nodecore-cd2025/docs/glossary.txt

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Glossary for Translators
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Anneal / Annealed:
Heat and then cool slowly, to form a specific kind of crystal
structure.
https://en.wikipedia.org/wiki/Annealing_(materials_science)
Aux:
a.k.a. "Aux1"
a.k.a. "Special" in some places before MT 5.5
An input key that can be bound in the minetest "Change Keys"
settings menu. It can be a different key for each user, so the
name of the specific key cannot be used.
In minetest_game this is mostly used for sprinting but in
NodeCore it's used for a handful of things like advanced item
dropping and rakes.
Bindy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles binding/tying the corners of a
node with cord or rope.
Bond / Bonded:
Used in NodeCore stone brickwork. Cementing/gluing bricks
together.
Boxy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles a square box.
Bricky:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles bricks.
Cav:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Eggcorn:
NodeCore name for a tree seed. Derived from a misnomer for
an acorn that gave rise to a linguistic term.
https://en.wikipedia.org/wiki/Eggcorn#Etymology
Fot:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Float Glass:
Glass made using the modern process of floating molten glass
on top of another molten/liquid substance. See
wikipedia/dictionary.
https://en.wikipedia.org/wiki/Float_glass
Flux:
A liquid flow of concentrated lux radiation. Name is derived
from the parent "lux" material name, plus the meaning "flow".
Gate (Gated Prism / "Gate a prism"):
To block or close off, as per shutting a gate. From the name
of the terminal in a field effect transistor that's used to
control whether current is allowed to flow through it.
https://en.wikipedia.org/wiki/Field-effect_transistor
Geq:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Glass Case:
https://en.wikipedia.org/wiki/Display_case
Graveled:
Tipped/edged with gravel.
Hashy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles a diagonal hash/grid.
Horzy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles horizontal stripes.
Iceboxy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles a square box with a four-pointed
pattern contained inside it.
Leach:
Dissolving substances out of something, specifically removing
organic material from soil to leave behind sediments.
https://en.wikipedia.org/wiki/Leaching_(pedology)
https://en.wikipedia.org/wiki/Leaching_(agriculture)
https://en.wikipedia.org/wiki/Leaching_(chemistry)
Lode:
A metallic ore found in NodeCore and used to craft tools.
Similar to iron or carbon steel but no exact real-world
equivalent. The name comes from a rare/archaic term for ore.
Lux:
A light-emitting radioactive stone. Name means "light".
Mew:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Niz:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Odo:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Prx:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Pumwater:
Molten rock (magma or lava). The name is derived from a pun:
what you get when you melt pumice.
Ice -> water, pumice -> pumwater.
Qeg:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Render:
Used in NodeCore to refer to a type of cement material,
specifically one made of sand and used to make sandstone.
https://en.wikipedia.org/wiki/Cement_render
Scale / Scaling:
Used in NodeCore in the sense of "climbing."
Sneak:
An input key that can be bound in the minetest "Change Keys"
settings menu. It can be a different key for each user, so the
name of the specific key cannot be used.
This is sometimes called "shift" because that's a very
common / default binding for it, but that is not necessarily
correct.
Used to allow walking to the edge of a node without falling
off (defined by engine) and various overrides in NodeCore like
inspecting shelf contents without taking items, preventing
rotation on right-click, rake selectivity, etc.
Tarstone:
A darkened, tarry-looking stone made from stone dyed with
charcoal. No exact real-world equivalent.
Temper / Tempered:
Heat and then cool quickly, to form a specific kind of crystal
structure. As it's used in NodeCore, technically the term
"harden" might be more accurate.
https://en.wikipedia.org/wiki/Annealing_(materials_science)
Tof:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Vermy:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles criss-crossing irregular
lines/curves, like the trails of worms ("vermiform").
Verty:
A concrete etching pattern. Can eappear as an adjective
modifying a node, or on its own to describe the pattern
programmed into a stylus.
This pattern resembles vertical stripes.
Xrp:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Yit:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
Zin:
Name of a glyph shape in NodeCore. The name itself is mostly
meaningless and derived from some of the latin characters that
the glyph can be used to represent.
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