cc30c80069
- Inhibit sponge colony growth beyond a maximum size. Players will have to prune colonies (or, smarter yet, split them) to grow more sponges. - Allow sponge colony transplantation. Sponges near the "core" of a colony (i.e. surrounded by more sponges) are more viable and more able to survive the player's crude harvesting.
47 lines
1.9 KiB
Plaintext
47 lines
1.9 KiB
Plaintext
========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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- Design principles doc is badly out of date, needs to reflect lessons
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learned and things observed about where the game is headed.
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- Balance/nerf leaf composting rates.
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- Pack leaf nodes into a compost node?
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- Need nearby moisture to compost?
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- Lode smelting changes.
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- Currently lode smelting is too counterintuitive.
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- Split recipe into 2 stages.
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- Heat lode to melt the metal inside. Add a cobble
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with molten lode node, and show metal pooling
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more at the bottom of the node.
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- Have air space under molten lode for prills to
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come out.
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- Molten lode cools back to lode cobble.
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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a certain distance and line-of-sight.
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- Feedback/issues URL?
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- Look for new URL buttons in 5.0+
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- Stone doors don't necessarily dig right. Probably leftover junk
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being inherited in the cloning; need to dig through the properties
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and remove the ones we don't want inherited.
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- Reinstate and update toolbelt once engine PR #8701 is released
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- Alternative item strategy with dedicated slots for each
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inventory space, which can be empty if in hand instead.
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- Consider a "backpack" approach as opposed to toolbelt.
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========================================================================
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