4d0f0734ba
- Eliminate health and breath stat bars. - Players NO LONGER DIE FROM INJURY. - Players no longer lose walking speed or mobility. - Players lose inventory slots in proportion to injury; they're stuffed with an "injury" item, and items they displace are ejected. Slots are displaced in random order. - Healing rate is much faster, so players are usually mildly inconvenienced by injury, but can soon enough pick up their stuff and leave. - Health and breath HUDs are gone. Health is visible based on number of lost slots, and breath uses a vignette to narrow tunnel vision for O2 loss. Overall, the old health system has been more of an immersion- breaking annoyance than anything. This allows health to get out of the way of the primary gameplay. UNFINISHED: Need a replacement for the old "suicide to get unstuck" mechanic.
8 lines
212 B
Lua
8 lines
212 B
Lua
-- LUALOCALS < ---------------------------------------------------------
|
|
local include
|
|
= include
|
|
-- LUALOCALS > ---------------------------------------------------------
|
|
|
|
include("setup")
|
|
include("touchtip")
|