2020-09-08 21:23:03 -04:00

156 lines
4.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, math, minetest, nodecore, pairs, vector
= ItemStack, math, minetest, nodecore, pairs, vector
local math_ceil, math_exp, math_log
= math.ceil, math.exp, math.log
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local convert = {}
local charge = {}
local boost_suff = "_boost"
local function mktool(tshape, buffs)
buffs = buffs or {}
for _, temper in pairs({"tempered", "annealed"}) do
local orig = minetest.registered_items["nc_lode:" .. tshape .. "_" .. temper]
local def = nodecore.underride({
description = "Infused " .. orig.description,
inventory_image = orig.inventory_image .. "^(" .. modname
.. "_base.png^[mask:" .. modname
.. "_infuse_mask.png^[mask:nc_lode_" .. tshape
.. ".png^[opacity:80])",
tool_wears_to = orig.name,
glow = 1
}, orig)
def.after_use = nil
def.groups = nodecore.underride({lux_tool = 1, lux_emit = 1}, orig.groups or {})
local tc = {}
for k, v in pairs(orig.tool_capabilities.opts) do
tc[k] = v + 1 + (buffs[k] or 0)
end
tc.uses = 0.125 * (buffs.uses or 1)
def.tool_capabilities = nodecore.toolcaps(tc)
if def.on_rake then
def.on_rake = nodecore.lode_rake_function(def.tool_capabilities)
end
for k, v in pairs(orig.tool_capabilities.opts) do
tc[k] = v + 2 + (buffs[k] or 0)
end
local boosttc = nodecore.toolcaps(tc)
local boost = nodecore.underride({
inventory_image = orig.inventory_image .. "^(" .. modname
.. "_base.png^[mask:" .. modname
.. "_infuse_mask.png^[mask:nc_lode_" .. tshape
.. ".png^[opacity:120])",
tool_capabilities = boosttc,
glow = 2,
light_source = 1,
on_rake = def.on_rake and nodecore.lode_rake_function(boosttc)
}, def)
boost.groups = nodecore.underride({lux_tool = 1, lux_emit = 2}, def.groups)
def.name = modname .. ":" .. tshape .. "_" .. temper
minetest.register_tool(def.name, def)
boost.name = modname .. ":" .. tshape .. "_" .. temper .. boost_suff
minetest.register_tool(boost.name, boost)
convert[orig.name] = def.name
charge[def.name] = true
charge[boost.name] = true
end
end
for _, shape in pairs({"mallet", "spade", "hatchet", "pick", "mattock"}) do
mktool("tool_" .. shape)
end
mktool("adze")
mktool("rake", {snappy = 3, crumbly = 3, uses = 5})
local alltools = {}
for k in pairs(convert) do alltools[#alltools + 1] = k end
for k in pairs(charge) do
if not convert[k] then
alltools[#alltools + 1] = k
end
end
local ratefactor = 20000
nodecore.register_soaking_aism({
label = "lux infuse",
fieldname = "infuse",
interval = 2,
chance = 1,
itemnames = alltools,
soakrate = function(stack, aismdata)
local name = stack:get_name()
if (not charge[name]) and (not convert[name]) then return false end
local pos = aismdata.pos or aismdata.player and aismdata.player:get_pos()
return nodecore.lux_soak_rate(pos)
end,
soakcheck = function(data, stack)
local name = stack:get_name()
if convert[name] and stack:get_wear() < 3277 then
stack = ItemStack(convert[name])
stack:set_wear(65535)
return data.total, stack
end
if not charge[name] then return data.total, stack end
local wear = stack:get_wear()
local newear = math_ceil(wear * math_exp(-data.total / ratefactor))
if newear == wear then return data.total, stack end
if newear < 1 then return 1 end
local used = math_log(wear / newear) * ratefactor
stack:set_wear(newear)
return data.total - used, stack
end
})
nodecore.register_aism({
label = "lux boost",
interval = 2,
chance = 1,
itemnames = {"group:lux_tool"},
action = function(stack, data)
local name = stack:get_name()
local boosted = name:sub(-#boost_suff) == boost_suff
local boost = #nodecore.find_nodes_around(data.pos, "group:lux_fluid", 2) > 0
if boost == boosted then return end
if boost and not boosted then
name = name .. boost_suff
else
name = name:sub(1, -1 - #boost_suff)
end
stack:set_name(name)
return stack
end
})
nodecore.register_aism({
label = "lux diffuse in water",
interval = 2,
chance = 1,
itemnames = {"group:lux_tool"},
action = function(stack, data)
if not data.pos then return end
local qty = #nodecore.find_nodes_around(data.pos, "group:water")
if qty < 1 then return end
if data.player then
qty = qty * (1 + vector.length(
data.player:get_player_velocity()) / 5)
end
local dur = 65535 - stack:get_wear()
dur = dur * 0.9998 ^ qty
stack:set_wear(65535 - dur)
return stack
end
})