Aaron Suen ec2454d592 Lode tool breakage is now lossy.
Players have an incentive to be careful with lode tools
and collect worn ones to melt down for recycling instead
of just letting them break naturally.
2020-01-31 08:17:51 -05:00

129 lines
3.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ipairs, minetest, nodecore, pairs, type
= ipairs, minetest, nodecore, pairs, type
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function toolhead(name, groups, prills)
local n = name:lower()
if type(groups) == "string" then groups = {groups} end
local function toolcap(nn)
local t = {}
for _, k in ipairs(groups) do t[k] = nn end
return nodecore.toolcaps(t)
end
nodecore.register_lode("toolhead_" .. n, {
type = "craft",
description = "## Lode " .. name .. " Head",
inventory_image = modname .. "_#.png^[mask:" ..
modname .. "_toolhead_" .. n .. ".png",
stack_max = 1
})
nodecore.register_lode("tool_" .. n, {
type = "tool",
description = "## Lode " .. name,
inventory_image = modname .. "_tool_handle.png^(" ..
modname .. "_#.png^[mask:" ..
modname .. "_tool_" .. n .. ".png)",
stack_max = 1,
tool_capabilities = toolcap(4),
bytemper = function(t, d)
if t.name == "tempered" then
d.tool_capabilities = toolcap(5)
end
d.skip_register = (t.name == "hot") or nil
end,
groups = {flammable = 4},
metal_alt_hot = modname .. ":prill_hot " .. prills,
tool_wears_to = prills > 1 and (modname .. ":prill_# " .. (prills - 1)) or nil,
on_ignite = modname .. ":prill_# " .. prills
})
for _, t in pairs({"annealed", "tempered"}) do
nodecore.register_craft({
label = "assemble lode " .. n,
normal = {y = 1},
nodes = {
{match = modname .. ":toolhead_" .. n .. "_" .. t,
replace = "air"},
{y = -1, match = "nc_woodwork:staff", replace = "air"},
},
items = {
{y = -1, name = modname .. ":tool_" .. n .. "_" .. t},
}
})
end
end
toolhead("Mallet", "thumpy", 3)
toolhead("Spade", "crumbly", 2)
toolhead("Hatchet", "choppy", 2)
toolhead("Pick", "cracky", 1)
local function forgecore(from, fromqty, to, prills, fromtemper, anviltemper)
return nodecore.register_craft({
label = anviltemper .. " anvil making " .. fromtemper .. " lode " .. (to or "prills"),
action = "pummel",
toolgroups = {thumpy = 3},
nodes = {
{
match = {name = modname .. ":" .. from .. "_" .. fromtemper,
count = fromqty},
replace = "air"
},
{
y = -1,
match = modname .. ":block_" .. anviltemper
}
},
items = {
to and (modname .. ":" .. to .. "_" .. fromtemper) or nil,
prills and {name = modname .. ":prill_" .. fromtemper, count = prills,
scatter = 5} or nil
}
})
end
local function forge(from, fromqty, to, prills)
forgecore(from, fromqty, to, prills, "hot", "annealed")
forgecore(from, fromqty, to, prills, "hot", "tempered")
return forgecore(from, fromqty, to, prills, "annealed", "tempered")
end
forge("prill", 3, "toolhead_mallet")
forge("toolhead_mallet", nil, "toolhead_spade", 1)
forge("toolhead_spade", nil, "toolhead_hatchet")
forge("toolhead_hatchet", nil, "toolhead_pick", 1)
forge("toolhead_pick", nil, nil, 1)
toolhead("Mattock", {"cracky", "crumbly"}, 3)
local function mattock(a, b)
return nodecore.register_craft({
label = "assemble lode mattock head",
action = "pummel",
toolgroups = {thumpy = 3},
normal = {y = 1},
nodes = {
{
y = a,
match = modname .. ":toolhead_pick_hot",
replace = "air"
},
{
y = b,
match = modname .. ":toolhead_spade_hot",
replace = "air"
}
},
items = {
modname .. ":toolhead_mattock_hot"
}
})
end
mattock(0, -1)
mattock(-1, 0)