222 lines
7.6 KiB
Plaintext
222 lines
7.6 KiB
Plaintext
========================================================================
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Glossary for Translators
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------------------------------------------------------------------------
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#### ##### #### # # ###### ##### ####
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# # # # # # # # # # #
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#### # # # # # # ##### # # ####
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# ##### # # # # # ##### #
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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------------------------------------------------------------------------
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Anneal / Annealed:
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Heat and then cool slowly, to form a specific kind of crystal
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structure.
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https://en.wikipedia.org/wiki/Annealing_(materials_science)
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Aux:
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a.k.a. "Aux1"
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a.k.a. "Special" in some places before MT 5.5
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An input key that can be bound in the minetest "Change Keys"
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settings menu. It can be a different key for each user, so the
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name of the specific key cannot be used.
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In minetest_game this is mostly used for sprinting but in
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NodeCore it's used for a handful of things like advanced item
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dropping and rakes.
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Bindy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles binding/tying the corners of a
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node with cord or rope.
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Bond / Bonded:
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Used in NodeCore stone brickwork. Cementing/gluing bricks
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together.
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Boxy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles a square box.
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Bricky:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles bricks.
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Cav:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Eggcorn:
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NodeCore name for a tree seed. Derived from a misnomer for
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an acorn that gave rise to a linguistic term.
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https://en.wikipedia.org/wiki/Eggcorn#Etymology
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Fot:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Float Glass:
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Glass made using the modern process of floating molten glass
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on top of another molten/liquid substance. See
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wikipedia/dictionary.
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https://en.wikipedia.org/wiki/Float_glass
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Flux:
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A liquid flow of concentrated lux radiation. Name is derived
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from the parent "lux" material name, plus the meaning "flow".
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Gate (Gated Prism / "Gate a prism"):
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To block or close off, as per shutting a gate. From the name
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of the terminal in a field effect transistor that's used to
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control whether current is allowed to flow through it.
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https://en.wikipedia.org/wiki/Field-effect_transistor
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Geq:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Glass Case:
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https://en.wikipedia.org/wiki/Display_case
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Graveled:
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Tipped/edged with gravel.
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Hashy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles a diagonal hash/grid.
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Horzy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles horizontal stripes.
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Iceboxy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles a square box with a four-pointed
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pattern contained inside it.
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Leach:
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Dissolving substances out of something, specifically removing
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organic material from soil to leave behind sediments.
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https://en.wikipedia.org/wiki/Leaching_(pedology)
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https://en.wikipedia.org/wiki/Leaching_(agriculture)
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https://en.wikipedia.org/wiki/Leaching_(chemistry)
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Lode:
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A metallic ore found in NodeCore and used to craft tools.
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Similar to iron or carbon steel but no exact real-world
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equivalent. The name comes from a rare/archaic term for ore.
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Lux:
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A light-emitting radioactive stone. Name means "light".
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Mew:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Niz:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Odo:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Prx:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Pumwater:
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Molten rock (magma or lava). The name is derived from a pun:
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what you get when you melt pumice.
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Ice -> water, pumice -> pumwater.
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Qeg:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Render:
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Used in NodeCore to refer to a type of cement material,
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specifically one made of sand and used to make sandstone.
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https://en.wikipedia.org/wiki/Cement_render
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Scale / Scaling:
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Used in NodeCore in the sense of "climbing."
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Sneak:
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An input key that can be bound in the minetest "Change Keys"
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settings menu. It can be a different key for each user, so the
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name of the specific key cannot be used.
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This is sometimes called "shift" because that's a very
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common / default binding for it, but that is not necessarily
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correct.
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Used to allow walking to the edge of a node without falling
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off (defined by engine) and various overrides in NodeCore like
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inspecting shelf contents without taking items, preventing
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rotation on right-click, rake selectivity, etc.
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Tarstone:
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A darkened, tarry-looking stone made from stone dyed with
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charcoal. No exact real-world equivalent.
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Temper / Tempered:
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Heat and then cool quickly, to form a specific kind of crystal
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structure. As it's used in NodeCore, technically the term
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"harden" might be more accurate.
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https://en.wikipedia.org/wiki/Annealing_(materials_science)
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Tof:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Vermy:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles criss-crossing irregular
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lines/curves, like the trails of worms ("vermiform").
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Verty:
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A concrete etching pattern. Can eappear as an adjective
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modifying a node, or on its own to describe the pattern
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programmed into a stylus.
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This pattern resembles vertical stripes.
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Xrp:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Yit:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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Zin:
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Name of a glyph shape in NodeCore. The name itself is mostly
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meaningless and derived from some of the latin characters that
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the glyph can be used to represent.
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........................................................................
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======================================================================== |