Aaron Suen ff57c0aaba Replace suicide command with stuck command.
It does something similar, though it doesn't send you back to
spawn, just "phase shifts" nearby.
2019-03-11 23:00:42 -04:00

97 lines
2.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs, table
= math, minetest, nodecore, pairs, table
local math_floor, table_concat
= math.floor, table.concat
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local anim = {
stand = {x = 0, y = 0},
sit = {x = 1, y = 1},
walk = {x = 2, y = 42},
mine = {x = 43, y = 57},
lay = {x = 58, y = 58},
walk_mine = {x = 59, y = 103},
}
local animspeed = 57 * 1.25
local function setcached(func)
local cache = {}
return function(player, value)
local pname = player:get_player_name()
if cache[pname] == value then return end
cache[pname] = value
return func(player, value)
end
end
local setanim = setcached(function(player, x)
player:set_animation(anim[x] or anim.stand, animspeed)
end)
local setskin = setcached(function(player, x)
player:set_properties({textures = {x}})
end)
local function updatevisuals(player)
local hp = player:get_hp()
if hp <= 0 then
setanim(player, "lay")
else
local ctl = player:get_player_control()
local walk = ctl.up or ctl.down or ctl.right or ctl.left
local mine = ctl.LMB or ctl.RMB
if walk and mine then
setanim(player, "walk_mine")
elseif walk then
setanim(player, "walk")
elseif mine then
setanim(player, "mine")
else
setanim(player)
end
end
local layers = {"base.png"}
local dmg = (1 - hp / 20) * 4
local dmgi = math_floor(dmg)
local dmgf = dmg - dmgi
for i = 1, dmgi do
layers[#layers + 1] = "damage" .. i .. ".png"
end
if dmgf > 0 then
layers[#layers + 1] = "damage" .. (dmgi + 1)
.. ".png^[opacity:" .. math_floor(256 * dmgf)
end
local privs = minetest.get_player_privs(player:get_player_name())
if not privs.interact then layers[#layers + 1] = "no_interact.png" end
if not privs.shout then layers[#layers + 1] = "no_shout.png" end
for k, v in pairs(layers) do
layers[k] = "(" .. modname .. "_" .. v .. ")"
end
setskin(player, table_concat(layers, "^") .. "^[makealpha:254,0,253")
end
minetest.register_on_joinplayer(function(player)
player:set_properties({
visual = "mesh",
visual_size = {x = 0.9, y = 0.9, z = 0.9},
mesh = modname .. (nodecore.mt_old and "_old" or "") .. ".b3d"
})
player:set_local_animation(
anim.stand,
anim.walk,
anim.mine,
anim.walk_mine,
animspeed)
setskin(player, "dummy")
setanim(player, "dummy")
updatevisuals(player)
end)
minetest.register_globalstep(function(dt)
for _, player in pairs(minetest.get_connected_players()) do
updatevisuals(player)
end
end)