ac77b41af5
While this makes scaling a little easier to do, it still doesn't fix the fundamental problem of scaling being distracting and too easy to trigger accidentally. The "pummel" version of scaling caused some confusion when one player accidentally triggered it trying to figure out how to get lode out of lode ore. The current one triggers accidentally all the time just from tabbing out of a game with it running (e.g. it isn't paused in multiplayer) leaving the character staring at a wall. While such a player WOULD have opportunity to find handholds in the wall, we aren't differentiating between a player who's scrutinizing a surface from one staring off into space. The scaling needs to be made harder to trigger accidentally, like reinstating the need for an empty hand. Using a right-click action may also help distinguish it from pummelng recipes. Removing this from the alpha branch so players don't get too accustomed to this functionality and then have it change AGAIN. This reverts commit 943604cf9588a316dce19e0a60a4219b52c4d905.