Aaron Suen
fdd881ae53
Active ItemStack Modifier overhaul.
AISM's now tick against stacks, including in piles, shelves, and player inventories, (hopefully) efficiently compared to the old way with separate ABMs. Item entity support is also possible, but not necessary yet. This started out as a bugfix for being able to put a torch inside a shelf, which didn't make much sense gameplay-wise. It ended up going quite a bit further. - Aggregate now gets wet in stack form. Swimming with dry concrete now has consequences. - Lux reactions, radiation, and infusion should now behave more consistently. - Sponges can now wet or dry in stack form, including inside containers. - Torch ignition, quenching, and extinguishing is now more consistent regardless of context, and torches are now more dangerous, and can ignite things in more contexts.
======================================================================== \ /\ \ / \ /\ \ /\ |\ / / \ /\ |\ / | \ | / \ | \ / | / \ | \ / | \ | | | | | |__ | | | | / |__ \ \/ | | | | | \ / | | |/ | \ \ / | / \ \ / \ / |\ \ \ \/ |/ \ \/ \/ | \ \ ======================================================================== NodeCore - An original, immersive puzzle/adventure game for Minetest ------------------------------------------------------------------------ NodeCore is a major reconstruction of survival gameplay from the ground up. Relearn much of what you thought you knew about Minetest! Features: - Immersive gameplay. Zero in-game pop-up GUIs. Minimal HUDs. All interactions take place in continuous first-person perspective. Nothing gets between you and the game world. - Nearly everything is on the grid. Item stacks settle onto the grid and persist. Complex machines (e.g. furnaces, storage) are built in-world and can be designed, customized, optimized. - In-world crafting. Assemble more complex recipes directly on the grid or in-place. Learn how to "pummel" nodes to hammer things together or break things apart. - Built-in player guide and hint system provides low-spoiler guidance. - Rich and subtle interactions. Some materials dig and transform in stages. Some materials slump into repose when stacked high. Some things transform if conditions are met, but transform faster based on environment. Experiment and see what effects what! - Build complex in-game systems. Design your own furnace. Construct digital logic circuits. Build gears and rotary machinery. Assemble portable storage containers. - Eggcorns! ------------------------------------------------------------------------ NodeCore is (C)2018-2019 by Aaron Suen <warr1024@gmail.com> MIT License (http://www.opensource.org/licenses/MIT) See included LICENSE file for full details and credits Minetest ContentDB Listing: https://content.minetest.net/packages/Warr1024/nodecore/ GitLab: https://gitlab.com/sztest/nodecore Discord: https://discord.gg/SHq2tkb IRC: #nodecore on chat.freenode.net (bridged to Discord) ------------------------------------------------------------------------ ========================================================================
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