07239de73c
- Make handhold nodes glow, to visually simulate the player character's now "familarity" with them by feel. We have to represent it synesthetically because the game only gives us sight and sound to work with. - Make floors "scalable" so that they glow, even though they don't affect maneuverability. The effect of this is to allow a player who has fallen into a dark cavern to navigate, slowly, by feel, allowing more extensive self-rescue possibilities.