e4337b698c
When items are just chillin' in place and not changing stacks, don't recalculate and reapply entity properties.
181 lines
4.7 KiB
Lua
181 lines
4.7 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, vector
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= math, minetest, nodecore, pairs, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.amcoremod()
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--[[
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Helpers for visible inventory. Use "visinv" node group.
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Sets up on_construct, after_destruct and an ABM to manage
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the visual entities.
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--]]
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local modname = minetest.get_current_modname()
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------------------------------------------------------------------------
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-- VISIBLE STACK ENTITY
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local function getlightcheck(rp, obj, src)
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return function()
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local stack = nodecore.stack_get(rp)
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if not stack or stack:is_empty() then return end
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local def = minetest.registered_items[stack:get_name()] or {}
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if (def.light_source or 0) ~= src then return end
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for _, v in pairs(nodecore.get_objects_at_pos(rp)) do
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if v == obj then return true end
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end
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end
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end
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minetest.register_entity(modname .. ":stackent", {
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initial_properties = nodecore.stackentprops(),
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is_stack = true,
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itemcheck = function(self)
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self.cktime = math_random() + 0.5
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local obj = self.object
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local pos = obj:get_pos()
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if not pos then return end
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local stack = nodecore.stack_get(pos)
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if not stack then return obj:remove() end
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local sstr = stack:to_string()
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if self.stackstring == sstr then return end
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self.stackstring = sstr
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if stack:is_empty() then return obj:remove() end
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local rp = vector.round(pos)
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local def = minetest.registered_items[stack:get_name()] or {}
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local src = def.light_source or 0
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if src > 0 then
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self.light_source = src
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nodecore.dynamic_light_add(rp, src, getlightcheck(rp, obj, src))
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end
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local props, scale, yaw = nodecore.stackentprops(stack,
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rp.x * 3 + rp.y * 5 + rp.z * 7)
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rp.y = rp.y + scale - 31/64
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obj:set_properties(props)
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if obj:get_yaw() ~= yaw then
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obj:set_yaw(yaw)
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end
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if not vector.equals(obj:get_pos(), rp) then
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obj:set_pos(rp)
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end
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end,
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on_activate = function(self)
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return self:itemcheck()
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end,
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on_step = function(self, dtime)
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self.cktime = (self.cktime or 0) - dtime
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if self.cktime > 0 then return end
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return self:itemcheck()
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end
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})
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local visenv_ent_check = {}
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nodecore.register_globalstep("visinv check", function()
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for _, e in pairs(minetest.luaentities) do
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if e.is_stack then
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local pos = e.object:get_pos()
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if pos then
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local key = minetest.hash_node_position(vector.round(pos))
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local max = visenv_ent_check[key]
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if max then
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if max < 1 then
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e.object:remove()
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else
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visenv_ent_check[key] = max - 1
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end
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end
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end
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end
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end
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for k, v in pairs(visenv_ent_check) do
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if v > 0 then
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local pos = minetest.get_position_from_hash(k)
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minetest.add_entity(pos, modname .. ":stackent")
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end
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end
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visenv_ent_check = {}
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end)
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function nodecore.visinv_update_ents(pos, node)
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pos = vector.round(pos)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name] or {}
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local max = def.groups and def.groups.visinv and 1 or 0
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if nodecore.stack_get(pos):is_empty() then max = 0 end
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visenv_ent_check[minetest.hash_node_position(pos)] = max
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end
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------------------------------------------------------------------------
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-- NODE REGISTRATION HELPERS
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function nodecore.visinv_on_construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("solo", 1)
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nodecore.visinv_update_ents(pos)
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end
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function nodecore.visinv_after_destruct(pos)
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nodecore.visinv_update_ents(pos)
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nodecore.fallcheck(pos)
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end
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nodecore.register_on_register_item(function(_, def)
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if def.type ~= "node" then return end
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def.groups = def.groups or {}
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if def.groups.visinv then
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def.on_construct = def.on_construct or nodecore.visinv_on_construct
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def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct
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end
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end)
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nodecore.register_limited_abm({
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label = "VisInv Check",
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nodenames = {"group:visinv"},
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interval = 1,
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chance = 1,
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ignore_stasis = true,
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action = function(...) return nodecore.visinv_update_ents(...) end
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})
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------------------------------------------------------------------------
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-- DIG INVENTORY
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local digpos
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local old_node_dig = minetest.node_dig
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minetest.node_dig = function(pos, ...)
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nodecore.stack_sounds(pos, "dug")
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local function helper(...)
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digpos = nil
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return ...
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end
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digpos = pos
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return helper(old_node_dig(pos, ...))
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end
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local old_get_node_drops = minetest.get_node_drops
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minetest.get_node_drops = function(...)
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local drops = old_get_node_drops(...)
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if not digpos then return drops end
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drops = drops or {}
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local stack = nodecore.stack_get(digpos)
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if stack and not stack:is_empty() then
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drops[#drops + 1] = stack
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end
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return drops
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end
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