35 lines
1.0 KiB
Lua
35 lines
1.0 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore, pairs, vector
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= minetest, nodecore, pairs, vector
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local fallname = "__builtin:falling_node"
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local fallnode = minetest.registered_entities[fallname]
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local oldtick = fallnode.on_step
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fallnode.on_step = function(self, dtime, ...)
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if not self.crush_damage then
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local def = minetest.registered_items[self.node.name]
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self.crush_damage = def and def.crush_damage or 0
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end
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if self.crush_damage <= 0 then
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return oldtick(self, dtime, ...)
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end
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local pos = self.object:getpos()
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local vel = self.object:getvelocity()
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local v = vector.length(vel)
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local q = v * v * dtime * self.crush_damage
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for k, v in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if v:is_player() then
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nodecore.addphealth(v, -q)
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end
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end
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return oldtick(self, dtime, ...)
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end
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minetest.register_entity(":" .. fallname, fallnode)
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