Update telecode README with bookmark cmds.
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@ -13,6 +13,14 @@ equality) without knowing the server's private encryption key. Keys
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are per-server/per-world, so telecodes from one world, or from single
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are per-server/per-world, so telecodes from one world, or from single
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player, cannot be used on a different server.
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player, cannot be used on a different server.
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The mod also provides some bookmarking capabilities so players only
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need to deal with the codes when they want to share/publish them.
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- /tcsave <name> - save current location to a bookmark.
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- /tcsave <name> [code] - save location from telecode as bookmark.
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- /tcls - list all bookmarks
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- /tcls <search> - list all bookmarks matching search
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- /trcm <name> - remove a bookmark
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Players must be able to physically travel to a location to find the
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Players must be able to physically travel to a location to find the
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telecode for it, but may then later freely travel to that location at
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telecode for it, but may then later freely travel to that location at
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any time, and/or share the code with anyone they want via any means
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any time, and/or share the code with anyone they want via any means
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