71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, vector
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= math, minetest, nodecore, pairs, vector
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local math_exp, math_random
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= math.exp, math.random
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-- LUALOCALS > ---------------------------------------------------------
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local maxdist = 8
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local function getdps(pos)
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if nodecore.quenched(pos) then return 0 end
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local rel = {
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x = math_random() * 2 - 1,
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y = math_random() * 2 - 1,
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z = math_random() * 2 - 1
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}
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local len = vector.length(rel)
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if len == 0 or len > 1 then return end
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rel = vector.multiply(rel, maxdist / len)
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for pt in minetest.raycast(pos, vector.add(pos, rel), false, true) do
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local p = pt.under
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local n = minetest.get_node(p)
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local def = minetest.registered_items[n.name]
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local dps = def and def.damage_per_second
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if dps and dps > 0 then
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local r = vector.subtract(pos, p)
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local dsqr = vector.dot(r, r) / 2 + 1
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return dps / dsqr
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end
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if not nodecore.air_pass(n) then return 0 end
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end
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return 0
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end
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local heat = {}
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local function check(player, dtime)
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local pos = player:get_pos()
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pos.y = pos.y + 1
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local dps = getdps(pos)
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if not dps then return end
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local w = math_exp(-dtime)
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local pname = player:get_player_name()
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heat[pname] = (heat[pname] or 0) * w + dps * (1 - w)
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end
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minetest.register_globalstep(function(dtime)
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if nodecore.stasis then return end
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for _, p in pairs(minetest.get_connected_players()) do
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if nodecore.player_visible(p) then check(p, dtime) end
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end
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end)
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local function applyheat()
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minetest.after(1, applyheat)
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if nodecore.stasis then return end
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for _, p in pairs(minetest.get_connected_players()) do
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if nodecore.player_visible(p) then
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local pname = p:get_player_name()
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local ow = heat[pname]
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if ow and ow > 0.1 then
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nodecore.addphealth(p, -ow)
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end
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end
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end
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end
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applyheat()
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