock.
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- Upon LBM of that node, check for in bounds, and regen.
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- Emerge the entire mapchunk.
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- Check each block.
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- Delete all blocks that match.
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- Move motdagree "purge if not verified" logic into a separate mod
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- Delete any players automatically if privs do not exactly
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match a given set (default to default_privs) when offline.
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- Consider moving this into pruneplayers
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- Add hooks to check player after leaveplayer,
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grant/revoke.
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- Add no_newplayers functionality somewhere here.
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- Maybe allow a rate limit rather than just toggle.
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- Probabilistic rejection with sliding window for fair rate
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limiting?
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- Rate limit per IP?
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- Move joined [new] messages to their own mod
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- It's possible to want this functionality separately.
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- MOTDAgree probably leaves junk players registered if they were online
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at the time of a server shutdown/crash.
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- Check if we handled (or can handle) normal shutdown at least.
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- Test to see if this is actually a problem.
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- Consider adding a sweep for junk players on startup.
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- Delete any players who have no privs beyond just the
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default privs (assuming registered players always have
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gained at least one priv from registering).
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- Consider making this a separate mod, or part of
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pruneplayers?
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- Cross-dimension mapgen limit mod
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- From private my_limitmap mods
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- Allow multiple regions to be configured
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- Fill external regions with barrier nodes
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- Configurable barrier nodes? Light propagation?
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- Auto-snap to mapchunks
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- Keep track of areas containing barriers
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- "Delete barriers" command to clear barriers now inside of limit areas
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- Restart needs a "machine reboot" option.
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- Kick all players, disallow new logins.
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- Don't stop the server (or prevent it from restarting).
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- Server will be reenabled externally.
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- Send a different kick message.
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- szutil_cinecam
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- optional sprite visual for camera position to show other players?
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- use entity attachments instead of relying on fly priv
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- clear darken/vignette HUDs if player is removed from cycling
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- configurability via settings w/ live updates
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- remote control of FOV?
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- Check for camera being too close to any solid node (~0.3m)
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to avoid near clipping plane issues.
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- settingtypes.txt for all mods
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- Chat rate limiting mod that only affects open chat and not DM or cmd.
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- Cooldown time HUD
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- Burst tolerance options
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- Delayed privileges mod
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- Countdown modes:
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- Always-running countdown
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- Only-while-online countdown
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- Reset-on-rejoin countdown?
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- Commands:
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- Delayed grant
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- Revoke with delayed restoration
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- Admin list/cancel/modify delays
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- Players see their own delays
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- Privilege delay HUD
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- Togglable?
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- Configurable?
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- Commands need to work with basic_privs/privs access control
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- Role-like virtual privs that convert to a delay
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- Use other mods that interact w/ privs
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- Allow creation waiting period via default_privs, motdagree
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- MOTD Agree mod
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- Initial waiting period in seconds
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- Queue system, limit number of players eligible to agree to
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rules at the same time
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- Rate limit acceptance across all players
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- Require another priv to be able to register (allow use of delayed
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privs mod)
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- Limit time player is allowed to be eligible before kick
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- Ability to take away some default_privs on agree (e.g. fly,noclip for initial spectation)
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- Option to teleport player somewhere upon agreeing (return to spawn)
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- Command alias mod
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- Allow players to register short command aliases
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- Store in player metadata per-player
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- Intercept commands ourselves to handle per-player aliases
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- register_on_chatcommand seems like it can intercept the
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command before it's looked up in the global table and
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prevent normal lookup.
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- Make sure we can't alias away our ability to alias/unalias
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- Inject command back into on_chat callback system
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- Make sure we can't create infinite alias loops
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- Allow meta-aliases but only up to a certain depth?
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- /lua mod w/ specific priv
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- Spectator Mode mod
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- Temporarily adjust privs: lose interact, gain fly, etc.
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- noclip, teleport?
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- Change player visual?
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- Remember player position, restore upon leaving.
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- Persist watchshare across restarts? Maybe a watchsharesave command to set defaults?
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- BUG? szutil_watch needs to save player inventory, watch for race
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conditions.
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------------------------------------------------------------------------
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