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Cooking recipes run in all visinv nodes, not just item stacks, BUT non-stack-only nodes (i.e. all storeboxes) block flame touchgroups so things in boxes cannot be heated/melted. This allows items dropped into boxes from ore melting to cool, but prevents sand from being melted in a box which would naively replace the box with the molten glass entirely. This also fixes an old rumored bug where forcing glowing lode items into a shelf with a door would cause them to stay hot indefinitely. N.B. lode cooking/cooling used to assume it could replace the entire node, and deleted the thing as a fail-safe when an item of the given temper was not found (e.g. tools w/ handles). This is now gone, and invalid tempers will throw errors if they can ever be achieved in practice.