19e20e4406
These are similar to wooden shelves, except: - They are not flammable and protect all contents from fire. - They can be accessed from the top as well, so can be used for e.g. floor storage.
111 lines
3.6 KiB
Lua
111 lines
3.6 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local function tile(n)
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return {
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name = modname .. "_annealed.png^[mask:" .. modname .. "_shelf_" .. n .. ".png",
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backface_culling = false
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}
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end
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local function cbox(s) return nodecore.fixedbox(-s, -s, -s, s, s, s) end
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minetest.register_node(modname .. ":shelf", {
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description = "Lode Crate",
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drawtype = "nodebox",
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node_box = cbox(127/256),
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collision_box = cbox(0.5),
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selection_box = cbox(0.5),
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tiles = {tile("side"), tile("base"), tile("side")},
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groups = {
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cracky = 3,
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visinv = 1,
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container = 1,
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totable = 1
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},
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paramtype = "light",
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sunlight_propagates = true,
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sounds = nodecore.sounds("nc_lode_annealed"),
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on_construct = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:set_size("solo", 1)
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nodecore.visinv_update_ents(pos)
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end,
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on_rightclick = function(pos, _, clicker, stack, pointed_thing)
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if not nodecore.interact(clicker) then return end
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if pointed_thing.above.y < pointed_thing.under.y then return end
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if not stack or stack:is_empty() then return end
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local def = minetest.registered_items[stack:get_name()] or {}
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if def.groups and def.groups.visinv then
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return minetest.item_place_node(stack, clicker, pointed_thing)
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end
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return nodecore.stack_add(pos, stack)
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end,
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on_punch = function(pos, node, puncher, pointed_thing, ...)
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minetest.node_punch(pos, node, puncher, pointed_thing, ...)
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if not nodecore.interact(puncher) then return end
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if pointed_thing.above.y < pointed_thing.under.y then return end
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return nodecore.stack_giveto(pos, puncher)
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end,
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on_dig = function(pos, node, digger, ...)
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if nodecore.stack_giveto(pos, digger) then
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return minetest.node_dig(pos, node, digger, ...)
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end
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end,
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stack_allow = function(_, _, stack)
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local def = minetest.registered_items[stack:get_name()] or {}
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if def.groups and def.groups.container then return false end
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end
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})
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nodecore.register_craft({
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label = "assemble lode shelf",
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norotate = true,
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action = "pummel",
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toolgroups = {thumpy = 3},
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nodes = {
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{match = modname .. ":prill_hot", replace = "air"},
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{x = -1, z = -1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = 1, z = -1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = -1, z = 1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = 1, z = 1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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},
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items = {
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modname .. ":prill_annealed"
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}
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})
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nodecore.register_craft({
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label = "assemble lode shelf",
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norotate = true,
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action = "pummel",
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toolgroups = {thumpy = 3},
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nodes = {
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{match = modname .. ":prill_hot", replace = "air"},
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{x = -1, z = 0, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = 1, z = 0, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = 0, z = -1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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{x = 0, z = 1, match = modname .. ":rod_annealed", replace = modname .. ":shelf"},
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},
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items = {
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modname .. ":prill_annealed"
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}
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})
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nodecore.register_craft({
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label = "break apart lode shelf",
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norotate = true,
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action = "pummel",
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toolgroups = {choppy = 3},
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check = function(pos) return nodecore.stack_get(pos):is_empty() end,
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nodes = {
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{match = modname .. ":shelf", replace = "air"},
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},
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items = {
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{name = modname .. ":bar_annealed 2", scatter = 0.001}
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}
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})
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