Aaron Suen b67a984967 Reduce dungeon brickiness
Bricks are a valuable resource, so we don't
want to give too many to the player just
for finding a dungeon.
2021-03-05 21:40:48 -05:00

25 lines
857 B
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local mapperlin
minetest.after(0, function() mapperlin = minetest.get_perlin(45821, 1, 0, 1) end)
nodecore.register_dungeongen({
label = "dungeon concrete/bricks",
func = function(pos)
local rng = nodecore.seeded_rng(mapperlin:get_3d(pos))
if rng(1, 4) ~= 1 then return end
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
local bnode = minetest.get_node(below)
local bdef = minetest.registered_nodes[bnode.name] or {}
return minetest.set_node(pos, {name = modname
.. (rng(1, 10) <= (bdef.walkable and 9 or 2)
and ":bricks_stone"
or ":bricks_stone_bonded")})
end
})