New mod to add simple chat sounds.
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szutil_chatsounds/README
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szutil_chatsounds/README
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114
szutil_chatsounds/init.lua
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114
szutil_chatsounds/init.lua
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-- LUALOCALS < ---------------------------------------------------------
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local ipairs, minetest, pairs, tonumber, tostring
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= ipairs, minetest, pairs, tonumber, tostring
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local function parsespec(param)
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local config = {}
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for _, s in ipairs(param:split(" ")) do
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local n = tonumber(s)
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if n then
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config[#config + 1] = {gain = n}
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else
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local gain, pitch = s:match("^(%S+):(%S+)$")
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gain = tonumber(gain)
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pitch = tonumber(pitch)
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if gain and pitch then
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config[#config + 1] = {gain = gain, pitch = pitch}
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else
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return false, "failed to parse spec"
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end
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end
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end
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return config
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end
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local default = parsespec("0.5:1.2 0.25 0.25 0.25:0.8 0")
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local function dosound(player, pname, msgtype)
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local config = player:get_meta():get_string(modname) or ""
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config = config ~= "" and minetest.deserialize(config) or nil
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config = config and #config > 0 and config or default
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local data = (msgtype > #config) and config[#config] or config[msgtype]
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if (data.gain or 0) <= 0 then return end
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minetest.sound_play(modname, {
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to_player = pname,
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pitchvary = 0,
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gain = data.gain,
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pitch = data.pitch or 1
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})
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end
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minetest.register_chatcommand(modname, {
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description = "change chat sound configuration",
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params = "<gain[:pitch] for DM> [... for chat] [...emote]"
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.. " [...join/part] [...server] [...other]",
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func = function(pname, param)
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local player = minetest.get_player_by_name(pname)
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if not player then return false, "player not connected" end
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local config = parsespec(param)
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if #config < 1 then return false, "empty config" end
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player:get_meta():set_string(modname, minetest.serialize(config))
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end
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})
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local pending = {}
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local msgtype = pending[pname]
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if msgtype then dosound(player, pname, msgtype) end
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end
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pending = {}
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end)
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local function send(pname, text)
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text = tostring(text)
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local msgtype
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if text:match("^%s*DM%sfrom%s") then msgtype = 1 -- DM
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elseif text:match("^%s*%<") then msgtype = 2 -- public chat
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elseif text:match("^%s*%*%s") then msgtype = 3 -- emotes
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elseif text:match("^%s*%*%*%*%s") then msgtype = 4 -- join/part
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elseif text:match("^%s*%#%s") then msgtype = 5 -- server
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else msgtype = 6 end -- unknown/misc
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local n = pending[pname] or msgtype
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pending[pname] = msgtype > n and n or msgtype
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end
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local function sendall(text)
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for _, player in pairs(minetest.get_connected_players()) do
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send(player:get_player_name(), text)
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end
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end
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do
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local old_sendall = minetest.chat_send_all
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function minetest.chat_send_all(text, ...)
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sendall(text)
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return old_sendall(text, ...)
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end
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end
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minetest.register_on_chat_message(function(pname, text)
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if text:sub(1, 1) ~= "/"
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and minetest.check_player_privs(pname, "shout") then
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sendall("<" .. pname .. "> " .. text)
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end
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end)
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do
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local old_sendp = minetest.chat_send_player
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function minetest.chat_send_player(pname, text, ...)
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send(pname, text)
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return old_sendp(pname, text, ...)
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end
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end
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BIN
szutil_chatsounds/sounds/szutil_chatsounds.ogg
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szutil_chatsounds/sounds/szutil_chatsounds.ogg
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szutil_chatsounds/sounds/untitled.ogg
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szutil_chatsounds/sounds/untitled.ogg
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