Fix code formatting issue
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47f89855ed
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@ -27,30 +27,33 @@ local function bump(player)
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end
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minetest.register_on_joinplayer(function(player) return bump(player) end)
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minetest.register_on_placenode(function(_, _, player) --[[do not return]] bump(player) end)
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minetest.register_on_dignode(function(_, _, player) return bump(player) end)
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minetest.register_on_punchnode(function(_, _, player) return bump(player) end)
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minetest.register_on_chat_message(function(pname) bumpn(pname) end)
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minetest.register_on_player_receive_fields(function(player) return bump(player) end)
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minetest.register_on_craft(function(_, player) return bump(player) end)
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minetest.register_on_player_inventory_action(function(player) return bump(player) end)
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minetest.register_on_placenode(function(_, _, player)
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--do not return
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bump(player)
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end)
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minetest.register_on_dignode(function(_, _, player) return bump(player) end)
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minetest.register_on_punchnode(function(_, _, player) return bump(player) end)
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minetest.register_on_chat_message(function(pname) bumpn(pname) end)
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minetest.register_on_player_receive_fields(function(player) return bump(player) end)
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minetest.register_on_craft(function(_, player) return bump(player) end)
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minetest.register_on_player_inventory_action(function(player) return bump(player) end)
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local looks = {}
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local function checkplayer(player)
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local pname = player:get_player_name()
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local look = player:get_look_dir()
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local old = looks[pname]
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looks[pname] = look
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if player:get_player_control_bits() ~= 0 then return bumpn(pname) end
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if not (old and vector.equals(old, look)) then return bumpn(pname) end
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return pname
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local looks = {}
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local function checkplayer(player)
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local pname = player:get_player_name()
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local look = player:get_look_dir()
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local old = looks[pname]
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looks[pname] = look
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if player:get_player_control_bits() ~= 0 then return bumpn(pname) end
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if not (old and vector.equals(old, look)) then return bumpn(pname) end
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return pname
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end
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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if (not minetest.check_player_privs(player, modname)) ~= (not invert) then return end
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local pname = checkplayer(player)
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if times[pname] < now() - timeout then
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minetest.kick_player(pname, reason)
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end
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end
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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if (not minetest.check_player_privs(player, modname)) ~= (not invert) then return end
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local pname = checkplayer(player)
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if times[pname] < now() - timeout then
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minetest.kick_player(pname, reason)
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end
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end
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end)
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end)
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