nodecore-cd2025/docs/longterm.txt
2019-01-26 18:42:56 -05:00

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LONG-TERM DESIGN IDEAS
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- More support and feedback info.
- A chat command with more info?
- A feedback command to submit comments?
- Merge support info with survey nag?
- Hint system for new players.
- Digital logic.
- "Redstone dust", falling/attached, hard to place freely.
- One primitive logic gate, NAND or NOR.
- No delay/buffers; transform to mechanical for delays.
- Buttons/touchplates, no switches (build a latch for state).
- System for transporting cargo.
- Trains of minecarts?
- Conveyors, elevators?
- Tool level differences.
- Advanced tools are NOT just the same as regular tools with
certain buffs.
- Different metals and materials require different processes.
Top-tier tools, e.g. diamond-tipped, are very different from
metal/stone/wood, require new processes.
- Higher-tier tools may "silk touch" and skip certain transforms
e.g. pick up stone as non-loose cobble or raw stone, so
players have a way to get some things in inventory.
- Sane indoor lighting.
- Maintaining fires or sunlight are not sustainable enough.
- Access to light is a barrier to deep mining.
- Hazards and "monsters".
- Cellular automata hazards.
- From exploration, deliving too deep, leaving things to rot, etc.
- Some spread explosively (fire), some creeping (blights).
- More biomes, exploration diversity.
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