b478701f3f
They're a less "realistic" and fit the more regular, crystalline visual theme from the title graphics.
168 lines
3.3 KiB
Lua
168 lines
3.3 KiB
Lua
local minetest = minetest
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local modname = minetest.get_current_modname()
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local function regterrain(def)
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def.name = def.name or def.description:gsub("%W", "_"):lower()
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def.fullname = modname .. ":" .. def.name
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def.tiles = def.tiles or { def.fullname:gsub("%W", "_") .. ".png" }
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def.is_ground_content = true
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if def.liquidtype then
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def.mapgen = { }
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def.liquid_alternative_flowing = def.fullname .. "_flowing"
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def.liquid_alternative_source = def.fullname .. "_source"
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def.fullname = def.fullname .. "_" .. def.liquidtype
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def.special_tiles = def.special_tiles or { def.tiles[1], def.tiles[1] }
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print(dump(def))
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else
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def.mapgen = def.mapgen or { def.name }
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end
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minetest.register_node(def.fullname, def)
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for k, v in pairs(def.mapgen) do
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minetest.register_alias("mapgen_" .. v, def.fullname)
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end
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end
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local function clone(t) return minetest.deserialize(minetest.serialize(t)) end
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local function regliquid(def)
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local t = clone(def)
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t.drawtype = "liquid"
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t.liquidtype = "source"
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regterrain(t)
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t = clone(def)
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t.drawtype = "flowingliquid"
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t.liquidtype = "flowing"
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t.paramtype2 = "flowingliquid"
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regterrain(t)
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end
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-- Register standard mapgen node types.
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regterrain({
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description = "Stone",
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mapgen = {
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"stone",
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"stone_with_coal",
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"stone_with_iron",
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"desert_stone",
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"sandstone",
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"sandstonebrick",
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"stair_sandstone_block",
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"mese",
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"cobble",
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"stair_cobble",
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"stair_desert_stone",
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"mossycobble"
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},
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})
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minetest.register_alias("mapgen_snow", "air")
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minetest.register_alias("mapgen_snowblock", "air")
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minetest.register_alias("mapgen_junglegrass", "air")
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regterrain({
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description = "Dirt",
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mapgen = {
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"dirt",
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"ice",
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},
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groups = {
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crumbly = 3
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}
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})
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regterrain({
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description = "Dirt with Grass",
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tiles = {
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modname .. "_grass_top.png",
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modname .. "_dirt.png",
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modname .. "_dirt.png^" .. modname .. "_grass_side.png"
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},
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mapgen = {
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"dirt_with_grass",
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"dirt_with_snow"
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},
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groups = {
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crumbly = 3
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},
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drop = modname .. ":dirt"
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})
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regterrain({
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description = "Gravel",
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groups = {
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crumbly = 1,
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falling_node = 1
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},
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})
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regterrain({
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description = "Sand",
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groups = {
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crumbly = 3,
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falling_node = 1
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},
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mapgen = {
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"sand",
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"clay",
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"desert_sand"
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},
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})
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regterrain({
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description = "Tree",
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tiles = {
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modname .. "_tree_top.png",
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modname .. "_tree_top.png",
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modname .. "_tree_side.png"
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},
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mapgen = {
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"tree",
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"jungletree",
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"pine_tree"
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}
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})
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regterrain({
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description = "Leaves",
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drawtype = "allfaces_optional",
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paramtype = "light",
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mapgen = {
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"leaves",
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"apple",
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"jungleleaves",
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"pine_needles"
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}
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})
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regliquid({
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description = "Water",
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mapgen = { "river_water_source", "water_source" },
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paramtype = "light",
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liquid_viscosity = 1,
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liquid_renewable = true,
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alpha = 160,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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drop = "",
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post_effect_color = {a = 103, r = 30, g = 76, b = 90}
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})
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regliquid({
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description = "Lava",
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mapgen = { "lava_source" },
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paramtype = "light",
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liquid_viscosity = 7,
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liquid_renewable = false,
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light_source = 13,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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damage_per_second = 8,
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drop = "",
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post_effect_color = {a = 191, r = 255, g = 64, b = 0}
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})
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