nodecore-cd2025/mods/nc_api/util_misc.lua
2022-01-22 21:01:45 -05:00

634 lines
16 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, PcgRandom, error, ipairs, math, minetest, next,
nodecore, pairs, string, tostring, type, unpack, vector
= ItemStack, PcgRandom, error, ipairs, math, minetest, next,
nodecore, pairs, string, tostring, type, unpack, vector
local math_abs, math_cos, math_floor, math_log, math_pi, math_pow,
math_random, math_sin, math_sqrt, string_format, string_gsub,
string_lower, string_sub
= math.abs, math.cos, math.floor, math.log, math.pi, math.pow,
math.random, math.sin, math.sqrt, string.format, string.gsub,
string.lower, string.sub
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
for k, v in pairs(minetest) do
if type(v) == "function" then
-- Late-bind in case minetest methods overridden.
nodecore[k] = function(...) return minetest[k](...) end
else
nodecore[k] = v
end
end
local function underride(t, u, u2, ...)
if u2 then underride(u, u2, ...) end
for k, v in pairs(u) do
if t[k] == nil then
t[k] = v
elseif type(t[k]) == "table" and type(v) == "table" then
underride(t[k], v)
end
end
return t
end
nodecore.underride = underride
--[[--
Converts a complex/mixed list into a flat hashset.
Accepted input values:
- "key" (or other non-nil scalar)
- an array like {"key1", "key2"}
- a hashset like {key1 = true, key2 = true} (values ignored)
- mixed array like {key1 = true, "key2"}
- non-cyclical nesting like {{key1 = true} = true, "key2", {"key3"}}
all nil values are ignored
--]]--
local function flatkeys(list, addto)
addto = addto or {}
if list == nil then return end
if type(list) ~= "table" then
addto[list] = true
return addto
end
for k in pairs(list) do
k = type(k) == "number" and list[k] or k
if k ~= nil then flatkeys(k, addto) end
end
return addto
end
nodecore.flatkeys = flatkeys
function nodecore.mkreg()
local t = {}
local f = function(x) t[#t + 1] = x end
return f, t
end
function nodecore.fairlimit(max)
local queue = {}
local qty = 0
local function add(item)
qty = qty + 1
if qty > max then
local id = math_random(1, qty)
if id <= max then
queue[id] = item
end
else
queue[qty] = item
end
end
local function flush()
local batch = queue
queue = {}
qty = 0
return batch
end
return add, flush
end
function nodecore.memoize(func)
local cachedval
local cached
return function()
if cached then return cachedval end
cachedval = func()
cached = true
return cachedval
end
end
function nodecore.dirs()
return {
{n = "e", x = 1, y = 0, z = 0},
{n = "w", x = -1, y = 0, z = 0},
{n = "u", x = 0, y = 1, z = 0},
{n = "d", x = 0, y = -1, z = 0},
{n = "n", x = 0, y = 0, z = 1},
{n = "s", x = 0, y = 0, z = -1}
}
end
function nodecore.pickrand(tbl, weight, rng)
weight = weight or function() end
local t = {}
local max = 0
for k, v in pairs(tbl) do
local w = weight(v) or 1
if w > 0 then
max = max + w
t[#t + 1] = {w = w, k = k, v = v}
end
end
if max <= 0 then return end
max = (rng or math_random)() * max
for _, v in ipairs(t) do
max = max - v.w
if max <= 0 then return v.v, v.k end
end
end
do
local saved
function nodecore.boxmuller()
local old = saved
if old then
saved = nil
return old
end
local r = math_sqrt(-2 * math_log(math_random()))
local t = 2 * math_pi * math_random()
saved = r * math_sin(t)
return r * math_cos(t)
end
end
function nodecore.exporand(mean, rng)
local r = 0
while r == 0 do r = (rng or math_random)() end
return math_floor(-math_log(r) * (mean + 0.5))
end
function nodecore.seeded_rng(seed)
if PcgRandom then
seed = math_floor((seed - math_floor(seed)) * 2 ^ 32 - 2 ^ 31)
local pcg = PcgRandom(seed)
return function(a, b)
if b then
return pcg:next(a, b)
elseif a then
return pcg:next(1, a)
end
return (pcg:next() + 2 ^ 31) / 2 ^ 32
end
end
return math_random
end
function nodecore.extend_item(name, func)
local orig = minetest.registered_items[name] or {}
local copy = {}
for k, v in pairs(orig) do copy[k] = v end
copy = func(copy, orig) or copy
minetest.register_item(":" .. name, copy)
end
function nodecore.fixedbox(x, ...)
return {type = "fixed", fixed = {
x or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
...
}}
end
function nodecore.interact(player)
if not player then return end
if type(player) ~= "string" then
if not (player.is_player and player:is_player()) then
return true
end
player = player:get_player_name()
end
return minetest.get_player_privs(player).interact
end
function nodecore.player_visible(player)
if type(player) == "string" then player = minetest.get_player_by_name(player) end
if not player then return end
local props = player:get_properties()
local vs = props and props.visual_size
return vs and vs.x > 0 and vs.y > 0
end
function nodecore.wieldgroup(who, group)
local wielded = who and who:get_wielded_item()
local nodedef = minetest.registered_nodes[wielded:get_name()]
if nodedef then return nodedef.groups and nodedef.groups[group] end
local caps = wielded and wielded:get_tool_capabilities()
return caps and caps.groupcaps and caps.groupcaps[group]
end
function nodecore.interval(after, func)
local go
local setnext = (type(after) == "function")
and function() return minetest.after(after(), go) end
or function() return minetest.after(after, go) end
go = function() setnext() return func() end
minetest.after(0, go)
end
function nodecore.wear_wield(player, groups, qty)
local wielded = player:get_wielded_item()
if wielded then
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(groups, tp)
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, player, nil, dp) or wielded
else
wielded:add_wear(dp.wear * (qty or 1))
if wielded:get_count() <= 0 and wdef.sound
and wdef.sound.breaks then
nodecore.sound_play(wdef.sound.breaks,
{object = player, gain = 0.5})
end
end
return player:set_wielded_item(wielded)
end
end
function nodecore.consume_wield(player, qty)
local wielded = player:get_wielded_item()
if wielded then
local wdef = wielded:get_definition()
if wdef.stack_max > 1 and qty then
local have = wielded:get_count() - qty
if have <= 0 then
wielded = ItemStack("")
else
wielded:set_count(have)
end
end
return player:set_wielded_item(wielded)
end
end
function nodecore.loaded_mods()
local t = {}
for _, v in pairs(minetest.get_modnames()) do
t[v] = true
end
return t
end
function nodecore.node_group(name, pos, node)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name] or {}
return def.groups and def.groups[name]
end
function nodecore.find_nodes_around(pos, spec, r, s)
r = r or 1
if type(r) == "number" then
return minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
spec)
end
s = s or r
return minetest.find_nodes_in_area(
{x = pos.x - (r.x or r[1]), y = pos.y - (r.y or r[2]), z = pos.z - (r.z or r[3])},
{x = pos.x + (s.x or s[1]), y = pos.y + (s.y or s[2]), z = pos.z + (s.z or s[3])},
spec)
end
function nodecore.quenched(pos, r)
local qty = #nodecore.find_nodes_around(pos, "group:coolant", r)
return (qty > 0) and qty or nil
end
function nodecore.node_spin_custom(...)
local arr = {...}
arr[0] = false
local lut = {}
for i = 1, #arr do
lut[arr[i - 1]] = arr[i]
end
lut[arr[#arr]] = arr[1]
local qty = #arr
return function(pos, node, clicker, itemstack)
if nodecore.protection_test(pos, clicker) then return end
node = node or minetest.get_node(pos)
node.param2 = lut[node.param2] or lut[false]
if clicker:is_player() then
nodecore.log("action", clicker:get_player_name() .. " spins "
.. node.name .. " at " .. minetest.pos_to_string(pos)
.. " to param2 " .. node.param2 .. " ("
.. qty .. " total)")
end
minetest.swap_node(pos, node)
nodecore.node_sound(pos, "place")
local def = minetest.registered_items[node.name] or {}
if def.on_spin then def.on_spin(pos, node) end
return itemstack
end
end
function nodecore.node_spin_filtered(func)
local rots = {}
for i = 0, 23 do
local f = nodecore.facedirs[i]
local hit
for j = 1, #rots do
if not hit then
local o = nodecore.facedirs[rots[j]]
hit = hit or func(f, o)
end
end
if not hit then rots[#rots + 1] = f.id end
end
return nodecore.node_spin_custom(unpack(rots))
end
local function scrubkey(s)
return string_lower(string_gsub(tostring(s), "%W+", "_"))
end
function nodecore.rate_adjustment(...)
local rate = 1
local key = modname .. "_rate"
local name = ""
for _, k in ipairs({...}) do
if not k then break end
key = key .. "_" .. scrubkey(k)
name = name .. " > " .. k
local adj = nodecore.setting_float(key, 1, "Speed adjust" .. name,
[[Speed adjustment ratio, multiplied by all parent ratios.
Intended for custom servers and special sub-game types only.]])
if adj then rate = rate * adj end
end
return rate
end
function nodecore.obstructed(minpos, maxpos)
if not maxpos then
maxpos = {x = minpos.x + 0.5, y = minpos.y + 0.5, z = minpos.z + 0.5}
minpos = {x = minpos.x - 0.5, y = minpos.y - 0.5, z = minpos.z - 0.5}
end
local avgpos = vector.multiply(vector.add(minpos, maxpos), 0.5)
local radius = 4 + vector.distance(minpos, maxpos) / 2
for _, obj in pairs(minetest.get_objects_inside_radius(avgpos, radius)) do
local op = obj:get_pos()
local props = obj:get_properties()
local cb = props.collisionbox
if props.static_save
and maxpos.x > op.x + cb[1] and minpos.x < op.x + cb[4]
and maxpos.y > op.y + cb[2] and minpos.y < op.y + cb[5]
and maxpos.z > op.z + cb[3] and minpos.z < op.z + cb[6]
and obj.get_luaentity and obj:get_luaentity() then
return obj
end
end
end
local gravity = nodecore.setting_float("movement_gravity", 9.81)
local friction = nodecore.setting_float(modname .. "_air_friction", 0.0004,
"Air friction", [[Air friction coefficient for velocity-squared
term. Used to adjust air resistance for player and moving entities,
especially tuning terminal velocity. Lower terminal velocity may
reduce players stopping on onloaded chunks while falling on a
busy/slow server.]])
local function air_accel_factor(v)
local q = (friction * v * v) * 2 - 1
return q > 0 and q or 0
end
function nodecore.grav_air_physics_player(v)
if v.y > 0 then return 1 end
return 1 - air_accel_factor(v.y)
end
local function air_accel_net(v)
return v == 0 and 0 or v / -math_abs(v) * gravity * air_accel_factor(v)
end
function nodecore.grav_air_accel(v)
return {
x = air_accel_net(v.x),
y = air_accel_net(v.y) - gravity,
z = air_accel_net(v.z)
}
end
function nodecore.grav_air_accel_ent(obj)
local cur = obj:get_acceleration()
local new = nodecore.grav_air_accel(obj:get_velocity())
if vector.equals(cur, new) then return end
return obj:set_acceleration(new)
end
function nodecore.get_objects_at_pos(pos)
pos = vector.round(pos)
local t = {}
-- get_objects_inside_radius just loops over these and does a euclidian
-- distance check anyway, which we can skip
for _, obj in pairs(minetest.object_refs) do
local p = obj:get_pos()
if p and vector.equals(vector.round(p), pos) then
t[#t + 1] = obj
end
end
return t
end
function nodecore.get_depth_light(y, qty)
qty = qty or 4/5
if y < 0 then qty = qty * math_pow(2, y / 64) end
return qty
end
nodecore.light_sun = 15
nodecore.light_sky = math_floor(0.5 + nodecore.light_sun * nodecore.get_depth_light(0))
function nodecore.is_full_sun(pos)
return pos.y >= 0 and minetest.get_node_light(pos, 0.5) == nodecore.light_sun
end
function nodecore.get_node_light(pos)
local artificial = minetest.get_node_light(pos, 0)
if not artificial then return end
local natural = math_floor(0.5 + minetest.get_node_light(pos, 0.5)
* nodecore.get_depth_light(pos.y))
return artificial > natural and artificial or natural
end
local liquids = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_items) do
if v.liquidtype and v.liquidtype ~= "none" then
liquids[k] = v
end
end
end)
nodecore.registered_liquids = liquids
local player_was_swimming = {}
function nodecore.player_swimming(player)
local pname = player:get_player_name()
local pos = player:get_pos()
local r = 0.6
local swimming = true
for dz = -r, r, r do
for dx = -r, r, r do
local p = {
x = pos.x + dx,
y = pos.y,
z = pos.z + dz
}
local node = minetest.get_node(p)
if (node.name == "air" or liquids[node.name]) then
p.y = p.y - 0.35
node = minetest.get_node(p)
end
if node.name == "air" then swimming = nil
elseif not liquids[node.name] then
player_was_swimming[pname] = nil
return
end
end
end
if swimming then
player_was_swimming[pname] = true
return true
end
return player_was_swimming[pname]
end
local function deepcopy(x)
if type(x) == "table" then
local t = {}
for k, v in pairs(x) do t[k] = deepcopy(v) end
return t
end
return x
end
nodecore.deepcopy = deepcopy
local function mismatch(a, b, exact)
if type(a) == "table" then
if type(b) ~= "table" then return true end
for k, v in pairs(a) do
if string_sub(k, 1, 1) ~= "_"
and mismatch(v, b[k], exact)
then return true end
end
return
end
if (not exact) and type(a) == "number" and type(b) == "number" then
local ratio = a / b
-- Floating point rounding...
if ratio > 0.99999 and ratio < 1.00001 then return end
end
return a ~= b
end
nodecore.prop_mismatch = mismatch
local grp = "group:"
local function would_match(name, def, itemnames)
if not (name and def) then return end
if itemnames == true or not itemnames then return itemnames end
if name == itemnames then return true end
local namestype = type(itemnames)
if namestype == "string" then
if string_sub(itemnames, 1, #grp) == grp then
local gn = string_sub(itemnames, #grp + 1)
return def and def.groups and def.groups[gn] and def.groups[gn] > 0
end
return name == itemnames
elseif namestype == "table" then
for i = 1, #itemnames do
if would_match(name, def, itemnames[i]) then
return true
end
end
else
error("invalid would_match type " .. namestype)
end
end
nodecore.would_match = would_match
local function group_expand(itemnames, deferred)
local deffunc = type(deferred) == "function" and deferred or nil
local idx = {}
local function populate()
while true do
local k = next(idx)
if not k then break end
idx[k] = nil
end
for k, v in pairs(minetest.registered_items) do
if would_match(k, v, itemnames) then
idx[k] = true
if deffunc then deffunc(k, idx) end
end
end
end
populate()
if deferred then minetest.after(0, populate) end
return idx
end
nodecore.group_expand = group_expand
function nodecore.item_matching_index(items, getnames, idxname, asarray, keymod)
local index = {}
local function itemadd(key, item)
local t = index[key]
if not t then
t = {}
index[key] = t
end
if asarray then
t[#t + 1] = item
else
t[item] = true
end
end
keymod = keymod or function(x) return x end
local report_pending
local function rebuild()
for k in pairs(index) do index[k] = nil end
for _, item in pairs(items) do
for k in pairs(nodecore.group_expand(getnames(item))) do
itemadd(keymod(k, item), item)
end
end
if idxname and not report_pending then
report_pending = true
minetest.after(0, function()
report_pending = nil
local keys = 0
local defs = 0
local peak = 0
for _, v in pairs(index) do
keys = keys + 1
local n = 0
for _ in pairs(v) do n = n + 1 end
defs = defs + n
if n > peak then peak = n end
end
nodecore.log("info", string_format(
"%s %s: %d keys, %d defs, %d peak",
"item_matching_index",
idxname, keys, defs, peak))
end)
end
end
minetest.after(0, rebuild)
return index, rebuild
end
function nodecore.protection_test(pos, player)
if not player then return end
if type(player) ~= "string" then
if not player:is_player() then return end
player = player:get_player_name()
end
if minetest.is_protected(pos, player) then
minetest.record_protection_violation(pos, player)
return true
end
end
function nodecore.meta_serializable(meta)
local mt = type(meta)
if mt == "table" or mt == "userdata" then
if type(meta.to_table) == "function" then
meta = meta:to_table()
end
for _, list in pairs(meta.inventory or {}) do
for i, stack in pairs(list) do
if type(stack) == "userdata" then
list[i] = stack:to_string()
end
end
end
end
return meta
end