36 lines
1.2 KiB
Lua
36 lines
1.2 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore, pairs
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= minetest, nodecore, pairs
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_playerstep({
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label = "player model visuals",
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action = function(player, data)
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if data.properties.visual_size.x <= 0 then return end
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local props = nodecore.player_visuals_base(player, data)
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-- Skin can be set preemptively by visuals_base; if so, then will
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-- not be modified here.
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if not props.textures then
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-- Recheck skin only every couple seconds to avoid
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-- interfering with animations if skin includes continuous
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-- effects.
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local now = minetest.get_us_time() / 1000000
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if (not data.skincalctime) or (now >= data.skincalctime + 2) then
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data.skincalctime = now
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local t = nodecore.player_skin(player, data)
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props.textures = {t}
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end
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end
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for k, v in pairs(props) do data.properties[k] = v end
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local anim = nodecore.player_anim(player, data)
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if anim.name then
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nodecore.player_discover(player, "anim_" .. anim.name)
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end
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data.animation = {{x = anim.x, y = anim.y}, anim.speed}
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end
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})
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