Finally mod_storage is actually efficient enough,
when using sqlite3, to ditch the old file-based
storage, which is a nightmare for backups. This
mod now effectively requires that sqlite3-based
mod storage be used for worlds of sufficient
scale, but that's probably a fair requirement for
using this rather obscure mod anyway.
- Remember to clear cached IDs on exit
- Try to defer HUD creation a tiny amount to avoid slamming clients
with a ton of HUD creation packets all at once