359c625df8
This restores an old visual scale from the extremely early days of NodeCore. That style was removed to syncrhonize the scale of stack nodes with item ents. The syncrhonization can work the other way, too, though. This was triggered by wanting to make loose item ents more visually distinct at a glance from settled stack nodes, by making loose item ent rotation faster. Since we were going to change the properties either way, given that, then we might as well use the better visual. Since making stack nodes have a full-size collision hull, it was distracting having the items inside be so mismatched in scale. Also, the "pointing around stacks" thing becomes less important in long-run gameplay with shelves in play, which do not allow pointing around/through anyway.