Fix gear quenching, more item sounds
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@ -45,11 +45,11 @@ This game exists for a few reasons:
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### TODO
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- Add wieldtips (at least) as colorblindness is apparently a big obstacle for potion puzzles.
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- Make the mold-cooling work the same way as in the original.
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- The simplification compromise is probably no longer needed, and it breaks the new placement limitations.
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- A lot of sound is missing
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- Puzzle completion, magic effects
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- Hiss of gear quenching
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- Ambiance from fire, water
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- Clock machine buttons
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- Running forest machine
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- More particle effects.
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- Steam from quenching the molds?
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@ -24,7 +24,6 @@ api.digparticles = function(pos, node)
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})
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end
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local model = "piredo_terrain:xdecor__candle"
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api.digsound = function(pos, node)
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local def = minetest.registered_items[node.name]
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local spec = def and def.sounds and (def.sounds.dug
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@ -34,8 +33,6 @@ api.digsound = function(pos, node)
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for k, v in pairs(spec) do param[k] = v end
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param.pos = pos
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minetest.sound_play(param.name, param, true)
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elseif node.name ~= model then
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return api.digsound(pos, {name = model})
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end
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end
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@ -1,6 +1,6 @@
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-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, addgroups, minetest, pairs, posrel
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= ItemStack, addgroups, minetest, pairs, posrel
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local ItemStack, addgroups, minetest, pairs, piredo_items, posrel
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= ItemStack, addgroups, minetest, pairs, piredo_items, posrel
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-- LUALOCALS > ---------------------------------------------------------
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addgroups("piredo_terrain:piranesi__hot_stone", "hot_stone")
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@ -36,14 +36,44 @@ minetest.override_item("piredo_terrain:piranesi__mold", {
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end
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})
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minetest.override_item("piredo_terrain:piranesi__ice", {
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on_apply_mold_full = function(_, _, _, user, pointed)
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minetest.item_place_node(ItemStack("piredo_terrain:piranesi__gear"),
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user, pointed)
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return "piredo_terrain:piranesi__mold"
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minetest.register_abm({
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nodenames = {"piredo_terrain:piranesi__mold_full"},
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interval = 2,
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chance = 1,
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action = function(pos, node)
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local bpos = posrel(pos)(0, -1, 0)
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local bnode = minetest.get_node(bpos)
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if bnode.name ~= "piredo_terrain:piranesi__ice" then return end
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node.name = "piredo_terrain:piranesi__mold_done"
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minetest.swap_node(pos, node)
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minetest.add_particlespawner({
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amount = 50,
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time = 1,
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pos = pos,
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radius = {min = 0, max = 0.5},
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acc = {x = 0, y = 3, z = 0},
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exptime = {min = 1, max = 3},
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size = {min = 0.5, max = 2},
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glow = 10,
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texture = "default_item_smoke.png^[opacity:64",
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})
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end
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})
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do
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local gear = "piredo_terrain:piranesi__gear"
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minetest.override_item("piredo_terrain:piranesi__mold_done", {
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on_punch = function(pos, node, player)
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local stack = ItemStack(gear)
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stack = player:get_inventory():add_item("main", stack)
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if not stack:is_empty() then return end
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node.name = "piredo_terrain:piranesi__mold"
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minetest.swap_node(pos, node)
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piredo_items.pickupeffect(pos, {name = gear})
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end
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})
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end
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for i = 1, 2 do
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minetest.override_item("piredo_terrain:piranesi__machine_gear_" .. i .. "_e", {
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on_apply_gear = function(pos, node, stack)
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@ -252,6 +252,7 @@
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"piranesi:machine_red" : true,
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"piranesi:machine_yellow" : true,
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"piranesi:mold" : true,
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"piranesi:mold_done" : true,
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"piranesi:mold_full" : true,
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"piranesi:neck_totem" : true,
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"piranesi:pine_tree" : true,
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@ -358,6 +359,7 @@
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},
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"media" :
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{
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"default_item_smoke.png" : "textures",
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"doors_door_open.ogg" : "sounds",
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"doors_fencegate_open.ogg" : "sounds",
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"doors_steel_door_open.ogg" : "sounds"
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@ -3214,6 +3214,14 @@ reg({_raw_name = "piranesi:mold",
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tiles = {"mold.png"},
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type = "node"})
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reg({_raw_name = "piranesi:mold_done",
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description = "Mold",
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drawtype = "nodebox",
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node_box = piranesi_mold_node_box,
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selection_box = piranesi_mold_node_box,
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tiles = {"mold_done.png"},
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type = "node"})
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reg({_raw_name = "piranesi:mold_full",
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description = "Mold",
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drawtype = "nodebox",
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@ -34,6 +34,12 @@ loadfile(minetest.get_modpath(modname) .. "/exported.lua")(function(def)
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def.groups.connecty = 1
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end
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def.sounds = def.sounds or {}
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def.sounds.dug = def.sounds.dug
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or {gain = 0.25, name = "default_dug_node"}
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def.sounds.place = def.sounds.place
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or {gain = 1, name = "default_place_node_hard"}
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minetest.register_item(myname, def)
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minetest.register_alias(orig, myname)
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end)
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@ -154,6 +154,7 @@
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"/textures/default_gravel.png" : "default",
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"/textures/default_ice.png" : "default",
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"/textures/default_invisible_node_overlay.png" : "default",
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"/textures/default_item_smoke.png" : "default",
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"/textures/default_jungleleaves.png" : "default",
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"/textures/default_jungleleaves_simple.png" : "default",
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"/textures/default_junglewood.png" : "default",
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@ -265,6 +266,7 @@
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"/textures/machine_yellow.png" : "piranesi",
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"/textures/manu_clue_inv.png" : "piranesi",
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"/textures/mold.png" : "piranesi",
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"/textures/mold_done.png" : "piranesi",
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"/textures/mold_full.png" : "piranesi",
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"/textures/morelights_chain_d_inv.png" : "morelights",
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"/textures/morelights_chain_l_inv.png" : "morelights",
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BIN
mods/piredo_terrain/textures/default_item_smoke.png
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BIN
mods/piredo_terrain/textures/default_item_smoke.png
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After (image error) Size: 307 B |
BIN
mods/piredo_terrain/textures/mold_done.png
Normal file
BIN
mods/piredo_terrain/textures/mold_done.png
Normal file
Binary file not shown.
After (image error) Size: 719 B |
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